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Everything posted by Bluemarlin
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I have tested the link and it leads (as it should) to the main page of the download section. You don't have to donate anything before and it's not a payware product. All you have to do is register with your real personal data (registrations with unverifiable data will be deleted without comment). As soon as you are unlocked (may take some time, because I'm not sitting 24/7 at the PC) you can download all sceneries and models immediately. If you want to leave a donation afterwards is entirely your decision.
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Hello captain420, it's true, I can't find any entry in the user database under this name. If you are using MS Internet Explorer or MS Edge as browser, it is possible that your registration attempts did not arrive. With these two browsers I had problems several times, because they do not forward the entered data to the database. All other browsers like Firefox, Chrome and Opera work fine.
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Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
No, no changes required. It works together without problems -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
The textures and lighting look very realistic. Very good work Henrik -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
You can deactivate the ship traffic when you set the ship traffic slider in the simulator to 0. However, I have no problems with the ship traffic around Hawaii -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Hello, Peter, that the area around Hamburg is quite problematic (FPS and reloading of objects) is well known. But I can't imagine that it could be due to Henrik's ship traffic. Of course I installed the new "Global AI Ship traffic" myself, as well as the Hamburg harbour (Work in Progress) and all the SimDocks shipping traffic, which still contains several unpublished ships. Sure I have low FPS (between 15 and 18) via HH and sometimes a short "freezing" when autogen reloading takes place during changes of viewing direction, but this has no relation to ship traffic. Even if I deactivate the ship traffic this does not change anything for me. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Hello, Henrik, my congratulations to the now even more upgraded ship traffic and especially to the great manual. I know how much work that was. Thank you for making the Sim Seas so lively. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
https://picr.de/ has no watermarks. Registration necessary, uploads free of charge but only in German language. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Download Henriks packages and copy all files from the Effects folder to your Effects folder. Then you have all the latest wake files. If the crazy waves aren't gone then the error is somewhere else. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Hello friends, already in 2015 I wrote an extensive tutorial on how to create your own AI ship traffic (with Henrik Nielsens and my ship models) for FSX and P3D. Since I hadn't found the time to translate the tutorial yet, it was only available in German and I was asked again and again if it would also be available in English. Now I have revised the brochure and translated it into English. Both versions can now be downloaded from the SimDocks-website without registration. By the way, if you want to share your ship routes with the community, you will find a special area in the SimDocks forum, where forum members make their routes available for free download (in the German and English forum area). -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Did you check the timetable? The ship needs at least 3 minutes stay at each turning point. Even if it looks good according to plan, the ships always need longer for the route than calculated due to curves, encounters with other ships and evasive manoeuvres. You should allow about 5-10 minutes for this in the timetable. Since you don't want to prolong the route unnecessarily, the best way to do this is via the speed of the ship. Better a knot slower, but a little more time at the endpoints. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
In most cases it is because the first segment of the route is too short. It should be at least four times the length of the ship. With a little more - five or six times the length of the ship; if possible in the scenery - you are on the safe side. The ship needs this room to turn around. If you want the ship to turn in a certain direction when turning, you have to let the 2nd route segment point in the corresponding direction. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
That's a bit difficult because the Global AI Ship Traffic doesn't have an installer - and I think it's good as it is. This way every user has full control where he saves the files and can be sure that no installer writes any data anywhere. Nevertheless, you don't need to load the P3D directory with the data of the ship traffic, but you can save the complete folder with all subfolders where you want. Just enter the paths into the simobjects.cfg, the sound.cfg and the effects.cfg. After that register the folder "Global AI-Ship Traffic/scenery/world/scenery" in the Scenery library. That will be all! -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Well, I already know that LM recommends this method and how it works. However, this method also has its disadvantages. For example, editing and moveing/sorting the sceneries "on the fly" is no longer possible. I see quite a big disadvantage in that. But of course, everyone as he would like. If the ships still don't work for you, use for every folder the absolute paths (drive\folder\subfolder\.....) instead of the relative paths. For example: E:\Global AI-Ship Traffic\Simobjects\Boats E:\Global AI-Ship Traffic\Simobjects\Animals E:\Global AI-Ship Traffic\Effects E:\Global AI-Ship Traffic\scenery\world\Scenery E:\Global AI-Ship Traffic\Sound -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
I don't know why you install it with the XML method, but as far as I can see from your image, the path to the folder "Global AI Ship Traffic" is missing. You have specified all paths within the folder but not the path to the folder itself. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Hi Jorn if you can understand German, there is a comlete Step-by-Step Tutorial to creat AI ship traffic as PDF (download HERE). Unfortunately, I did not found time yet to translate it into English (maybe you can manage with Google Translate?) -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
You don´t need a XML file. You can install with the old methode like you descriped above or you leave the files in the download folders and enter the paths for the ships, the anmials, the effects and the sounds in the respective cfg file (SimObjects.cfg, effects.cfg and sound.cfg). Finally, you have to register the scene in the Libary - that´s all. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
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Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Hello Henrik, maybe! Thanks for the tip. I will ask the user. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Hello Henrik have you ever seen an error like this? (see pictures below) The ship route (ferry from Bremerhaven to Blexen - Germany) is diplayed as a bridge. A user ask me in the SimDocks forum for help but I can´t reproduce the error in P3D V3 and V4. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
So I do not use the XML method because I do not like it. The easiest way to install Global AI Ship Traffic (and all other senerys, traffic etc.) is as follows: 1. Copy the unpacked download folder to a drive of your choice. 2. Insert the paths to the SimObjects, Effects, and Sound folders into the appropriate config files at C: \ ProgramData \ LockheedMartin \ Prepare3D V4 \. 3. Register the Scenery \ World \ Scenery folder from the download in the Scenery library. finished. By the way, the ship traffic in the P3D needs only to be set to 5%, since all ships from Henriks package(s) already drive from 5%. -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Und sind die Linien nun nach Henriks Hinweis verschwunden? Have the nuns disappeared after Henrik's reference? -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Hi Andreas, do you have installed any addon to edit AI traffic? -
Global AI Ship Traffic FSX and P3D News and Support
Bluemarlin replied to KL791's topic in General Freeware Discussions
Curiously! That looks like the route lines from Google Earth. Never seen before that these lines are visible. Is there an option in P3D V4 (or an addon) to switch the route lines visible?