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meows

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  1. I would say that it depends on the plane. For example. The Beech or Grumman_Goose, or any sea plane that also has landing wheels, can back off beaches with ease, just deploy the landing gear and shift 9 to reverse. Sadly any float without wheels that deploy you have to be very very careful as They forgot the paddle you use in real life, so you have to use the Y key. It kinda looks like a paddle. I did find if your plane has 2 engines you can use the real life method of using one engine to push and the other to pull so you actually turn enough to get out of the position you found your self in,
  2. Found my answer,= learn how to land on water..
  3. Yupp you just quoted your issue, You might try using full paths <Launch.Addon> <Name>Object Placement Tool</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit\object_placement.dll</Path> </Launch.Addon> <Launch.Addon> But I doubt it will work, as it seems some paths may be hard wired into the exe's and registry settings and for example that object_placement.dll is referenced by a host of other programs to do it's job. And if any ONE of them does not know about a Drive I then it will not work, FSX was made in September ‎26, ‎2007 for the XP operating system. Hard drives were sold by Megabytes not GIG's. Bite the bullet and put it all in the default folders, THEN play with edits. Rule Number ONE<, Always install all programs into their default directory then mess with it after it is running flawlessly.
  4. ATC audio is not a mission creation tool,
  5. according to the sim connect sample to start a engine it is INPUT_1, "Ctrl+E", EVENT_1 so I have this and everything works except the last entry to start the engine. SimVar EVENT "" "HEADING_BUG_SET" 84 EVENT "" "AP_HDG_HOLD_ON" 0 EVENT "" "AP_NAV1_HOLD_OFF" 0 EVENT "" "AP_ALT_VAR_SET_ENGLISH" 3200 EVENT "" "AUTOPILOT_ON" 0 EVENT "" "AP_ALT_HOLD_ON" 0 EVENT "" "Ctrl+E" 0 :unsure: Now under lists of lists I have these entrys but no hint on how to use them. Does anyone know? List of items in SimVarList for "C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Missions\My Missions\WizardMission1\Little Goose Lock & Dam.xml" GENERAL ENG STARTER : GENERAL ENG STARTER << How do you use this please? List of items in SimVarList for "C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Missions\My Missions\WizardMission1\Little Goose Lock & Dam.xml" GENERAL ENG STARTER ACTIVE : GENERAL ENG STARTER ACTIVE
  6. Thank you for this up date for one of my favorites. It really flys much more like the real plane. I do have one issue. I can't land on water with out crashing! I land with out flaps and with flaps at 50 and 100 percent. However when the speed gets to 60 the stall speed it crashes! I see the SPLASH text and the flight is over. I have tried landing on water at all speeds I can, but when it gets to the magic 60 knots it crashes. Is there anything I can do to prevent this? I am using FSXA stock plane
  7. WOW now that is awesome. I viewed the video for Instant Scenery 2 and had read about the Object studio. But do they make or allow you to edit airports ? like taxi ways, parking add/change runways. Nav aids and so on? Have you seen this? I use Instant Object Studio and, sometimes, rarely, GMAX. I then use Instant Scenery to place the objects. Brought to you by AVSIM Online! This has been copied from AVSIM - http://forum.avsim.net: http://forum.avsim.net/topic/400874-new-scenery-developers/#entry2611592
  8. Ahh you lost me. I know nothing about making scenery for flight sim any version. I had it in 98 and there was a editor I had that I could remake airports and even cities for Flight SIm 98. I loved it. However it is long gone and I just got Flight SIm 2002 at a trade and was looking for a editor like I had but it seems all software that there was to edit 2002 is no longer available. I did find LAGO and AFCAD and NOVA but there is no way to register the programs so other than AFCAD they are useless. SO I am getting Flight Sim X. and am trying to find a really good editor to add buildings, rivers, roads, for cities and all the goodies you need for a airport, runway lighting, taxi ways you can actually SEE. the ones in AFCAD are there but you can't see them. parking adventures and so on. Now. I have a issue. If you don't know if Direct x is usable in Flight sim how would I know? I see that GMAX is used.. Hint GMAX is direct x. So what editors are available for Flight Sim X ?
  9. I have FS2002 and am trying to get FlightSim X this month, however. I ,make games. I am pretty good at the game making part, even made 4 place in a game developer contest. But terrible at the selling games part, ( I need people that know how to do that) However in the course of making games that are all run with Direct_X 3D models, I do have 6 to 10 thousand models. The Directx models vary from Buildings, people, creatures, rocks, to paper and books. About anything you see in a day from the time you get up to even the bed you sleep in and all the things that populate the Dreams you fear . If you could use direct x models I could provide what I have that is royalty free to your project. I use milkshake, blender, and 4 other programs. No i am not inclined to produce custom models for a project I know nothing about, that is all pixels on a screen and some fancy words at this point. Although if you need something I could show what I have and if you could use it I would let you use it.

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