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Gloryiam

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Everything posted by Gloryiam

  1. Hi everyone, I first found OnAir when it was announced here in June of 2019. Antoine, the project manager was looking for a few closed beta testers and I was curious. Having used AH2 for almost a year at that time, I wanted to see a different take on the "fly with a purpose" idea. As a disclaimer, I want to say that I am now helping the OnAir developers (voluntarily) with some projects, managing the community support (including the Discord server) and taking care of the documentation. But, I will try to keep the description of my experience with both programs as fair as I can. I had lots of fun with AH2 and I think that Slopey has done a great job with it. Besides a few weeks with FSE, it was the only thing I used that gave me a feeling of flying with a purpose in my sim. I liked the idea that there was always an appropriate job available every time I wanted to fly any of my aircraft (right distance and load). I also liked that I could stack a bunch of jobs onto my AI pilots and they would execute them in order, without much micromanagement on my part. I liked the commodity trading idea, adding an additional way of making money. I liked the idea of being able to build your own aircraft (though I never found a need to use it). I also liked the idea of factories (allowing you to make the higher tier commodities for trading, but again, it's not something that I ended up using). It was also nice that Slopey was (and I assume still is) active on the forum and addressed issues and questions quickly. I don't have anything bad to say about AH2. The only thing that was a mild disappointment was that many ideas that I (or others had) were dismissed, but that's more of a personal thing. Some developers just have a more tight grip on their design and want to stick to it. That's understandable. Moving on to OnAir. One of the first things that I noticed after joining the closed beta was that the OnAir dev team was very receptive to incorporating community feedback, ideas, features and suggestions into the program. They wanted to (and still do) make the program what the community wants and not just what they think is best. I could not count on both hands how many of my own and other people's ideas have already been incorporated, from small quality of life adjustments to bigger game-play features. Once I started beta testing, I have not gone back to AH2. Here are some of the reasons why I enjoy OnAir more... It's a persistent, online world. There are still more player interaction features planned and in development but it already feels more like I am in a world with other people; all the available jobs are shared by everyone and there are FBOs owned by other players all over the world where you can purchase fuel or repair your aircraft. You can even outsource your jobs (or parts thereof) to other players to help you complete them. There is a modding architecture (eventually will be made available to players) where missions and events can be created and shared with others. There was already a global cooperative event for Christmas, where the whole community joined together to help Santa deliver presents all over the world which provided extra income, experience points and a nice goal for everyone to work towards. While I enjoyed having the perfect job always available in AH2, I actually found it very refreshing and fulfilling to have to search around a bit to find the most profitable and "perfect" jobs in OnAir. This, to me, feels more realistic and adds a level of strategy and logistical fun. I also enjoy having a lot of settings in OnAir with which I can tailor my experience. I can make it as easy or realistic as I want. I can choose whether to allow instant transport of myself or my employees, change the checkride difficulty, the minimum aircraft renting hours (no short term rentals in AH2). I can set my cargo/passengers to be loaded instantly, unlock the entire company skill tree and disable employee need to rest...and I can do any of these at any time. If I want a real challenge though, I can play in survival mode, where all the above "easy" options are disabled. Speaking of survival mode; a second survival-only world (with exploit fixes and game-play balancing) is coming soon which will be even more challenging and which will include leader boards. When it is live, players will be able to run two companies with one account; one on the original world and one on the new survival-only world. By the way, most of the "easy" options I mentioned were not available from the start, but the community asked for them and they were added. Some other interesting features and some that are planned/in development: (community requested) Ability to purchase your own routes with specific from/to locations and time slots...for those players who prefer to fly regular routes. (planned) Modding - create your own adventures with specific goals and share them with others...so many possibilities with this one. (community requested and already implemented) Work Orders - create multi-leg routes for aircraft to lessen the need for micromanagement. (planned) Stand alone version - offline and one-time-payment with no subscription. (planned) Global chat - for now, there is a Discord server here: https://discord.gg/WY5htXu There is also a possibility of a virtual airline feature where people can hire other players to work for their companies. To address the other questions/concerns in this thread... Spelling - yes, there are still some spelling issues. English is not the developer's native language and they are doing the best they can. This will all be taken care of. Ease of finding jobs - using "Search surrounding Airports" should give you a lot more options. And keep in mind, you won't always find the perfect job in OnAir as it tries to be more realistic. So yes, some effort has to be made in order to find the most profitable jobs. One suggestion: to start with, have a couple AI pilots fly jobs, making the most profit for your company while you focus on flying what you like, without having to be too concerned about making a lot of money personally. Subscription - because OnAir is an online world, there are servers to maintain. The cost can be as little as 2.38 Euros/month if paid in advance for 24 months or 2.92 Euros/month if paid in advance for 12 months. There are also 6/3/1 month plans. The subscription also allows the devs to spend more time and resources to further enhance the program. And by the way, there are no extra/separate charges for being able to use different sims. All the supported sims (FSX, P3D and XP11) are included...and, you can use any supported sim to fly in your company at any time. The new MSFS will also be supported, as long as the SDK allows it. As a final note, I like to reiterate what someone else already said: if you are interested, there is a free 15 day trial. You can also download the manual for more details here: https://www.onair.company/content/OnAir AIRLINE MANAGER - CEO's Operations Manual.pdf (The "What is OnAir Airline Manager" section in the manual might be of special interest) I suppose this has gotten long enough now so thank you for reading and whatever you decide, enjoy flying with a purpose in either one of these programs 😉 Here is the main web site for OnAir again: https://www.onair.company/ Great day and clear skies to all! Jacob
  2. Hey Mike, It was just recently officially released (it's being published by Aerosof) but news and videos etc are starting to pop up. I have been using OnAir since its first closed beta in June and I'm always pleasantly surprised by the dev's dedication to the project and the regular updates/fixes/new features. I left all other similar apps for OnAir but everyone has to try for themselves so the 15 day trial is a great way to decide 😉 There is an active Discord community on the official server here: https://discord.gg/WY5htXu
  3. There is now an announcement about OnAir at the Aerosoft preview forums: https://forum.aerosoft.com/index.php?/topic/146664-onair-airline-manager-public-beta/
  4. Greetings all flight simmers 🙂 I wanted to get the word out to the community about OnAir Company, which is an airline company management program in an online persistent world. I am just a beta tester so I am not paid or affiliated with them in any way but I have been enjoying it so much that I want to help spread the word. OnAir Company has been in closed beta for about a month now and has been in development for about 3 years and just yesterday (July 27th, 2019) they opened it up for public early access. It is free to join and use for a limited time. Their current reported release date is November 1st, 2019 but the program is already very feature rich and quite usable...and a lot of fun 🙂 The dev team of OnAir Company is very good at listening to user feedback and suggestions and have already implemented quite a few requested features. They also fix reported bugs quickly. Their main website is here: OnAir Company and the link to join their early access is right on the main page. Thanks for reading! Jacob
  5. A2A Piper Cub for P3D A2A Stratocruiser for P3D (not sure this is even planned for 2019 but I can hope ) Just Flight 747 Classic Honeycomb yoke (throttle quadrant too but I think that's 2020) ORBX The Skypark OnAir Company (beta testing it now and it's quite good already)
  6. I just tried another fx file also and it finally worked! I used one from the Caravan called fx_vclightcardose2. There are also fx_vclightcardose and fx_vclightcardose1 but the version with the 2 was the brightest. Thank you very much stans for all your help, it was most helpful 🙂
  7. Thanks stans, I tried what you posted but still not working. And I'm still waiting for more info from Carenado.
  8. Thanks for the replies! I contacted Carenado support and they suggested turning off HDR which I did, but it did not solve the issue. I am awaiting further suggestions from them now. As for that effect file, this is what I have in the aircraft cfg regarding it: [lights] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 10, 0.15, 0.00, 1.30, fx_vclightcarpnblue Edit: And I do have that file in the effects folder. I could post the contents of it here if that's allowed and would help? Does that look right?
  9. I am using P3D v4.3 and the blue dome light in the plane lights up when turned on but does not illumine the cabin at all. The other lights (instrument and overhead panel) work fine though. Has anyone had this issue and found a solution? Thank You!
  10. I haven't posted in this support forum before this issue so I'm not sure how support is supposed to work but since I haven't seen any reply to this from a developer in several days, does that mean that there is no fix for this or is support for this product just very behind and that's why it's taking so long to reply?
  11. Anyone else having issues with runways disappearing at certain angles? Or could support give me any hints as to what is causing this and how it might be resolved? Based on the replies on the ORBX forums, it seems that it has to do with Chaseplane or possibly just one of these things that one has to live with but I think and hope that there is some way to fix this besides stopping the use of Chaseplane 🙂
  12. Greetings all! I've been having an issue with runways disappearing at certain angles at a few ORBX region airports (smaller ones, usually with only one runway). I have posted on the ORBX forums and there are others that replied who are also using Chaseplane and have the same issue. Below is a copy of what I posted in the ORBX forums at: https://orbxsystems.com/forum/topic/165623-runway-disappears-at-certain-angles/ "I am using P3D v4.3 and I have the following ORBX products installed (all up to date): Libraries Global BASE Pack Global openLC North America Global Trees HD Global VECTOR All the NA regions except for southern Alaska About 2 dozen NA airports (though my issue doesn't happen at these airports) The issue is that at several smaller and usually one runway airports (not any of the paid ones) all around the ORBX regions, the runway disappears at certain viewing angles. I am using Chaseplane but this issue persists even when Chaseplane is turned off. Also, it happens with all aircraft. I don't recall all the airports that this has happened at but the ones I do know for sure are L54 and 1G4. I am including pics of the issue at L54 below. The same exact thing happens at 1G4 and several others. (The first pic is at L54 at the beginning of RWY 29, the second is about half way down RWY 29, and the 3rd one is at the same position as the second with a slightly different view angle)" Edit: I have tried different zoom levels and the issue persists.
  13. Greetings! I have already shut down Pilot2ATC so I might not be able to provide all the requested info for a bug report but here is what happened: Started at KTRM and set up, validated and filed a VFR plan to KPSP which is some 25 miles away. Called KPSP tower about 15 miles out (active COM showed KPSP Tower) and requested a straight in approach for runway 31R. Speech recognition understood my request for my approach exactly as I said it: straight in for 31R. ATC came back and approved my approach and told me to call when established on a 5 mile final to runway 35. KPSP only has 2 runways: 31R/13L and 31L/13R. I ended up just landing on 31R and as soon as I did, KPSP tower welcomed me to Palm Springs Int. and advised that I may have landed on the wrong runway 🙂 Edit: I want to add that I think somehow it got confused and gave me an approach for my departing airport. KTRM has a runway 35 which is where I took off from. Also, when I was given wind info by KPSP tower, it was the current info for KTRM and not KPSP.
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