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jimh425

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  1. I'm not familiar with that particular card, but ATI/AMD has optimizations in the drivers to help make things look good in some games. Unfortunately, those slow the heck out of FSX. Go into the catalyst settings and start with changing the settings from quality to performance. You should be able to save a profile for FSX that retains those settings for FSX.
  2. Some of this is Semantics, I suppose. We were working on ESP II and FSXI when "we" were shutdown. We had "improved" that code base and spent a lot of time on performance including multi-pc support for a single user, but the reality is that after that time large chunks of code were ripped out which is why it isn't backward compatible.
  3. One has to assume that the direction is anything but FSX. The architecture of the code base is FSXI -. The studio was working to put the UI, career, etc on top of the perf improvements that happened before FSXI was killed. Sure, some of the original product team actually continued to work on Flight, but it's a fraction of the people who created FSX, for example. The new management intentionally broke backward compatibility. Time will tell if third parties will support this new platform.
  4. You are welcome. Thanks for the welcome, but it's a welcome back. I was here a few years ago before the site was hacked. At that time, I was in the ESP/FS studio before execs at msft lost their mind and shut us down. ;)
  5. I can't say I've done performance testing with Flight although I did extensively with FSX. In any case, it is much more complicated to use hyperthreading with graphics to keep them "in time". Let's say the HT i7 has 0,1,2,3,4,5,6,7 with 0,1 on one physical core, 2,3 on the second physical core, etc. With non-HT, it's 0,1,2,3. Now, let's say you have 4 processes. On 4 physical cores, the work would be done at approximately the same rate because they are distributed to on 0,1,2,3, all physical cores. However, if you have HT enabled, the game has to be smart enough to distribute this work on only the "even" cores or "odd" but not both. 0,2,4,6 would be fine so would 1,3,5,7. Otherwise, if it distributed to even and odd, the you could be only using 2 physical cores, 3 physical cores, or 7 physical cores. To complicate matters, the video driver has to understand this as well, and the thread that is loading graphic tiles also has to. There is almost no advantage with a game to have HT enabled. I'd turn it off unless you are folding or doing some other work that can deal with work that is not dependent on order.
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