GameSyns

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  1. GameSyns

    TFDI 717 Version 1.1 Released.

    Can you PM me to ndb you have installed?
  2. GameSyns

    TFDI 717 Version 1.1 Released.

    Just want to note, we are working with LM to solve this issue. It's a bug with the new PDK and they did say it was supposed to improve with V4.3, but reports suggest otherwise.
  3. GameSyns

    TFDI 717 how is it?

    We will offer on-site promotions during FSE, no word yet on if that will be extended to our website as well.
  4. GameSyns

    TFDI 717 how is it?

    What's the fix?
  5. GameSyns

    TFDI 717 how is it?

    I don't agree with updates being slow, seeing as we have been releasing updates at least once a month with a new batch of fixes and improvements. Most other addon companies only release an update as much as once a quarter. Regarding the view switch crash, that is one bug that seems to rear it's ugly head every update. We are actively researching and have a small internal beta test team of people having the issue and have been sending them builds for the last few weeks trying to isolate what it is.
  6. GameSyns

    Regarding the TFDi 717...

    She's got a name lol, Bitchin' Betty haha... I appreciate the feedback though, thank you!
  7. GameSyns

    Regarding the TFDi 717...

    Was it the FDE or another issue that caused you to not want to use it again?
  8. GameSyns

    Regarding the TFDi 717...

    Actually just found it, I see two posts, which were promptly responded too, so I'm not sure what you mean. Both responses pointing you in the right direction. http://forums.tfdidesign.com/index.php?/topic/3080-is-the-717-p3d42-compatible/&do=findComment&comment=13464
  9. GameSyns

    Regarding the TFDi 717...

    Can you link me the post? I'm having trouble finding it.
  10. GameSyns

    Regarding the TFDi 717...

    Sure thing!
  11. GameSyns

    Regarding the TFDi 717...

    @Benjamin J If you have any additional questions about our aircraft, I'd be happy to assist!
  12. GameSyns

    Interesting statement from TFDI....

    Guess we'll all have to wait and see what's coming!
  13. Not using the V4 SDK, custom tech as mentioned earlier in this thread and on our announcement post on our blog. It only runs in V4 since V4 is the only sim capable of handling it since we first began working on this a year and a half back.
  14. As far as performance goes, we have had no noticeable performance degradation. We haven't decided our licensing model yet, so for the other questions, we will provide more info in the future.
  15. We should have clarified in the announcement, this is a custom technology that is not in using the rain effects that are in P3D. When I referenced in the announcement that the changes to prepar3D v4 allowed us to do this, I meant other changes, not the rain effects they added.