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B3Burner

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  1. My initial concern with FSX-SE has been fatal errors of the UIAutomationCore.dll variety, despite the fact that Steam has included this file in its download (unlike the original boxed version from 2006), and is the same exact one that everyone on YouTube videos from 2011 were saying to download at 3rd party sites to help w/ fatal errors on the boxed version. I'm not sure why the error as so named is occuring... I continue to experiment in an effort to stop it. I will say it seems pretty darn smooth w/o stutters for me, even btwn 30 & 60 f's... but I can only run it about 10 mins before CTD, so for me it feels like I'm running a "demo mode" that I paid $25 for! LOL However despite my initial frustation, I am optimistic and confident I will eventually get it figured out and soldier on. -- John
  2. Hi, I'm after the above mentioned plane for FS9. Exact livery is unimportant, just so long as I can acquire a reasonable model of it. In the AVSIM library I see there was a download titled 'yakovlev40.zip'. It appeared to be a complete plane so I downloaded and installed it. Looks good from the outside but the problems begin inside on the flight deck. The 2D-panel is missing two or three gauges at the bottom, and the 3D-panel is blank entirely and cold-and-dark at night with no way to light it. I see no gauge packs, .zip folders, etc. that are to be installed in the main gauges folder. Unless I'm missing something, I think the author (who did release this over 10 yrs ago) may have left some critical stuff out to getting those panel items to look right. Would anyone who maybe cares to have a gander at this file agree with me? I would also guess that 10 yrs after, the odds of catching up with this author to ask anything further would probably be rather difficult at this point. I may resign myself to the realization that this is a good plane to fly in spot view but not in the cockpit. -- John
  3. I think what "7-4 Fan" failes to realize is that there is something exciting and uniquely different about this project. The texture details are supurb on the screenshots I've seen on the facebook pages thus far. The 737 is not a new aircraft, but the artisic approach to texture display is. I think it's certainly worth checking out, and since 737's are so ubiquitous around the world anyway... you can never have too many in your collection. Good luck with the project. -- John
  4. I applaud the DOJ's "attempt"... (whether it comes to fruition or not... well that's another story) at blocking the merger. If it's not successful, then I fear the future of air travel. In a few years, after all the airlines have merged into one molten-mass and then cooled off... we'll all be flying "the plane", and the act of flying will be done on a lower-case common-noun. And a very expensive, unaccommodating one at that!
  5. B3Burner replied to a post in a topic in The FS2004 (FS9) Forum
    Tom,I know this is an old post... and yes... I think some people say it is bad "internet etiquette" to reply to a 4 year old post and dredge it back up to the top of the board. However, I was so pleased to see you define the exact same problem I was having... that I just had to reply. Don't know if you come to this site anymore... but if you do... I want to say thank you for posting this.I am not a real pilot and don't understand mathematical curves and stall speeds the way you probably do... so the 30% error thing you mentioned was a little over my head. But I too did notice that the overall speed was off on the C182. How I noticed it was when I throttled up from a dead-standstill for takeoff, the airspeed indicator hung on 0 knots while I'm going down the runway at what had to be at least 25 or 30 kts before the air speed indicator started counting up. I thought it very strange myself, and noticed that no other plane in the sim did this. Digging through the aircraft.cfg file (and comparing head-to-head with the .cfg file for the similar C172), I too noted the rather odd "airspeed indicator" command line in the .cfg that seems rather oddly misplaced in there. Simply put, if no other plane needs a special line to define numerical offsets in the ASI, then why did MS think that this one C-182 needed it?So I too removed the line, and the kts now start counting up from 0 right as soon as the wheels start creeping forward down the runway-- AS THEY SHOULD! I'm so glad that the fix was this simple. And that simply copying and pasting the command line into a Google Search brought me to your post 4 years after the fact. The internet is an amazing thing... and you helped me confirm that I took the right action by removing the airspeed line in the .cfg altogether.Thank you again.-- John
  6. Mr, Gibson,Thanks for the info. I'll have a look around the internet and see what I come up with. It's a pity that Dennis Thompson seems to be "un-contactable" these days. Back in the hey-day (I guess pre-2005 or so), he gave out his email address in his "read-me" files, he had a Yahoo Group that talked all about time zones. He was the Dalli-Lama of time zones, if you will. He sounds like he'd have been a very interesting guy to talk to. Unfortunately, his email address bounces back and his Yahoo Group is no longer valid. Sounds like once again, I'm a little late in the game trying to play catch up on things everyone else discussed 7 years ago. Oh well... story of my life. I still drive around in a 1968 Ford, and listen to Led Zeppelin... maybe one day I'll catch up with the rest of the world!!! LOL -- John
  7. Yes, you're right, and sorry I should have thought about that. I was having issues with time zones and wished to open up the default .bgl file myself. Since I received no responses from anyone else regarding this, I decided to research the problem further myself, and found Dennis Thompson's Time Zone 3.0 (correction download). My question that I deleted concerned the fact that I didn't know how to download the pack of .bgl's, .bat's, etc. other than knowing that it was supposed to be nested somewhere within the main scenery file.Via trial and error (meaning to say, I don't really know what I'm doing but I got lucky), I got the time zone scenery files (well... Dennis Thompson calls them scenery files... I consider them more like 'inaccurate clock correction' files myself), to work in the simulator by nesting them the following way:C-drive > Program Files > Microsoft Games > Flight Simulator 9 > Scenery > BASE > Scenery > [all the individual time zone files of Dennis Thompson 3.0' (bgl's, bgd's, etc.) just sitting loose at the bottom of the folder].I have no idea if I was supposed to do it this way (his read-me file didn't make it 100% clear), but it worked.Now since you were nice enough to reply to my post, can I ask you this:Since installing the Dennis time zone correction I'm sure it fixed a lot. It seems to have put 1/2 hour increments in Australia that otherwise didn't exist, and it corrected Alaska-- my primary concern for using it in the first place. However, in doing so, it also created this strange anomaly where despite the fact that the sun is up all day in Alaska on June 25th, when I typed in a local 12:00 hour, in the time/date menu, the 'daylight' icon would show to the left... but if I advanced it into the 13:00 hour (local time) or beyond, the 'night' icon would appear... even though it's still obviously daytime:What's more, this for some reason would make the simulator think it was night-time, and turn on the rotating beacon at my chosen airport in the middle of the day. Has this happened to anyone else, and is there a way to prevent it when using Dennis' program?Finally, do you know is there a way to open up the default timezone.bgl file with a program that allows me to edit timezones myself by altering the text? Or is it not that easy? How did Dennis Thompson do it?Thank you,-- John
  8. edit: delete (problem solved).
  9. Hi,Don't know if this is possible, but worth asking. I want to be able to adjust my own timezone discrepancies without having to download (or rely) on other people's add-ons.I'm curious where in the default FS9 folder I can find the file that controls the timezones? Can I open this with a text program like 'Word Pad', or something similar?Alaska should be all one time zone, and the simulator has it divided into several.Thanks,-- John
  10. I was hoping there was a way to edit my above post, without starting a new reply thread, but I can't seem to find the edit button.Anyway, just wanted to let you know that someone from the X-Plane.org location emailed me and attached a download file for a Boeing 717, he was able to find in his old X-Plane 7 "Heavies" collection. So I'm happy to say, I now have my Boeing 717-- don't worry about searching this out for me at this point-- mission accomplished!
  11. Hi, I hope this is an appropriate post, and that I've put it in the right place: I'm an X-Plane version 7 user (because my older computer handles it better than 8 or 9), and I'm trying to find a Boeing 717. Been successful with just about all the other Boeings, except the 717. Have tried X-Plane.org, X-Plane Freeware, AVSIM Library, Peter Hager, X-Hangar, basic Google and Bing searches, and have so far come up empty. There is a B-717 download for version 8 on the XPFreeware site, but I can't use it since planes are not backwards compatible. If anyone could point me in the right direction, (or is a payware dealer who has one for sale-- then PM me privately), I'd appreciate it. Thanks.-- John

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