Everything posted by xtine
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Skiathos airfield elevation
Wonderful to hear. It is always so much hassle when one tries to adjust the details on other authors sceneries. I should have advised you on that path myself before leading you into the development thread... but then we both have learned a lesson and all other readers may have this in the back of the head when transferring sceneries :-) Have a nice summer!
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Skiathos airfield elevation
Lucky you! ...and hope you have a great time in Greece! It's a wonderful place. I'm not quite sure about the SDK. I've read that Airport Design Editor has a compiler built in, but I think the install-program for ADE will advise you (and the SDK is available for download over at FS Developer too). (Edit: Just try to open it in ADE and see, it shouldn't be too complicated) Such elevation fixes as you mention are either made by ADE or Sbuilder. I have tried to make some simple flattens by just drawing the polygon and set elevation. It works and it's a quick fix - but be warned: it's often quite time consuming when you try to get the details right... putting it in the right place in the scenery priority ...ajusting a small point, and then suddently another point gets wrong.... I couldn't help myself and took a quick trip down to LGSK to get the feel *s* And even with the default install I see the problem with the sea at each end and a higher point in the middle... Just thinking out loud; maybe it would be easier to lower the entire airport down to zero-elevation (or close to that) - and then rather try to meet the mesh on the sides in the middle.... But I haven't given it a lot of thought - it's just an idea. And btw: the base data for FSX and P3D are (apart from a very few exceptions) the same. But that also the root of the problem in FS-Greece. It's been a known problem that the projection in most of Greece is based on a wrong projection or an inaccurate source....
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Skiathos airfield elevation
You can use the tools Airport Design Editor or Bgl2xml made by the same developer over at http://www.fsdeveloper.com/forum/forums/airport-design-editor.95 and http://www.scruffyduck.org/bgl2xml/4584282773. I've seen this issues for many airports and it is usually due to the point you make about the used elevation. But if this is different from FSX to p3D - then it may also be a result of the mesh-resolution and the coastline. It's not always as easy as increasing the mesh resolution in p3d, since it now also depends on the tesselation - and sometimes it is more realistic if you actually lower the resolution (since it then may be a more clean-cut). But you could try that first... I reccomend to look around the forums I linked to. There you'll find a lot of advice and the developer is very supportive. And the tutorials are well written. Good luck *while I'm dreaming about a Greek isle with azure blue sea and an umbrella-drink* C
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WOAI in Prepar3d - very less traffic at the airport
...You probably know this - but in case someone else who doesn't know it is browsing through this topic I'll write it anyway. WOAI installs traffic-bgl's in FS9 format. They don't mix, and if you have one FS9 formatted bgl none of your FSX/P3D formatted traffic-files will show. Search the net for a program like FS AI Planner (or a few others) and they can scan and "upgrade" the fs9-traffic-files.
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I want my real private strip in Prepar 3D
You can use AirportDesignEditor. The support forum is at fsdeveloper.com and there you'll also find download links. You can google it ... or maybe this links show up as it should: http://www.fsdeveloper.com/forum/forums/airport-design-editor.95/ In the sub-forum for tutorials there's a tutorial for making a complete new airport. Good luck