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papafox1

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Flight Sim Profile

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    I belong to both VATSIM & IVAO
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  1. ERAUgrad02, I was wondering what your experience has been with the Flight 1 or Emteq G1000 panels with Flight1 software. I'm thinking of doing something similar for a flight program that uses Diamond DA40s.
  2. May's flight photo #1 is definitely offshore Hana, Maui, and flight screenshot #5 is taken south of PHDH (Dillingham Airfield), in the vicinity of Waianae, looking south-southeast. The point in the distance is where you'll find airport PHJR, and you can see the entrance to Pearl Harbor and PHNL's reef runway in the upper, left-hand corner of screenshot #5.My wishlist for Flight? A flight sim plane that doesn't require inside rudder to be held while established in a turn at cruising speed in order to retain coordinated flight (11,000 hrs. non-virtual flying here).Papafox1
  3. More realistic aerodynamics!* Real airplanes don't require that rudder be held in throughout a turn, and sim airplanes should be no different* Airplanes should lose energy when they slip. Slipping airplanes should track in the appropriate direction.* Stall and spin characteristics should be greatly improved. Some combat flight sims have already moved ahead in this area.Better use of multiple core processors
  4. I tend to be optimistic for several reasons:1) MSFS has a tradition of choice in realism settings. Why abandon that approach and create a market for a more realistic competitor?2) FSX developers didn't have the benefit of seeing the huge impact of multi-core processors when writing most of the code. The current team does. If FLIGHT does nothing more than deliver FSX with better utilization of multiple cores, I'd buy the product in a heartbeat.3) FSX was built upon an old-technology game engine that didn't efficiently use the performance in our computers. Here's an opportunity for a new team to build a flight simulator from the ground up. As long as the airplanes fly in at least as realistic a fashion as they did in FSX, the game will be a winner. Too many casual users were turned off to FSX when the sim became a slide show on their mainstream computers.Here's a chance to launch a product without the performance issues.4) Dedicated sim fliers create much of the buzz that sells the product to casual users. If hard-core simmers turn up their nose at FLIGHT, our reluctance would impact sales big time. I suspect marketing is aware of this reality.5) Microsoft cannot help but be aware of the incredible impact that 3rd party developers have on FSX, and they're likely to nurture this strength in FLIGHT.
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