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  1. Hello, thanks for the reply. Okay manually editing the axis info as you described above did finally get it to work. I thought I tried something like that but maybe not with those values. Anyway thanks again for the quick response and support!! Kevin
  2. Hello, I'm just starting out with LAAO (already found many features that I really like!) however when trying to create an LAAO template for the PMDG 737's using my HC Bravo quadrant I'm finding I can't get the spoiler (or speed brake if you prefer) axis to work correctly if at all. I'm not trying to do anything fancy or complicated with detents, etc.,,,I just want it to reflect that moving the HC Bravo spoiler lever through it's full range will be reflected by the virtual lever in the PMDG cockpit moving through it's whole range. I've tried the SPOILER HANDLE (axis) and AXIS_SPOILER_SEt (event) assignments in LAAO but they don't work no matter what parameters I use. the flap lever on the HC Bravo works perfectly with the AXIS_FLAPS_SEt assignment with no issues so I can't figure out why the spoiler axis isn't working as well. I can easily get the spoiler axis to work normally in FSUIPC7 and in the base MSFS control assignments without any tweaking or fuss, so I don't think there's anything "broken" with my sim or HW setup. I would prefer to have everything assigned in LAAO so I have a single app and profile for each type of aircraft which is the whole point of having it. Is there something basic I'm missing here? Appreciate any insight you can provide. Cheers, Kevin.
  3. Just to be a bit more specific with what was or was not observed on Matt's (Chewwy's) stream yesterday with this issue, what occurred wasn't wing/engine flex during flight when passing through turbulence or cloud layers; I assume this behavior is just due to PMDG's usual attention to detail. But after Matt had landed and was very slowly taxiing, he showed a wing view and the engines were quite visibly "shaking" or "wiggling" even though the wing was stationary. Then later, he showed the wing view again while he was parked at the stand and the engines had started shaking again. I don't think he was even refueling at that point so their was nothing 'dynamic' going on; the engines just seemed to want to dance to the beat...of something. I haven't had time to investigate this myself, but it pretty clearly matched the OP so I wanted to bring it up as an example. Matt may have a VOD up on his YT channel by now that shows it all. Cheers, Kevin Stalcup
  4. FYI, Chewwy noted this same behavior yesterday during his twitch stream (P3D) with the -8. Sitting on the ground during servicing the engines were noticeably shaking, so it does appear to be a 'thing' at least in some circumstances. Cheers, Kevin Stalcup
  5. Yup everywhere all the time. Not just smoke stacks but radio towers or anything else that has a narrow long pencil-shape does the same for me. I've been seeing this behavior for a long time and no one else seemed to be complaining about it so I just started ignoring it at some point. Kevin
  6. Greetings all, For anyone looking for a new European airport I happened to notice in the FB Manager tool this evening that EDDN Nuremberg is now available for purchase through FB. From the manager app there's a link to the info and purchase page. From that info page it looks like this was actually done by a different team than the usual FB guys, but it looks seriously good and it will install and be maintained via the standard FB Manager. My apologies if this was already announced by someone earlier...I did a quick search but I didn't see anything recent in the forums and as it was a big surprise when I noticed it tonight I thought I'd pop in and post about it. Sneaky Mir...I don't recall him mentioning anything about this one when I spoke to him at FlightSimExpo in June!! 😉 Cheers, Kevin
  7. Btw there is a two page (and growing) thread over on the P3D forums for this exact issue, so a lot of people are encountering it with 4.2. So far LM says they haven't been able to reproduce it; their only suggestion so far is to uninstall ALL of your addons and then reinstall them one at a time to see if one of them causes the problem. Um...no thanks. I mean they may be right in that it's a conflict with an addon somehow, but that's quite a lot of pain to go through to find out for something that was working before. Besides, in the same thread several have reported that they are having the problem even with a fresh install of 4.2 and before they've done any addons to their installation. Stay tuned as always.
  8. +1 Yes exactly. The flight control adjustments still work with the num pad if Num Lock is off, but with Num Lock ON I don't think it matters what assignments are made because the num pad buttons appear completely unresponsive in that mode. They've apparently been making a lot of changes to accommodate VR functions in the last few builds, I wonder if that somehow messed up this function. (Btw I haven't read that anywhere it's just a guess...but it's my own Internet Conspiracy Theory until proven otherwise! ) Cheers, Kevin
  9. Since updating to v4.2 it doesn't appear that any of the num pad keys have any response in the sim...at least on my system. In spot view the perimeter number keys (7,8,9,6, etc.) no longer cause the camera to rotate around the exterior view of the a/c either. Dave - To answer your initial question, I believe the entry you are looking for is under controls - views - Look (reset to forward view). The default assignment shows that Shift+Num Delete should work, but it doesn't in my case. But maybe if you assign it to a key other than a num pad key you'll at least get back the function you want. Cheers, Kevin
  10. Hi Erich, I used the quote above to hopefully generate a notice to you next time you're on the forum so you'll come over to check...this forum doesn't appear to get a lot of traffic compared to the main P3D forum. As promised I've continued to work this issue with Kostas at HiFi over the past several weeks. He's been very helpful and came up with several different test scenarios for me to try along the way, which is why it took a while. In fact I could probably write several pages on what we did but I'll try to keep this mercifully brief. As you and I noted that grid pattern is really present in the radar even with ASP4 +ASCA, but it's much more obvious with ASP4+SF. It's related to the overcast model for each product and how it's implemented. Obviously with ASP4 and ASCA both being HiFi products, they've been able to do some additional tweaking to help reduce the 'strength' of the grid pattern for that case. Once of those differences results in a file called ASCAModelDefs.dat in the following location: ...Lockheed Martin\Prepar3Dv4\Weather\Clouds. Whatever this file does, it seems to help attenuate the grid pattern when used with ASP4+ASCA but my testing shows it has the exact opposite effect if it's present in a ASP4+SF config...it actually strengthens the grid-like returns somehow because it's not made to work with the SF overcast model. So while in the ASP4+SF configuration (ASCA clouds disabled), go and see if you have the file noted above in the ...\Weather\Clouds folder; if so make a copy/backup and then delete it (or just move it out of that folder, whichever you want), then restart ASP4, SF and P3D and you should notice that the radar grid-like returns will be more subtle. It won't eliminate them entirely, but they should be reduced. Another thing that I've noticed with all this testing is that at least on my setup, for the same weather conditions in the same location the radar return images under ASP4+SF will almost always indicate stronger storms than with ASP4+ASCA. A dark green patch under ASCA may show up as mostly yellow with SF at the same location, and so on. And this is with the same gain setting on the NGX, 777, etc., radar console in each case. So another thing I'll be doing if I go back to ASP4+SF is to run with slightly lower gain settings on the radar console in the aircraft to see if that matches up better with what I'm used to seeing with ASP4+ASCA. That's pretty much it without boring you further. Unfortunately it doesn't look like there's a 'magic' setting or tweak that will completely eliminate the grid returns in all cases. Which begs the question, why isn't everyone noticing these grid patterns and yelling about them? I can't answer that one; maybe it's a complicated combination of resolution settings, graphical detail settings, etc., across different setups that makes it more obvious in some cases. Let me know if you have any questions. Maybe Kostas will happen by on this thread again and correct any obvious errors in my summary above. Cheers, Kevin
  11. Paul, wow yeah that's tricky because you purchased on the day v2 was released so it just depends on the timing. If it was still Version 1, it will have installed with the old method which uses the Couatl Addon Manager. If you got version 2 it should have installed under Flightbeam's own FB Manager utility, so that's the best way to tell. Even if you happened to get v1, you're still entitled to the free upgrade but you'll have to go through the update process. Cheers, Kevin
  12. LOL, well the textures are actually pretty accurate overall because the 'Great Salt River' is kind of a joke the locals tell to out of towners! It is a natural riverbed however since they put in a series of dams way up river in the mountains in the last century, there's almost never any running water in the riverbed within the metro Phoenix portion. 99.9% of the time it's a dry, rocky depression. The 'river' shown above is Tempe Town Lake, which is completely artificial and had to be filled by pumping water in...not from damming the river because there's no flowing water in that part of town. Yeah, we do some pretty crazy things out here in the desert...must be the heat! Cheers, Kevin
  13. FYI, just saw the announcement that Mir & Co over at Flightbeam have released KPHX v2.0. As before a free update if you have the previous version. This brings the last of their original releases onto the FB Manager platform, along with some other improvements and goodies, a few of which from their news feed: Dynamic Lighting (P3Dv4 Only), Floodlight lamp glows, Native 3D ground poly, Moderate performance improvement in FSX, Moderate to substantial performance improvement in P3D, Numerous v1 bugs eliminated, AFCAD improvements. Great to see one of my old favorites getting a bit of love from Mir & the Gang...and another reason why I will continue to support their work in the future!! Cheers, Kevin
  14. Just a quick update so this doesn't fall off the...radar! The first HiFi tech support guy got back to me in less than a day and asked for some additional info (logs, etc.) and said the issue had been forwarded to the development team (maybe even Kostas from this thread). Anyway I've provided everything I can think of and it sounds like they are looking at it. Btw earlier this evening I was watching a flight sim video on YT that I'd picked almost at random (which I sometimes do because I learn a lot of stuff). I don't remember the channel name but the guy was doing a flight out of CYYZ in the FSL A320X during a snowstorm. Shortly after take-off he switched to a standard VC view that included the radar return on the ND and...there it was a big green grid array pattern on the display just like we've been talking about here. So it is occurring on different systems and with different aircraft that use the AS weather radar interface. I'll come back again with any updates I get from HiFi. Cheers, Kevin
  15. Interesting info, however I don't think the knowledge base issue described above is the same one we are seeing now. The issue above is that if you don't have clouds set to detailed, instead of smooth 'bloobs' on the radar you will get what look like little lego bricks all over the place; sort of looks like a deranged Tetris game! Follow the PMDG link at the bottom of the article and they have a shot of the 'failure' mode. I checked anyway and my P3Dv4.1 settings were Detailed clouds and Maximum density already. Wish I could insert a screenshot here, but what we are seeing is smooth shapes but they somehow are lining up to form grids just like on a street map overview. Very strange. I've opened a support ticket over at HiFi (which was a bit of a chore!!) and attached several screenshots to show them what we are seeing. I'll report back here with anything I learn. Hopefully they will say I'm stupid because it's a simple config issue...I'm okay with that if it gets fixed! Kevin
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