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flightjunkie

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  1. Thanks, vonmar, I had forgotten about installing FlyTampa's VHHX.
  2. I finally figured it out after several hours of research (and unfortunately re-installing P3D which was totally unnecessary). FSX as well as P3D requires that all AI traffic files are compiled for FSX and not mixed with FS9 because FSX/P3D somehow prioritizes FS9 files and doesn't process any FSX files. I had installed FlyTampa's VHHX Kai Tak scenery and apparently there is ONE file there that is part of the scenery that installs SHIP traffic and it seems like it was in "FS9" format. That explains why only VHHH area air traffic disappeared because VHHH is within the radius of VHHX... Once I deleted the ship traffic file from Flytampa everything was fine again! The offending file appears to be Traffic_flytampa_aiship_2HHX.bgl. Hope this helps!
  3. No, I'm using custom AI packages (not WOAI) and don't have any issues at other airports. As I mentioned, the aircraft land and park correctly - they just don't start up at VHHH. I also confirmed that VHHH isn't redirected to Kai Tak (VHHX).
  4. JJ Ma, AI traffic is not existent at the airport until it comes into view as an arriving aircraft (e.g. 80 nm out and approaching). When I start the sim, there are ZERO aircraft parked at the gate. It does not seem to be an AFCAD issue with gate assignments/radius because aircraft once they arrive do park correctly at the gates.
  5. My problem is that ZERO aircraft are parking when starting the sim, but once the sim has a chance to accept arriving aircraft, those aircraft actually start parking. Just have no idea why aircraft aren't even parked to start with.... and it's mid-day so aircraft schedules aren't a problem.
  6. For some reason, I can't get AI aircraft to show up as parked when booting up P3D in VHHH (stock scenery). However, AI aircraft will land and park as expected, and after a while those same aircraft will depart VHHH. I somehow just can't get VHHH to load with AI aircraft already parked (so the airport is empty). I tried the same with Taxi2Gate's new VHHH scenery and it's still a problem! I don't have any other Hong Kong scenery installed. Help!
  7. Thanks for the very helpful responses. It's very likely that some data was corrupted within UT itself. I do use UT to import downloaded AI traffic packages, and have always had decent success with that. However, UT likes to compile one giant traffic.bgl file instead of separate ones that can be removed easily without affecting other flights. For that reason, I've decided to just start from scratch and from a clean slate, re-add the latest flight plans using the aforementioned tools. In fact, the quality of downloaded AI packages is quite good these days, so really all I need is to rename the aircraft.txt files that come with the downloaded tools, and to ensure they match the actual aircraft.cfg title names. Late spring cleaning.
  8. Thanks for the reply, but I don't think this is the issue. I've confirmed that the added airlines are checked in the Compile screen, yet after they are compiled, they are not to be seen. These aren't small airlines either (American, Alaska, etc...). Also, when I tried to Remove the imported airline from Import, it says it wasn't loaded. I'm thinking some UT database was corrupted...
  9. I've had no issues for years after beginning to use Ultimate Traffic for FS9 - customizing it to my liking and importing aircraft, schedules, etc... so this shouldn't be a "newbie" question. Just today, I realized that entire airlines are missing after the traffic.BGL is compiled. I checked traffic density in FS9 which is set to 100%, IFR/VFR traffic, as I normally have it set. Yet, I have entire airlines completely missing. Any ideas?

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