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FSXWX/P3DWX servers down?
My apologies. I wasn't aware there was a free version of FSrealwx. Cheers.
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FSXWX/P3DWX servers down?
Not free. 30 day try period, then either buy or uninstall. If one is going to spend money, the Active Sky series is far better.
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FSXWX/P3DWX servers down?
Two weeks later and no change. FSXWX still getting no reply from the server. Website is still up but with no announcements. In fact there has been no new activity on the site for quite a long time now. Just going to uninstall it once and for all. It's great when it was working - only gripe is that it restricts upper visibility too much.
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AVSIM Extremely Slow Lately, DL'ing Doesn't Work, etc.
Something happen? Logging onto the site has been agonizingly slow recently, and my profile pic has disappeared. I also cannot download files in the file library, keep getting "504 Gateway Time-Out - The server didn't respond in time" message after staring at the download page for a couple of minutes. Not critiquing, just wondering what's going on. Thanks. EDIT: Also, it took a couple of minutes for this message to post in the forums. [had to try re-posting multiple times when posting this edit as I kept getting 504 gateway timeout errors again]
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FSXWX/P3DWX servers down?
Same here. Same events shown. Start up the client with FSX, finds the sim and simconnect, but hears nothing at all from the FSXWX server. It's been a week AFAIK. The website is still up but there are no announcements, so I don't know what's happening.
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Turning Off Traffic Advisories with EditVoicePack?
No, I don't use AISmooth. Used it before and didn't like it. Among other things, there were technical issues with it (aircraft landing while rolled at 90 degrees or even upside down, etc...). The traffic spacing manager for FS9 - forget what it was called - was much better, reliable, and more flexible. I've learned to live with the go-arounds which, thankfully, occur a lot less often in FSX than it did with FS9, as the former doesn't "stack up" spawning traffic the way the latter does. Lowering sliders, other than being an unhelpful "work-around", is out of the question. I don't install traffic just to lower sliders and see less of it.
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Are you a true nerd...
Bolded is me, especially the last one lol.
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Are you a true nerd...
Every time I've ever reconfigured FS9 AI .bgls to FSX standard - which probably number in thousands by now, a warm, fuzzy feeling always came over me while watching the conversion process shown by the AIFPC utility. No joke. Yep. I'm a true nerd, through and through. B)
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Turning Off Traffic Advisories with EditVoicePack?
Hello. Is there any way to turn off or otherwise minimize controller traffic advisories when using EditVoicePack (v4.0, Windows 7 64bit)? I use a ton of GA and military AI traffic (UT2, WOAI, HTAI, ANAI, UGA, MAIW, AIG, etc...) and even with the speech sped up to realistic rates, the amount of traffic advisories has gotten over the top, especially between AI in the pattern. Thanks.
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Summer cooling for my FSX
CPUs shorting out due to contact with water is a frequent problem for you, however. :lol:
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Summer cooling for my FSX
I tried talking to the guys at Intel in Folsom and Santa Clara, CA about letting me live in one of their very nicely air-conditioned data centers during the summer so that my CPU can have an easier time. They said no, and they looked at me funny. So now I'm looking into installing one of these babies:
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Understanding "CLOUD_DRAW_DISTANCE=" in FSX.cfg
Just trying to get a good understanding of what this setting does in the FSX.cfg. First, I understand that "CLOUD_DRAW_DISTANCE=8" is the max slider setting in the UI, 110 miles. With this or a lesser value, the clouds are rendered at up to the maximum specified distance, centered on the user's aircraft. OK, fine. Simple enough. The value entered in the FSX.cfg can be higher than "8". I've used values as high as 16 and 32. When a value higher than "8" is used, depending on conditions the clouds render at a greater distance than what an "8" entry yeilds. This way you can see the tops of very distant cumulonimbus clouds that rise above the horizon's haze layer, and can be quite a nice effect. However, with a setting higher than "8", it seems the distance that clouds are rendered is a radius centered on a static point instead of the user's aircraft (i.e. the user's selected starting airport at the beginning of the flight session). If I use a setting of "16", then take off from an airport and continue to fly in any one direction, eventually I come to the outer "edge", beyond which clouds are no longer rendered. However, FSX still thinks clouds exist beyond this perimeter if the weather data calls for them, and weather stations will report clouds even though you don't actually see them anymore. Funny. If you use "32" instead of "16", the outer edge is pushed out even further, but it's still a finite radius based on a static center. I figured - possibly incorrectly - that when a value of more than "8" is used, it becomes a cloud distance rendering multiplier, so 16 = 160 miles, 32 = 320 miles, etc. So I experimented and for the hell of it tried using "2500" to equate with the circumference of the earth! After selecting [FLY!] to start, the flight began to load, but nothing else happened. My question is: Am I correct in my assumption of what values higher than "8" mean, and does anyone know if there is a hard limit to this setting? Thanks!
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Can't Save .cfg File
1: Are you using Windows Vista/Windows 7, and... 2: Did you install FSX to it's default folder (Program Files (x86)), or did you create a different install folder?
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FSX acceleration Activation
I recommend that a FSX/Acceleration Intall - Reinstallation thread be stickeyed, with instructions if practical. Between new users making a new installation, and verteran users making the inevitable clean re-install, this is going to happen often enough to warrant a sticky. Anything to help reduce this unfortunate headache.
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Ultimate GA Gulfstream 4 AI
Trust me: You'll get over it. It's minor. I've used UGA's G4s in FSX for years now, along with every other business jet in their entire library, and wouldn't ever think of removing them. It's an issue that doesn't occur often enough to warrant not enjoying the benefits of having it. Besides, there are plenty of other "quirks" in FSX that draw more attention than that. But, that's just my own opinion on the matter...