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Posts posted by enamel
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My guess is that to the devs, spring is 3 months long, however to gamers if it is not released on the first day of spring, it is late (i.e. this thread)
=)
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The ignition to the off position should do it too!
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1000 is the limit for base games, and I believe it is 250 for DLC. But seeing how Flight is almost all DLC, I am not sure how they are going to handle gamerpoints.
That is impressive Fred, you are a very dedicated pilot!
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There's a substantial crossover between gamers and simmers anyway.
That's because sims are games, no matter how hard simmers wish this was not true. =)
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How large is a wilderness "area"?
99% (maybe more) of Alaska is wilderness. Based on the teaser saying 1.2mil square km, I imagine if anything is left out it will be parts of SW AK and/or the far islands in the Aleutians.
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I think it has always been this way to some extent, I have never been able to trim enough to achieve hands-off approach at the slower speeds/lots of flaps.
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Here is a vid I made from a hoop course in the demo. It took me many takes since I tried to get tricky with my stunt flying and kept flying into buildings.
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I would expect TIR in a title update, separate of any DLC, but that is just a guess.
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Mu guess is that it will be released sometime before summer starts. :Big Grin:
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Clearly this thread paid for the "All you can argue buffet"! :Just Kidding:
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I spent quite a bit of time with the beta, and found it very fun and interesting. I also found out I am terrible at flying helicopters =)
It is worth downloading the beta for sure, but Flight came out before I pulled the trigger on the full game, and was more engaging for me. I plan on picking it up if it goes on sale on Steam.
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I think they are underestimating how much goodwill they can build with the community by posting minor updates on their official blog, especially when it has been brought up by people so many times in the comments.
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you are a Dev? Do you work for MS?
Yes, I am a software developer, which is why Gareth's post hit my rant button. He hit on a topic that gets me riled up, and while I normally keep my mouth shut on these types of threads I couldn't help myself today =)
I don't work for MS or even in the game industry, just a man that enjoys Flight.
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Innsbruck has an interesting approach... but wait until you try Dutch Harbor in Alaska.
Oh wow, I am so going into the drink on this one...
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Yup. And I'm pretty sore about it being taken away from me.
Someone uninstalled FSX from your machine? I would suggest you call the local authorities! :help:
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I see this attitude in the users all sorts of software, it is not just games. Altho, for some reason gamers seem to have a much harder time accepting and enjoying a product for what it is, and spend a fantastic amount of energy defining what a product isn't.
It is a strange phenomenon, and I think it has to do with just how abstract software is compared to physical products. It is fairly easy for someone to have a basic mental model of how something physical is constructed, but most people don't have the foggiest idea of how software is constructed, or worse, they think a software product (or even a minor feature) is actually easy or simple to build.
People DO want the moon on a stick, they want it developed in 6 months, and they want it as close to free as possible. Then when it releases they will complain about the weight of it. ^_^
The thing that really gets to me tho? The way people talk about the developers like they are robots stamping sheet metal, and not real people with feelings that care VERY MUCH about the products they create, and are very passionate about what they do. The Borg does not create your software, humans do, but when I see what is posted on forums sometimes it is clear this is lost on some people.
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Ah, I already forgot about the Steam forums. I take back what I said about the info not being posted outside the beta forums
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Yay!
Fred, thanks for posting all this info that should be available to the broader community, instead of locked up in the beta forums! I really appreciate it.
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The language in the Mustang description is a bit misleading:
"Adding this agile aircraft to your hangar will give you an additional option to complete hoops courses and master many other challenges and missions found in the game."
However I am assuming you don't get any new hoops courses, just a plane that is good at running them.
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18K in the Stearman before I got bored and saved the free flight session for later.
I haven't bought the basic planes, holding off on the high alt stuff for a plane I really want :)
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I am fairly certain these are actual aliens using Flight to test the performance of their UFOs in a simulation in advance of their inevitable invasion.
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Edit: doh, nevermind!
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It would be amazing if Microsoft had a cloud technology called Azure where they could store/back up the profiles...
And even more amazing if they already implemented this magical cloud based based storage in games played on their Box of X. :LMAO:
One More Attempt To Get Support
in The Microsoft Flight (2012) Forum
Posted
You bought the content via Steam. The benefit to users is savings, the bundle is only available via Steam, and is a nice savings over buying the content separately.
However the content itself is downloaded via Microsoft, by redeeming a key Steam gives you. The instructions to redeem your Steam purchase with MS can be found here: http://forums.steampowered.com/forums/showthread.php?t=2643707
I agree this is a really poor way to do it, but since MS requires the DLC to be downloaded via their service, the alternative would be that the title simply does not show up on the Steam service. Ultimately it is up to Steam to provide support for this purchase.