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  1. silentsage

    Keyboard Commands

    I understand that LINDA does not support keyboard commands. The user manual indicates that this isn't necessary since FSUIPC supports keyboard commands. I've used these keyboard facilities in FSUIPC with great success. The thing I'm missing, and where I'd like help if possible, is how to identify the control codes needed for the keyboard in FSUIPC. Can this information be obtained from the actions.lua file? Or by some other means using LINDA? The reason I ask is that i'm using a gaming keyboard (Razer Black Widow Chroma) for many of the common push button and rotary knobs in aircraft. For each aircraft I assign various control actions to different keys, and use the keyboard backlighting to highlight them (sort of a poor mans cockpit). In some cases the control codes are published by the aircraft developer, or others (e.g., FSUIPC comes with a complete set of PMDG control codes). For others, the control codes aren't available, though there are LINDA modules available (QW 787). Any help would be appreciated. I'm using LINDA for my HOTAS joystick and throttle, and it's great! I just don't have enough switches and buttons on them.
  2. silentsage

    HUD Color

    Wow, I'm really glad we have people like you who take it on themselves to police the forums and offer useless editorial comments. Trolls like you really add a lot to these forums. Thanks!
  3. silentsage

    HUD Color

    Is there a simple way to change the color of the 737 HUD display from the default green to something else? Thanks.
  4. silentsage

    Reposition Feature?

    I don't want to start a flaming war here, so please take what I say in a constructive spirit. I've been a pilot for 41 years, and I know many captains who will hand fly the aircraft to reasonably high altitudes (maybe not TOC, but close), and from TOD (or thereabounts) to landing. The older captains tend to do it so they have a feel for the aircraft if the automation fails. The FAA claims that the younger population of captains rely too much on the automation, and encourages them to hand fly the aircraft enough to be able to handle it if the automation fails, or can't cope with a situation. I'll let you read the FAA studies and some of the accident reports and let you draw your own conclusions. They're encouraged to do this in the simulators before doing it in the aircraft. I think some folks in this thread (and I'm not criticising anyone, just making an observation) are missing the purpose of simulators in aviation. They're used to let pilots practice whatever phase of flight they need to practice. In the real world, simulators are used for segments of flights, not entire flights. Off-hand, I can't think of a time when I have seen anyone conduct a simulator flight in real-time from take-off to landing. I'm not saying it isn't done, but simulator time is expensive, and flying at cruise on autopilot in the absence of aircraft failures is usually not something that needs to be practiced. And if folks want to simulate a complete flight from beginning to end, that's fine, we all have our reasons for doing this. In my case I find it enjoyable to practice IFR departures and landings. I spent a long time learning and honing those skills. And it's nice to be able to practice them all over the world. It's not a question of distance, but variety. The PMDG aircraft are far and away the best available for P3D when it comes to fidelity of the aircraft systems, flight dynamics, and procedures for IFR. That's why I asked the question of PMDG. My original post was directed to PMDG, and I'll circle back to that. If it is possible, and economically feasible (from a business standpoint), to add a reposition feature, doing so would allow some of us to use the PMDG aircraft in a manner closer to the way simulators are used in the real world - that is, having a better opportunity to select the phases of flight to be practiced. No doubt there are technical challenges in translating the aircraft state vector from one location to another, while making appropriate adjustments for fuel and other consumables, environmental conditions, changes in system states, and other factors. This is in the "nice to have" category, not an absolute requirement. This is my last post in this thread. So, everyone, please have fun with this hobby, no matter how you fly. Just understand that some of us have different objectives than you.
  5. silentsage

    Reposition Feature?

    The interesting parts of the flights are hand-flying the take-off and climb to cruise altitude, and hand flying from TOD to touchdown. Sitting and watching clouds go by at 8x while the autopilot drives the airplane is unrealistic and just isn't interesting to me. It's an optional feature, and no one is forced to use it. I do find that it allows me to fly a lot more departures and approaches in the limited time I have for simming.
  6. silentsage

    Reposition Feature?

    Any chance PMDG might implement a "Reposition" feature similar to that in the Quality Wings 787? The 747 and 777 are largely intended for long routes, and such a feature would avoid extended periods of time with the sim accelerated and waiting for TOD near the destination.
  7. Make sure the ILS frequency you enter in the G1000 matches the frequency provided by the simulator, not by the database that came with the aircraft. Many of the ILS frequencies that come with FSX and P3D are out of date and don't match the Navigraph database that comes with the aircraft G1000.
  8. This is just a repeat of something from another thread. I was getting CTDs every few minutes with the Maddog. I disabled Taccpack, and the CTDs stopped. I have no idea why. Outstanding aircraft by the way. Well worth the money. Just need to figure out how to get VNAV to work on descent.
  9. I'm looking for ideas regarding how to debug the thrust reverser key command in my PMDG 737, 747. It worked fine for several months, then suddenly stopped working. The problem is that the aircraft ignore the F2 key press. If I remap the F2 key to another function (e.g., external lights) the sim accepts the key press and manipulates the external lights. I confirmed the engines are at idle before trying to activate the reversers. I usually use FSUIPC. I deleted it, but no effect. I did use the logging feature to confirm the F2 keypress is being sent to the sim. I'm out of ideas for debugging this. Any ideas or insights would be appreciated. Thanks.
  10. To practice my takeoffs and landings I've created flight plans that circle an airport in a (big) standard traffic pattern. For example, a typical practice flight takes off from KDFW, flies straight for about ten miles, flies crosswind for several miles, then downwind far enough to enter a cross wind path that allows me to intercept an ILS and make an approach approach to the runway, and then land. These are really big traffic patterns, but they've been useful to learn how to manually fly the aircraft and practices various instrument approaches. Altitude in the pattern is 12,000 feet (on the downwind leg), and I've limited the speed in the crosswind and downwind legs in the FMC to 250 knots. The autopilot, however, (if used) sets a speed of around 300-313 knots regardless of what is programmed in the FMC. I'm curious if I'm making a mistake in setting up the FMC. Or does the real aircraft behave this way? Not a big deal, I'm just curious. The only reason to use the autopilot is to save time on the crosswind and downwind legs by engaging the AP and them using time compression to get to the approach and then resume manual control. Last question - does anyone know what the airlines use for type conversion and periodic flight checks? Could make for some interesting flying.
  11. silentsage

    Correct Way to Save Flights

    regis9 - The problems I have occur whether the sim is paused or not. I can confirm that autosave using FSUIPC causes problems. This is not unique to the PMDG aircraft. Also, on my system at least, the problem is limited to the PMDG 737. The PMDG 747 and 777 work fine using exactly the same procedure. Another thing (for me at least) is that saved flights for the 737 on the ground work fine - the problem happens only in flight. The 737 is the oldest of the three products, and I assume the bug is an artifact of the older code.
  12. silentsage

    Correct Way to Save Flights

    No, it causes problems in various aircraft.
  13. silentsage

    Correct Way to Save Flights

    I'd like to confirm the correct way to save a flight in P3D V4. I'm having problems with flights previously saved and then reloaded. What I'm doing is: 1. Pause the simulation, making sure that that the aircraft is in a stable condition (e.g., wings level, power steady, etc.), time compression is off, and the simulation is paused. I'm using the standard P3D drop-down menu selection for saving flights. 2. Exit P3D. 3. Return at a later date and start P3D, and then select the saved flight from the scenario screen. I never start a PMDG flight without a clean restart of the sim. The default flight when the scenario screen loads is the default F-22, engines off, parked on a runway (some aircraft from third parties (e.g., Milviz) are very sensitive to the default scenario even if it is never loaded or used). 4. When the flight loads, about 70% of the time it never enters the countdown for initialization. Instead it simply starts flying, but all displays are blanked and the aircraft ignores all inputs. I've tried using the panel state save feature, hoping that if the restart fails, I might be able to load the saved state. But since the controls and displays are unresponsive that won't work. I'm trying to practice hand-flown instrument approaches, and it would be nice to be able to reliably save/load a flight prior to TOD. I'm running P3D V4 with all the latest updates, and the PMDG aircraft with all the latest updates. This problem is common to all of them (e.g., 737, 747, and 777). I use FSUIPC, and I've disabled autosave, and use the P3D save feature exclusively. Any suggestions will be welcome, thanks.
  14. silentsage

    Stuck Brakes?

    I have a problem in which it appears that I can't get the parking brake to release (or the brakes are stuck on). I'm running P3D V4 and using FSUIPC. Everything seems to work correctly in the cockpit, but when I view the aircraft from the outside I get smoke and sparks when I taxi. My understanding from other threads is that when I set/release the parking brake I should see the rudder pedals move, but they don't. The parking brake appears to work correctly in the cockpit (i.e., the keyboard command works properly). I've tried everything I can think of to fix the problem, but have run out of ideas. Any suggestions would be appreciated. Thanks.
  15. silentsage

    FPS in VC vs.

    I have a general question about the difference between the FPS I get when in the virtual cockpit vs. "View Cockpit Forward" in P3D V4. Not a complaint - I'm getting good performance overall. It's just that when in the VC I'm running ~24 FPS, and in View Cockpit Forward I get better than 70 FPS. I'm using a i9 7900x and a GTX 1080i, with ORBX scenery and Active Sky P3D V4. The issue is that when I'm in the VC, I get a stutter due to the low frame rates, and I'd like to improve that if possible. I've done a lot of experimenting, and my results are that the VC frame rate appears to be largely insensitive to terrain settings, lighting settings (including dynamic lighting and reflections), scenery objects, shadows, water, etc. (as long as I stay at reasonable settings). Also, using airports and flights in areas that don't involve Orbx or HD airport scenery has no effect. I suspect the issue involves rendering the VC itself. I've adjusted all the VC-related settings I can find (e.g., texture size) but no luck. I'd like to know if anyone has any any clever ideas to improve the VC FPS. Thanks in advance.