Jump to content

neutrino

Frozen-Inactivity
  • Content Count

    52
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

0 Neutral

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    Other
  • Virtual Airlines
    No
  1. Dino finally released his freeware T-45C :(The T-45C Goshawk is a heavily modified version of the Bae Hawk single engine jet trainer, adapted to aircraft carrier ops. The package contains an entirely new visual model, with self shadowing, bump mapping and hi-res textures, working virtual cockpit, 3D gauges, and improved flight model. Includes custom collimated HUD and sound package.You can read more on Dino's website - http://indiafoxtecho.blogspot.com/ - or download the plane directly from Avsim: http://library.avsim...xac&DLID=160445Trailer video: (Click for larger pictures)
  2. Hi guys, I made this short video featuring the upcoming new T-45C by Dino Cattaneo :) I hope it will be available to download real soon and I will try to post the link here as soon as it's released. Enjoy! http://www.youtube.com/watch?v=z3XGOS0ZRz4&hd=1 J.R.
  3. George, you can purchase the SuperbugX directly from the VRS website as a download, this is the fastest option.
  4. There is something I forgot to put in the readme :( You can set the default values for some of the HUD and gun options in the 'FA18_HUD_Init.xml' located in <\Panel\FA18_HUD\>. For example HUD color, caged mode, baro/radar altitude, gun fire rate, etc. It can be edited in notepad. These settings can always be changed in flight from the HUD Switch Panel (Shift+2).
  5. Hi George, welcome to the forums. To fly the Superbug with all the functionality you may not need the Acceleration Pack/Gold Edition (as Samwise pointed they are the same, but obviously buying Gold is more cost efficient). However, as noted on the VRS website, the Acceleration/Gold is highly recommended. And yes, you can do the full Cold/Dark Startup with the VRS Superbug. Personally I very, very, very strongly recommend getting the Acceleration/Gold, because it is the best simulation of carrier operations ever made :( Actually this is the only reason I got into FSX :( Check out this carrier landing video, it is on Acceleration: ... and this one using the Superbug (again with Acceleration): Now, there is something I must clear, and I am sorry if you already know this. There are two different F/A-18s that you can fly in FSX. One is the F/A-18A Blue Angel jet that comes as part of the Acceleration pack. This is the one you see here on the dogfighting video (we usually refer to it as 'Acceleration Hornet'). The other is the VRS F/A-18E Superbug, which you must purchase separately and then add to FSX (which is very easy). Again, you probably know this, the VRS Superbug is a lot more detailed, realistic and advanced in terms of avionics, flight model, virtual cockpit and exterior, than the Acceleration F/A-18. Actually, according to VRS - the Superbug is "the most detailed and accurate simulation of a combat aircraft ever developed for Microsoft Flight Simulator".I hope this helps,JR
  6. Sure, you don't have to shoot anybody to fly the Combat Hornet :( There is so much more functionality built into the HUD, you can also try an aerial refueling, but it's best to have a KC-135 with a refueling boom. And of course it's a naval aircraft, so you just have to land it on a carrier :( It should be much easier with this modification because with manual flaps control, you can fully extend the flaps (the default auto flap logic didn't allow this), which will lower the landing approach speed by about 9 kts, and you will have a more gentle deceleration because of relaxed wire tension (the default was too tight, and you stopped as if you are crashing into a brick wall and the aircraft sometimes would flip over because of the momentum).
  7. Hi guys, I've been working on adding guns A/A mode to the Acceleration Hornet, and it is finally ready. I packaged it as a standalone aircraft (F/A-18 Combat Version). This 'Combat Hornet' is equipped with 20mm M61 cannon and has a fully functional air-to-air gun mode found in the real F/A-18.See the Combat Hornet in action here :( From the two radar modes, the two gun sights and the flying tracers (with precise ballistic trajectory), everything you experience in the virtual cockpit should be very similar to what you would experience in the real cockpit. You will not be able to shoot down other aircraft, but you will receive an immediate indication on your HUD if a shot was successful and a bullet hit the bandit.The flight model is unchanged from the Acceleration Hornet except for allowing manually controlled flaps and reducing the arresting wire tension for smoother carrier landings. The HUD is an upgrade of the Realistic Hornet HUD by Jivko Rusev and Scott Printz, which allows ILS and TACAN navigation for aircraft carriers. You will also get a couple of additional gauges - an In-Flight Refueling Gauge, PLAT Camera and a Carrier Landing Gauge.You can find a full description of the features and documentation (including Air-to-Air Guns Manual) in the package.The aircraft can be downloaded here:http://www.simviatio...le?fileId=34548Enjoy :biggrin:J.R.
  8. That would be cool, but I don't have it :(
  9. Microsoft FLIGHTMicrosoft Flight Simulator X
  10. Check also this topic: http://www.sim-outho...ead.php?t=41696
  11. @pb3p0:1) Autopilot works, but you have to click the yellow 'AP' button on the cockpit panel. Then open up the autopilot gauge with Shift+5 (you could also activate the AP by pressing 'A/P' on that gauge). For altitude hold simply press 'ALT' and adjust the numbers with the mouse wheel. For airspeed hold, first press 'AT' (autothrottle) and 'IAS' on either panel and again adjust the speed. Similarly for heading press 'HDG'. In the screenshot below the aircraft is on autopilot holding altitude 1500 feet, speed 250 kts and heading 330 degrees:2) Set flaps manually as required. If you want you could enable autoflaps from the aircraft.cfg but being able to manually extend them is much more flexible and accurate IMHO.3) The drogue is always extended in this model for two reasons - first, in mutliplayer you cannot see animations in other aircraft unless you fly the same aircraft, so if the drouge is extened in flight by the player flying the tanker you won't see it - therefore it is built into the model; second - you can do an AI flight plan and you don't have to concern yourself with the drogue as it will be extended. Only disadvantage is that it will be also extended on ground.Hope, this helps :(
  12. There is a new KC-135T Stratotanker with NAVY drogue (basket) for FSX that you can download from here, it's the best to refuel and easiest to install in my opinion:http://www.flightsim.com/file.php?cm=SEARC...navy_drogue.zip
  13. There is a very nice tutorial how to create flight plans with AI Flight Planner on the VRS forum: http://forums.vrsimulations.com/forums/php...p;t=3136#p23221
×
×
  • Create New...