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JakeRogers

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  1. Hi All, Some good but sad news for simmers. After nearly 15 years on line, FSXMissionsHangar.com will be closing the hangar doors. We've got literally hundreds of FREE, HighQuality missions for the taking. I hate to see this work slip into oblivion when our last day is done... thus the free downloads to all. We've traditionally charged $10 annually for the downloads, but now they're yours for the taking and sharing. You'll need to still register an account with a legit email address, but that's it. Enjoy and help preserve and share this exciting source of missions. Founder and Administrator, Jake Rogers
  2. There definitely is a simple and effective fix for this! You also do NOT have to turn off "Crash Detection" which overrides the realism for the ENTIRE mission. Go to FSXMissionsHangar.com and check out forums for AI Aircraft and enjoy this solution plus many more for FSX bugs. Jake
  3. I am working on a mission that involves a helicopter lift of an object (lifeboat). I tried coefficients from other liftable objects but they don't work with this model. When lifted the boats swings uncontrollably and crashes. I'm using FSX stock model "Veh_Greek_Fishingboat_05_Sm" with hoist point added. Can anyone explain or direct me to a source on the use of: translational damping ground rotational damping ground rotational stability air translational damping air rotational damping air rotational stability stability
  4. I hope I am in the right forum for my Question. I have written 5 missions using Cirrus Reward Creator, as well as BGLCOMP from the SDK to create my mission Rewards...now on mission 6, neither Bglcomp nor Cirrus Reward Creator will work. I did upgrade to Win7, but all else in the SDK seems to work...I have even reinstalled Win7 and Net Fremework 2.0, but nothing seems to help...when I launch CRC, I get: "Object reference not set to an instance of an object" .Can anyone offer any help or advice?Jake
  5. Hi All,I am working a mission in FSXAcc and have downloaded the Weapons pack, by Chris Sykes and others. After days of troubleshooting to determine the cause of FSX Fatal Error, (fe.dll); I finally determined the crash occurs ONLY if I fire the missle...tried Agm-88c, 12-c, and Sky Flash and all cause a failure. When I substitute bomb_c, I experience no failure! The failure is predictable as it always occurs about 4 minutes after missle firing. Have tried alternate routes, but same result. I slew to a different area, but get same results!I am running Win7 with 4 gigs of memory and a dual core cpu. I have tried running in XP mode, Vista mode, as well as Win7, but all experience the faulure. Has anyone sucessfully used any of these missles in a mission? What FS vesion are you running? What system are you running? Any other advise or reference to offer? Many thanks for all Input.Jake
  6. Failure occurs during a mission that I am writing and at a predictable point in the mission after a bombing run. It does NOT occur if you bypass the bombing run. Any help or reference are appreciated. Thanks. Jake RogereHere's my event log:Faulting application name: fsx.exe, version: 10.0.61637.0, time stamp: 0x46fadb14Faulting module name: fe.dll, version: 10.0.61637.0, time stamp: 0x46fadb57Exception code: 0xc0000005Fault offset: 0x000acae0Faulting process id: 0x13f4Faulting application start time: 0x01caf42f8d5821e0Faulting application path: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsx.exeFaulting module path: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fe.dllReport Id: 8efcc6c0-6024-11df-87cf-001bb9dbc73c
  7. I've written several single user missions and would like to move up to Multi Player missions. I haven't been able to find any sources of information as to "How to" on this subject. Any advise or reference are greatly appreciated.Jake
  8. Time is not listed as a choice for a Property trigger, although most planes have a clock. The flight file specifies the start time for a mission. At a given point in the mission that is time variable, I need to know the time for an intercept waypoint. Short of adding hundreds of timer triggers, for an action that only one would trigger; has anyone figured out how to capture elapsed time for use in programming a mission? Thanks.Jake

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