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sako75

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  1. Does this mean devs can't do even with their own tools?
  2. Let me put it this way. I like Flight. I have purchaced DLC:s. I want to flight more, but I am not satisfied with the DLC content Microsoft give me and as far as I can see, nothing interesting is coming lately. I want to expand my game experience by using planes, which I had previously paided for (eg. FSX). Using planes which I want to, and flying where ever I want. Its so wrong?
  3. Hmph.. It's all about exporting proper models now.. However, I manage to export from 3Ds in such way, that game loads and I can access hangar.. (with invalid export game just crashes during loading, tested).There are some extra string references, pointing to custom version (as I already had found out), and it makes me a little confused that they had relocated some data to others sections (ref granny file format). Vector data and tritopologies ARE however in that section 2 (as far I as I know..) Attached bones to meshes, got working animation.. :Thinking:
  4. I'm working on it (and have discovered how to import model files (WITHOUT cracking/changing/modifing original files). Just need some time to export proper model files (importing to 3DS is likely completed) :)PS:And it was strange to see that DLC files like extra planes & adv pack are also working almost straight out of the box (and without xlive)...
  5. some simple aspects of a life.. like how to export files to gr2 and ##### is magic numbers.. ^_^

  6. Well, I tried to include some of FSX bgl files.. game started without errors. Could not however verify mod effect as this would have required to move far away from Hawaii..
  7. Yes, but these things usually require also some RE skills as well. Infinite learning path, I like that.
  8. Well, not cracked XLive.. more like memory patching (original file not modified on the disk).Game loader can be made to handle this process automatically during launch -> no corrupted installation error.I know what to do and where, I just don't know how to do it in ASM.. or on the contrary, I could just write launcher in C# and .NET.PAK extraction is simple, just add .zip to end of it and unpack, then you get a nice set of core game files.After file add/remove I pack it back, but not using WinRAR.For this task I use much older zip program, Info-Zip.Once .pak file is created I just copy it to FS dir.Launch Flight, do quick mempatch.. and run program till main menu screen.Once showed up, we must wait for file verification completion (it takes about 10-20 seconds after load).Model files can be viewed directly or unpacked by regular means, just change model type from 0x37h to 0x26h (hexxedit or someth.)Packing them is harder.. as for now I haven't yet discovered proper method for doing so, but I have a clue what it might be.Too technical? :)
  9. I'm kind of hoping for some kind of FSX-Flight merge.. The FSX global scenery and planes combined with Flight great performance.. :Idea:
  10. Everything? :) At least I can think of planes (jets!!), gauges, static objects, scenery.. much like in FSX.. Maybe. I have already flown in invisible plane in the game
  11. Second tutorial mission, when you land by the yaht and outro starts playing.. are wings folded there?
  12. Ohhhhhhhhhh.... Finally!Working animations, skeletons, etc.. you can still see the original devpath (D:\Flive\private\DLC\...)Exporter: Microsoft Flight Exporter (custom), SDK 2.8.50.0
  13. I thought I saw a glider.. like there was in FSX tutorial missions.. dunno :)
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