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Inherent flaw of FSX to give too much ground friction?
Take Off and Landing Runway Length Requirements for B737's can be found here: http://www.boeing.com/commercial/airports/acaps/737sec3.pdf An XML - Gauge for measure takeoff/landing distance. It's for FS2004, should also work in FSX. http://library.avsim.net/search.php?SearchTerm=odo.zip&CatID=fs2004gau&Go=Search
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Updated panel.
You learned it!!! A really great work!!
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Tail strike?
You are correct. My fault. For finding the proper point you can use the light section! Some format. Edi
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Tail strike?
James, if you use Number 4 so i think this will be linked to [FUSELAGE_SCRAPE] filename=lgblylnd flags=0 minimum_speed=1.00 maximum_speed=60.00 maximum_volume=10000 minimum_rate=1.00 maximum_rate=1.00 posted above by yourself. But there is a minimum_speed=1.00 maximum_speed=60.00 Tailstrikes , let's say, would occur above 80, 90, 100 ... Number 9 is linked to my sound.cfg entry. But this playing was 2 years ago.... Edi
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Tail strike?
James, i'm using FS9. But i think the sound.cfg have the same structur. And my editing is at least 2 years ago. And i used the SDK to find the different sections. So add my above posted section in your sound.cfg. My tailsstrike point // starts tailstrike sound point.6=2, -35.386, 0.0, -3.25 , 1000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0 Excerpt from SDK //13 Sound Type This integer value will map a point to a type of sound: // 0 = Center Gear, 1 = Auxiliary Gear, // 2 = Left Gear, 3 = Right Gear, // 4 = Fuselage Scrape, // 5 = Left Wing Scrape, 6 = Right Wing Scrape, // 7 = Aux1 Scrape, 8 = Aux2 Scrape, // 9 = Tail Scrape. So you have to use number 9 in field 13 for tail scrapes. Also i did some playing with one the soundcontrolers in the soundmenu. Can't remember which one. You understand? Open the main menu and go to the loudness menue or so one... I also changed the loudness of the files with a sound editor (Audacity). I attach 2 soundfiles with different loudness. Hmmh, it's not allowed to upload soundfiles. sorry! Also , das damage model is not so good. If you make your config to start the sound by tailstrike the tail will be able to sink a little bit the ground. Edi
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Tail strike?
FS9 I also adapted the tailpoint in my Erick Cantu B727-200 this way! And i added this section in the sound.cfg. [XTAIL_SCRAPE] filename=TailStrikeC flags=0 viewpoint=1 Of course you must have this file in the sound-folder. Maybe you have to play with the loudness in the cockpit. It was a bit tricky to hear to sound. So i get a noise in the pilotsview. Maybe not really.. but it helps to inform you about tails strikes.
Echo41H56
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