fltent1184

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  1. fltent1184

    VoxATC, P3d v4.3, and AI traffic

    I just tried with P3D 4.3 & am able to get the PTT keys etc. to work from a joystick with AI traffic. So this means that there is no issue with software (which is good considering that there is no inkling of any fixes or releases from the developer). I am probably thinking there is some conflict with your assignment; let's start from some basics: 1. Check the PTT key you are using is not assigned to something else in P3D (I have had this problem before when the joystick button had a conflict). 2. If you are using FSUIPC, check there are no key assignments which are conflicting. 3. Try in another aircraft just to eliminate any custom key mappings for a particular 3P aircraft. 4. Check if there is no other conflicting software; as a start I would run only P3D and Vox and see if it works. 5. Re-install VoxATC. I understand your pain. My gripe with Vox has been poor performance with AI which I wasn't able to explain when compared to higher densities with UTLive. But UTLive has its own issues & all 3P ATC software have some drawback or the other. I tried multiple but have kept coming back one way or other to Vox. The thing I liked about Vox was the ground handling along with more or less solid vectoring (AI control is also another USP considering that I have had very few to no go arounds & rare runway incursions). Give the above steps a try.
  2. fltent1184

    Loss of FPS and stutter at arrival airport

    I am investigating this to isolate the issue. Here is my test setup: Departure airport: EGLL (payware Aerosoft) Time: 2p Weather: Fair (default) Gate: 252 Aircraft: PMDG 737-700ngx in VC. My config: i7 7700k (oc to 4.9ghz), 32gb ram, 1080ti Sliders: conservative; nothing to right. Resolution: 4k in a 28inch monitor Frames: 30Hz and unlimited frames. With Utlive: 200 aircraft, taxi towards runway 9, frames remain locked at around 29-30 and is very smooth (Confirmed by FSUIPC traffic data in logs that max aircraft generated is 201). With VoxATC (slider at 30%): 77 aircraft (as per FSUIPC traffic data). Same conditions taxi towards runway 9 yields frames of 23 - 30. The issue is not low frames. It's the choppiness with stutters that makes it a problem. I have basically stressed the system out at one (if not most) of the heaviest scenery areas and keeping all things equal, I see a poorer performance with VoxATC. I went next step to see the AI aircraft used by both. Utlive uses DJC, Aardvark and TFS models mostly. For VoxATC, I had a combination of FAIB, AIG and TFS (newest converts from AIG). When I inspected the models, the number of triangles and drawcalls used per LOD is much higher in FAIB and converted models vs. a Utlive model. Though some of the TFS models in Utlive do have higher triangles and drawcalls, the more common Airbus a320, 737s etc. have lower than the FAIB counterparts. The newer 767 from FAIB has 10k+ triangles (as compared to Aardvark models which didn't have more than 3k to 5k triangles at most). My belief is as more animations such as nose wheel steering etc. are added, the drawcalls increase causing more impact on P3D. Also the number of LOD for some of the models is quite high. I cannot conclusively say if the more complex models used in FAIB and others is the cause for poorer performance in voxatc as there is no bridge available at this point to plug the Utlive models and test. However what is a bit of a concern is that even with increased drawcalls considering that voxatc only renders 77 aircraft versus 201 from UTLIVE is still something that I am not able to completely resolve.
  3. fltent1184

    Loss of FPS and stutter at arrival airport

    I did multiple tests including getting into larger airports like EDDF. With UTLive & limit at 200 aircrafts, my FPS remained locked at 30 with small variation of dropping to 28 during approach, landing & taxiing. With VoxATC, as per FSUIPC traffic limit viewer, at 50%, I see ~250 AI aircraft. Now I have set the FSUIPC limiter to 100 so 150 aircrafts get deleted. So with ~100 AI aircrafts, approaching into EDDF, I see frames drop to ~18-20 all the way till gate. If I restart Vox at EDDF, I see the FPS back up to 30 with the 100 AI aircraft. The anomaly is how is the sim able to handle 200 aircrafts with UTLive & another ATC & it struggles with 100 aircrafts generated by Vox? I don't know how internally Vox handles releasing aircrafts which are moved out of user's bubble but something seems off.
  4. I am seeing a strange issue. When arriving at destination, there seems to be loss of fps especially at the airport. I have kept the AI limit to 100 via FSUIPC. If I stop and restart Voxatc after landing, the FPS is back to normal. I checked the fsuipc logs and it does limit the ai count to approximately 100. My voxatc ai percentage is set to 50%. I am using P3Dv4 ai models from AIG or FAIB. I also experimented separately with Utlive and traffic at 200 limit and flying between same departure and destination airport. I don’t see this issue at all at the destination airport with using another ATC software like Proatc. If my system is able to handle 200 aircraft’s without any issues, I am wondering if the additional impact is coming from Voxatc?
  5. fltent1184

    VoxATC in P3Dv4.1 very slow

    What setting are you using for the traffic limiter in FSUIPC? Is there any stutter because of deleting traffic? What is your setting for traffic in VoxATC? I haven't tried this feature in fsuipc and would like to really give it a go as in heavy airports even with 30% setting in voxatc tends to bring the fps down heavily.
  6. fltent1184

    Changing aircraft call signs

    User's aircraft's call sign can be changed through VoxATC settings. If you mean AI aircraft's call-sign, VoxATC picks up the call sign from each of the aircraft.cfg (atc airline) when it would have scanned and created a DB from your AI schedules.
  7. Aerosoft is offering 20% discount on its UK sceneries till 21st January. Picked up Heathrow professional for P3Dv4 at EUR22! (excl. VAT)
  8. I am a bit surprised that there have been challenges in getting support in PFE forums. I am guessing this is probably one odd man out case as response there has been very quick by the developer. I would still give benefit of doubt and try getting access to forums and post your issues there as they would be in best position to analyse your logs which capture more data than just ATC communication transcript. Also did you try the demo version of PF3 before purchase? I remember they had a very generous trial version where you could experience all aspects of flight using PF3 which should have helped you in making your choice. There are also threads here which talk about comparisons between PF3 and other products which should have helped in providing more details on what the product is capable of. There is no one ATC product today that does everything perfectly. Some excel in certain departments more than others. PF3 is no exception to this but it is backed by an active developer who has been quick to provide updates and fixes. I understand your frustration but it would be worthwhile to wait and get a resolution from their official support before completely writing off.
  9. fltent1184

    can't enable FO.help ?

    Are you tuned to any active frequency (atis, ground, tower etc.)? Try keeping your comms at a frequency not used at the airport and then enable FO.
  10. fltent1184

    VoxATC

    For point 3, check if you have another assignment for the PTT button in P3D. If there is another event assigned, you need to delete the assignment in P3d. It looks like a conflict. If the volume of VoxATC is low, try adjusting the volume setting in voices configuration app in VoxATC folder. You can increase the volume there along with assigning voices. For point 1, have you run the indexer? Another person on this forum reported that he was able to assign the voxatc panel & start it successfully in his A2A aircraft (the bug for recognizing aircraft's through add-on.xml was fixed in voxatc 7.41).
  11. fltent1184

    VoxATC and Ultimate Traffic Live

    WOAI should work as it uses the BGL method for injecting traffic into sim. VoxATC indexer reads the traffic BGL files from \Scenery\World\Scenery folder and creates traffic to inject into sim. I don't know about MyTraffic but if it also uses the BGL method, then it should also work with VoxATC.
  12. Yes. PF3 works fine with P3D v4. Make sure you have updated FSUIPC 5 installed.
  13. fltent1184

    P3D v4 ATC Add-On

    I have PF3 and VoxATC and here is a quick summary of both: PF3 - Of all the ATC add-ons, this one requires probably the most intricate setup of the flightplan. You have to key in all the information including end of a SID and start of a STAR along with all altitude restrictions. The effort is significant especially if you want to account for different runways based on weather (You need to key in all the SID and STAR data for all the runways along with TAs and FAFs for the airport). I am not sure why the developer did not choose to use navdata to simplify this part but this is where it stands today. Though the vectoring has been ok on most occasions, it has been a hit and miss for me at least on some ocassions when I add a STAR to the flightplan. Your sim still controls the AI but it does come with a conflict monitor on the ground which does a good job of preventing AI from getting into your path while taxiing (freezes them). On the plus side, you have a very responsive developer, regular updates to the application and decent support through their forums. The other plus is also a rich voice set which adds to the immersion while flying through different regions. I think you can also talk to it instead of using keyboard shortcuts through MCE add-on though I don't own this so I don't know how good it is. VoxATC - This one adds realism through actually speaking to the controller by default. One unique feature is that it generates its own AI traffic from your traffic files and controls in the sim. The advantage is that you get a very realistic experience as right from clearance to landing, the ATC is able to handle all aspects with AI. This works reasonably well as long as you set the traffic percentage in Voxatc to a realistic level (around 30% or so). It does use navdata so it can assign you the SID and STAR automatically providing you have some of the waypoints in your flightplan. Vectoring is good though you do have minor hiccups. It does handle VFR as well. Another interesting capability it has which none of the other add-ons have (I think ProATC may have though not sure) is that it is terrain aware I.e. it shouldn't vector you into mountains and should know the safe altitudes around you (though in real world this is the pilots responsibility to not scrape metal, it still is a nice feature especially if you don't use the airport chart or a STAR). On the flip side, currently the latest version (7.4) is quite buggy and is due for an update from the developer. The developer does respond if you mail him with the bugs but the updates are not as frequent as PF3. You can check the forum here for the info on bugs. Also it has a limited voice set (uses TTS) as compared to PF3. Both the add-ons work with all sims from FSX to P3d v4 and support network capability. Also they do have a generous demo/trial of their add-on so you should get a good idea if it is suitable for you or not. As previously stated, there is no perfect add-on as of date. Each add-on has its quirks but also developing a realistic ATC addon is not that easy. Some do better than others in certain areas so it boils down to your personal taste. In my opinion VOXATC comes quite close to being a very comprehensive add-on but it is a bit difficult to recommend without any reservations as the current version has a lot of bugs that need to be ironed out.
  14. fltent1184

    P3D vs FSX SE

    You might still be able to extract some mileage from FSX SE if you have invested in lot of add-ons & you have a stable sim without too many OOM issues. Not all add-ons yet are available (FSL A320, Majestic Q400 to name a few, there are airports as well) though they do have a roadmap to make v4 versions available in near future. Some add-ons have offered free upgrade to v4 platform while some have charged a nominal upgrade fee while some are requiring you to pay a full price for v4 version. You need to factor these costs as well accordingly when you are moving to v4. Decision is yours - v4 certainly looks promising & way forward but if you have a good setup with FSX SE, you might be able to push the decision out for a little while & then take the plunge.