Everything posted by sako75
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News on importing scenery/models into flight?
Does this mean devs can't do even with their own tools?
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News on importing scenery/models into flight?
Let me put it this way. I like Flight. I have purchaced DLC:s. I want to flight more, but I am not satisfied with the DLC content Microsoft give me and as far as I can see, nothing interesting is coming lately. I want to expand my game experience by using planes, which I had previously paided for (eg. FSX). Using planes which I want to, and flying where ever I want. Its so wrong?
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News on importing scenery/models into flight?
Hmph.. It's all about exporting proper models now.. However, I manage to export from 3Ds in such way, that game loads and I can access hangar.. (with invalid export game just crashes during loading, tested).There are some extra string references, pointing to custom version (as I already had found out), and it makes me a little confused that they had relocated some data to others sections (ref granny file format). Vector data and tritopologies ARE however in that section 2 (as far I as I know..) Attached bones to meshes, got working animation.. :Thinking:
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News on importing scenery/models into flight?
Totally agree..
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News on importing scenery/models into flight?
I'm working on it (and have discovered how to import model files (WITHOUT cracking/changing/modifing original files). Just need some time to export proper model files (importing to 3DS is likely completed) :)PS:And it was strange to see that DLC files like extra planes & adv pack are also working almost straight out of the box (and without xlive)...
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Importing files into .PAK
Well, I tried to include some of FSX bgl files.. game started without errors. Could not however verify mod effect as this would have required to move far away from Hawaii..
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Importing files into .PAK
Yes, but these things usually require also some RE skills as well. Infinite learning path, I like that.
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Importing files into .PAK
Well, not cracked XLive.. more like memory patching (original file not modified on the disk).Game loader can be made to handle this process automatically during launch -> no corrupted installation error.I know what to do and where, I just don't know how to do it in ASM.. or on the contrary, I could just write launcher in C# and .NET.PAK extraction is simple, just add .zip to end of it and unpack, then you get a nice set of core game files.After file add/remove I pack it back, but not using WinRAR.For this task I use much older zip program, Info-Zip.Once .pak file is created I just copy it to FS dir.Launch Flight, do quick mempatch.. and run program till main menu screen.Once showed up, we must wait for file verification completion (it takes about 10-20 seconds after load).Model files can be viewed directly or unpacked by regular means, just change model type from 0x37h to 0x26h (hexxedit or someth.)Packing them is harder.. as for now I haven't yet discovered proper method for doing so, but I have a clue what it might be.Too technical? :)
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Importing files into .PAK
I'm kind of hoping for some kind of FSX-Flight merge.. The FSX global scenery and planes combined with Flight great performance.. :Idea:
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Importing files into .PAK
some preview and wing fold animation
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Importing files into .PAK
Everything? :) At least I can think of planes (jets!!), gauges, static objects, scenery.. much like in FSX.. Maybe. I have already flown in invisible plane in the game
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Importing files into .PAK
Second tutorial mission, when you land by the yaht and outro starts playing.. are wings folded there?
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Importing files into .PAK
Ohhhhhhhhhh.... Finally!Working animations, skeletons, etc.. you can still see the original devpath (D:\Flive\private\DLC\...)Exporter: Microsoft Flight Exporter (custom), SDK 2.8.50.0
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Importing files into .PAK
I thought I saw a glider.. like there was in FSX tutorial missions.. dunno :)
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Importing files into .PAK
err :) it's not my model.. it is already included in standard game files of FS.. as SimObject tho, but..
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Importing files into .PAK
an army chopper??
- Microsoft Flight has detected a corrupted installation and will now exit
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Importing files into .PAK
I would be glad, if someone (more experienced) helped with the modelling part..Tracked format to Granny 3D..(OllyDbg showed some string refs to SDK, so I gave a shot..). Used grnreader98 to create SMD from .model file. (had probably old version of granny2.dll, supporting only 0x26h file flag version, MSFL models have type flag of 0x38h -> hexEdit)Imported to 3Ds using Half Life plugin from CannonFodder.Export part is the tricky one.. it does however compile to Granny runtime format.. and saving import (without mods) to gr2 gives almost the same filesize as the original .model file..Packed it to CoreContent, launched, exception at some point during loading -> looking at that ATM.Not sure about part names or animations.. I'm software engineer, not a modeller/designer :)Does attached image give some info? Like that?
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Importing files into .PAK
MS.. you nasty guys.. why putting .model extension to model files and therefore confusing us with CATIA?It took me long enough to figure out what the point was.. and modifying file header so it can't be converted to .SMD? :)Well, here it is, imported to 3Ds Max 9... Icon A5
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Importing files into .PAK
most likely yes.. unless restricted by strict definitions of do and don'ts..
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Importing files into .PAK
doable? YES! :)
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Importing files into .PAK
custom paint livery test, worked (see gray areas...)
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Importing files into .PAK
I have successfully bypassed security key check of content files (yeah, TOS..). I can add scenery files etc, and they are shown in map view (for Hawaii only, ATM). Have tried extra airport data from FSX.Mostly I'm interested in plane models, but don't know yet how to deal with .model files.. Thought they were CATIA files, but couldn't open them.. Any tips from anyone?
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Importing files into .PAK
Just wondering how Flight files actually differ from FSX..PAK files can be opened with WinRAR, but altering them in any way throws corrupted installation message and game will exit.Plane model files in SimObjects are no longer .mdl files, but .model files. Different modelling software/format was used?Managed to bypass file verifications.. Changed A5 paint icon, repacked, went to hangar.. and it showed it fine.If BGL files in scenery are mapped using coordinates - does this also mean importing FSX scenery will unlock world areas???
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Shader Error
i had same error on Windows XP x64.. gcard ATI 5850, works well in W7 however..