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jcuellar

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Posts posted by jcuellar


  1. On 6/4/2024 at 3:41 PM, SimAccretion said:

    I'll echo @jcuellar's statement about LNM being just an amazing and awesome tool. I just started to use it recently and love it.
    Now on to my question. 
    I have the same question as the OP, but didn't quite understand what @albar965 meant in this reply that

    .I'm fairly new to all of this, but let me explain what I'm trying to do.

    My setup:
    * MSFS 2020
    * Traffic injector: PSXTraffic + Realtraffic
    * LNM

    What I am trying to do:
    Once RealTraffic+PSXTraffic have injected the aircrafts, I can see them in LNM, no issues until this point. However, right now, if I want to follow a certain injected aircraft, what I do is this --> Debug --> View Simobject containers --> Then I enable "Name" for all Aircraft containers, and once I can view the Name (which includes the objectId of the aircraft), then I expand that container, and click on "View".

    I don't know why but I thought that I might be able to view this objectId of any of these injected aircrafts, since its already getting the rest of the info from SimConnet (lat/lon/alt etc).

    If these aircrafts are already initialized as AI aircrafts, is there any way to view the objectIds. Apologies in advance, I'm fairly new to all of this from a tech perspective.
     

    Hi,

    I found the easiest way to chase certain aircraft. Inside the PSXT folder, normally in drive C root, you will find a file called Callsign2ObjectId.txt. Open it in Notepad++ and you will have a list of active aircraft on ground and air with the object ID and flight number as seen in Flightradar24. 

    I hope this helps.

    Jaime

    • Like 1

  2. On 4/25/2023 at 6:12 PM, pmb said:

    My FSLTL models for this test were 1.2.1. This is the FX.xml file:

    https://michael-basler.net/Flight_Simulation/FX.zip

    That's pretty to the point. Anyway, it seems to be quite new, they might optimize it, I don't recall having seen the effect before.

    Kind regards, Michael

    Hi Michael,

    Your FX.ZIP file still works for the 1.3.1 models?

    I tried your file and change the parameters.xml to prioritize FSLTL models, but I don't see the touchdown smoke effect.

    Regards, Jaime

    Monterrey, Mexico


  3. 10 hours ago, kiek said:

    What program are you using?

     

    Ok, this is what I have tested. Small and medium aircraft like E145, ERJ, B737 and A320 & A321, most of them are not doing a bank turn, heavy aircraft are no problem, they are doing well. 

    I'm using MSFS2020, AIG, JustFlight and FSLTL models.

     

    Jaime, Monterrey MEXICO


  4. 10 hours ago, kiek said:

    Where and when?

    Please be more specific.

    Hi,

    This happens in all injected traffic, if a spot or chase any AI aircraft, all turns are made just with the yaw, no banking at all. If you put a wing view on it, it looks very strange turning without banking.

    It happens to me at KMCO, KBOS, KLAX, MMMX, almost any airport. I'll try to make a video.

     

    Jaime

    Monterrey, Mexico.

     


  5. On 6/27/2023 at 1:49 PM, kiek said:

    No, no. You simply take the airport file you have used in PSXT. No more Learning. somiller already has a good KDTW file in PSXT.  Also note that the workaround mechanism is only meant for users missing their home airport supported. I dont expect more then 10, 20 at the most.  Users of PSXT are predominantly coming form USA, Germany, United Kingdom, France and Italy.

    No, forget about Learning

     

    And Mexico 😢


  6. 32 minutes ago, G-YMML1 said:

    It looks like "third" server is currently disconnected as all the ground traffic from newly adopted airports disappeared (KDTW, KIAH, KMIA), i.e. there is no ground traffic at all. Back to square 1. At least, we would enjoy again  what we had a week ago.  

    Confirmed, I was testing also KIAH and it is a ghost airport, very poor traffic and as soon they land 2 seconds later disappeared.


  7. 1 hour ago, tubbsds1 said:

    I am seeing the same at airports in the US.  Most if not all used to have very good RT/PSXT coverage and now things are just messed up.  Very odd taxiing. Start/Stop. Appear/diappear. Taxing in weird areas instead of on the taxiway (used to taxi correctly).  Planesdisappearing on the runway.  Planes moving backawards.  Planes moving at lightspeed and then stop and then taxi normally.  All at airports that used to do really well.  Sad it had to change. 

    Same behavior in all mexican airports. 


  8. 16 hours ago, G-YMML1 said:

    JFK is pretty much heavy area, so there are lot of variables should be considered in both sim and PSXT. For this area I use TDL 140 and PSXT auto range with 10miles max radius for AI spotting while on the ground. The same approach I'm using for nearby DD KEWR. I have old 9900k@5.0, 2080Ti and 32GB RAM. Using DX11 mode (DX12 might be a source of your problem as well)

    Yeah, I will try disabling many bells and whistles and test.

    Thanks for the tip.


  9. Hi,

    With the new Version 36.3.0 seems to be working good. Maybe something in the DB was broken. At this point no freezing or CTD at KJFK.

    Greeting from Mexico

    Jaime

     

    I wrote too early, after 30 min spotting at JFK traffic started to disappear and sometimes flashing, then the sim freezes and CTD, this is just happening at this airport with PSXT + RT.


  10. Hi,

    I'm having serious issues at JFK, Inibuilds and Asobo's stock scenery. Before injecting traffic I can move my drone camera to any part of the airport without problems, but after 2 or 3 minutes traffic has been injected and starts the show, suddenly freezes and 30 seconds later CTD.

    I reinstalled AIG and FSLTL, not sure what is going on, but this issue starded since Version 36.2.1. I tested in KLAX, KPHX, KLAS and EGLL, everything working great at this mayor airports, just KJFK has the freezing and CTD issue.

    My system:

    • Ryzen 9 5900X
    • 64 GB Ram
    • RTX 3090
    • Windows 11
    • AIG & FSLTL full install

    I'm the only one?


  11. 11 hours ago, kiek said:

    That's a QNH issue. The QNH at EGLL is extremely high (1040) at the moment. This means PSXT has to caculate a lot of heights during the landing based on the Vertical speed (not very acurate)  just before touch down, because in the RT data the height is 0 with these QNH's.

    Thx for the explanation. This is going to happen with airports with high or low QNH? Mexico City (MMMX) is the same thing now, aircraft landing on the street, at list 1,000 ft before the airport.


  12. On 12/30/2022 at 10:13 AM, kiek said:

    No there is not, SimConnect (being the server)  is part of MSFS.

    Let's see if more people have flicker problems, sofar only 2 (out of  approx. 500).

     

    EDIT: looks a driver issue to me.

    Me too having that flickering also, it comes specially in heavy airports and any aircraft, not just the PMDG. It desappears turning off PSXT, but I think is the way ASOBO handles the memory. I don't think is PSXT related.

     

    My best wishes for 2023.


  13. On 10/25/2022 at 12:23 AM, kiek said:

    Hi ,

    In PSXT for P3D you may see that.

    PSXT does not control these effects, it is part of the aircraft package you are using, I believe. You need .fx files and references to it in the aircraft.cfg files.

    Unfortunately in MSFS a lot of things are implemented different...

    Nico

     

    Thx Nico, FSLTL have those effects in most models, but I really don't know if it hast to be that traffic works internaly, nevermind, I prefere 100% your app with RealTraffic, I hope someday the micro stuttering in the injected traffic desapear and have smooth and beautiful plane spotting.

     

    Cheers

    Jaime, Monterrey Mexico.

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