-
2nd Annual Tom Allensworth Memorial Flight - Date ~ APR 16 (TBD)
I posted the date on the msFlights calendar as requested for Thursday April 7th at 9am PST. This is a pretty awkward time so don't expect many people to beable to make this time. For maximum attendance I would recommend a Saturday or Sunday around 7pm UTC. http://msflights.net/forum/calendar.php?do=getinfo&e=1461
-
2nd Annual Tom Allensworth Memorial Flight - Date ~ APR 16 (TBD)
Hello guys, Kalo here from msFlights.net. For a flight like this I would suggest a target cruise speed of around 160kts so people could fly general aviation or ww2 planes, alot of people seem more comfortable in general aviation aircraft. I threw together a sample route we could fly: KAVL>KTRI>KROA>KCHO to see it visually: https://skyvector.com/?ll=37.00650076239044,-80.38586425162273&chart=301&zoom=7&fpl=%20KAVL%20KAVL%20KTRI%20KROA%20KCHO%20KCHO This would be a scenic flight over the Appalachian mountains ending at Toms's Charlottesville airport, with a large group of people this would probably take around 2-2.5hrs. April 9th seems like it would be a good date as it's a Saturday, maybe around 3pm EST? That way it wouldn't be too early for west coast Americans, or too late for Europeans. As soon as you guys decide on a flight plan and date/time we could post it on the msFlights.net homepage/calendar (sooner the better). Feel free to use our teamspeak. Also would you want to fly this on a regular FSX classic server? Or would you want to fly this on a crossplatform server so that pilots using P3D, steam, and classic could all fly together? We dubbed the crossplatform software "SimLink", it uses vpilot, fsd, and some model matching files to work. If you would like to test SimLink out here is a post on how to set it up: http://msflights.net/forum/showthread.php?4832-SimLink-Quick-start
-
24/7 P3D Multi-Player Server
Thanks for connecting everyone! It seems to be running just fine. We had taken the server down for about a week or so, but we have version 2.1 back online now! P.S. I forgot to specify that voice comms have been turned off. Instead our server uses TeamSpeak3 for communications. We turn in game voice communication off to prevent people from abusing the channel. Click here to download Teamspeak3 (you want to download either the Client 32bit or 64bit depending on if you have Windows 32bit or 64bit) Our Server Address: msFlights.jmainguy.com (click Connections>Connect)
-
24/7 P3D Multi-Player Server
No problem!
-
24/7 P3D Multi-Player Server
Hey guys, I just wanted to let any P3D owners out there know that we over at msFlights.net are running a 24/7 multiplayer server to test out connectivity. If you would like to come test out P3D multiplayer join IP: 71.231.12.143 See ya in the skies! -Kalo-
-
Airliner Wednesday (Wednesday October 2nd @ 9pm ET)
Greetings everyone! For anyone that is interested, come join us on our weekly Wednesday night airliner flight at 9pm ET! All are welcome to join, and log onto our voice server @ msflights.jmainguy.com (Teamspeak3). Please read the following flight details: http://msflights.net/forum/showthread.php?1039-FSX-Airliner-Wednesday-%28Wednesday-October-2nd-9pm-ET%29&p=5493#post5493 See you in the skies!
-
RealAir Beechcraft Duke B60...multiplayer fix?
Kaloyanic replied to Kaloyanic's topic in Shared Cockpits | Multi-Player Forum for FSX | FSX-SE | P3DFor any customers of the B60 out there, we figured out a multiplayer fix for the Duke! This means you can fly it on multiplayer servers without getting kicked! Here are details for the fix: http://msflights.net/forum/showthread.php?150-RealAir-Beechcraft-Duke-B60-multiplayer-fix-no-packet-flooding!
-
Multiplayer Traffic Jittery (Back and Forwards very quickly)
Kaloyanic replied to machine2035's topic in Shared Cockpits | Multi-Player Forum for FSX | FSX-SE | P3Dbelieve it or not, I found Acceleration causes this problem for me! I flew the Deluxe version with sp1 and 2 for a long time without such problems. I finally got around to buying Acceleration when this phenomenon started. I uninstalled everything and went back to the Deluxe edition with sp1 and 2, and problem fixed!
-
Are there any non-realistic FSX servers?
there sure are bwolfe, at msFlights.net were all about casual flying! We do a lot of fun group events, so check us out: http://msFlights.net/ We also have a teamspeak3 server if you care to hop on and talk/type (fsx chat box is quite hard to communicate in).
-
FSX Multiplayer Flights this Fri/Sat/Sun (Feb 15-17)
Hello! Come join us this Friday(2/15), Saturday and Sunday for some multiplayer fun! Sundays 9pm EST flight will be general aviation aircraft that can cruise around 170kts, flight plan will be 3 legs in the Boston area! Visit http://msFlights.net/ for details!
-
Weekly State Hop: ARIZONA (Friday 1/25 @ 9pm EDT)
Hello everyone! All are welcome to join us this Friday at 9pm EST for a multiplayer group flight! Join us on our teamspeak3 @ msFlights.jmainguy.com if desired. Visit http://msflights.net/ for more details. See you in the skies!
-
RealAir Beechcraft Duke B60...multiplayer fix?
Kaloyanic replied to Kaloyanic's topic in Shared Cockpits | Multi-Player Forum for FSX | FSX-SE | P3DIt is unfortunate that RealAir might not get around to patching the Duke, but I can see why they would not want to invest a lot of time in something they will not get paid for (after all the plane was made a few years ago when they were not aware of packet flooding). Maybe we could start a fund from all the B60 owners to offer to RealAir to make a patch :lol: (I wonder how much would make it worth their while? I know I would pay up to $10 for a patch) thanks for the info though! FSMP, I will definitely schedule a time to meet with you on the server via pm. Thanks, this would be much appreciated!
-
RealAir Beechcraft Duke B60...multiplayer fix?
Hello everyone, as many of you may know, the beautiful RealAir Beechcraft Duke B60 is not very multiplayer friendly. Here's a link to some screenshots if you are not familiar with this plane: http://realairsimulations.com/duke09/screenshots08.php?page=duke09_screenshots On our server over at msflights.net we run FsOpen to increase multiplayer stability, so it will kick planes like the RealAir Duke B60 for putting a strain on the server. Anyways I ran across this page on FS-MP where they said they have fixed the Duke B60's multiplayer issues server side: http://fs-mp.com/server/fixed.html Does anyone know how FS-MP might of fixed this problem or if there are any other ways to make the Duke B60 more multiplayer friendly? It's such a nice aircraft with one of the best cockpit's I've seen, so it's a shame to see it go to waste. Thanks!
-
Hawaii Revisited (12/23 9pm EST)
it has d5, looking forward to this flight.
-
Bye Bye Gamespy
you should beable to connect to our IP: 67.170.81.45, there's people connected and flying right now. If not hop onto our teamspeak and we can help you out. See my above post for the details.