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dukeftw

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  1. Thanks for your feedback, it is really appreciated.
  2. Yes, actually I did. I guess the question I'm having is what this "as good as the sim gets for turboprop GA aircraft" exactly means. E.g. how big the discrepancy still is compared to the behaviour of the real thing, since I don't have any personal experience with flying turbine aircrafts and FSX not being the best place for developing turbine aircrafts.Cheers.
  3. Thanks for all your feedback guys, I'm still not so sure to which extent this Duke represents a real Turbine Duke, but I think I'll go ahead and give it a shot. That I will like it is probably out of question, I just wonder about the authenticity. So if anyone has any experiences with real turbine aircrafts, I would still love to hear their opinions.Cya in the air!
  4. Hi fellow simmers,I have two questions concerning the Turbine Duke and would appreciate any input, before I buy it.1.) As I've read in numerous forums, it seems to be quite hard to replicate a turbine airplane in FSX due to flaws in the native FSX-code. While I am sure that RealAir did an marvelous job on the interior and exterior of the airplane, I wonder how good they really managed to simulate the engine behaviour of the Duke. It was already acknowledged that the engines of the Turbine Duke in FSX take a little bit longer to start-up then they do in real-life. Are there any more inaccuracies that anyone has come across compared to the real thing? E.g. faulty spool-up time or missmatching flight characteristics? Or is the Turbine Duke otherwise rather spot-on concerning the engines and handling?2.) Now, here comes my second question: As a happy customer of the great Piston Duke, I wonder if we finally have the chance to assign keystrokes to particular operations? It's a little bit sad that in the older Duke I can't use keystrokes to fully operate the landing lights, for example - sure, I can press the standard key for landing lights, but this only operates one landing light of the two and thus I still have to mouseclick the corresponding button in the cockpit nonetheless. (The reason I'm asking is not that I prefer keystrokes over mouseclicks, rather I want to assign keystrokes to a joystick and operate the cockpit this way.)Thanks a bunch!Robin

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