Everything posted by Crabby
- TFDi MD-11 events/Lvars
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TFDi MD-11 events/Lvars
With the new release a fresh new set of questions. How would you handle the fuel flow switches? They for me they move to whatever state they are not in when the button I press is activated. In other words the same event ID puts them in ON or OFF mode. If ON then OFF, if OFF then ON. I would like to assign them to my HC rocker switches with something like the rocker up is up and the rocker down is down. Any ideas? Also, I can't seem to get the landing lights and nose taxi/landing lights to work. Typicall I would assign the nose taxi position to my HC Alpha taxi light switch in the down position and that would also put the L/R landing lights in the extended position. Then when I hit the landing light button, it would put the nose taxi into takeoff and put the L/R into the complete down. Reversing this procedure with using the On Release to reverse this. I know I will need to script this, but can't even get them to come on one at a time.
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Template/scripts for ZIBO on X-Plane
Putzing around with X-Plane on my new system. I normally fly 2024, but saw that AAO works with X-Plane. Does anyone have a template or scripts for the Zibo Mod? I cannot seem to find one or a repository.
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New system build, AAO issue with voice commands
Before I dismantled by old system I exported the templates I use to include the scripts. Now that I am on my new system, everything is working fine except when I issue voice command it triggers the script(s) I am calling but nothing happens. When I open the scripts being called and test them nothing happens. What could be going on?
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INI BUILDS A321 LR FCU BUTTONS PUSH/PULL
I was thinking it was something like that. I played with all the numbers like you first suggested, guess I should have said that. Now I am trying to figure out the increase and decrease for the actual speed, altitude and heading and v/s numbers. I wish developers would stop getting cute with their coding. Makes everything a pain in the word not allowed.
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INI BUILDS A321 LR FCU BUTTONS PUSH/PULL
This pulls the spd button (>IE:INSTRUMENT_FCU_SPD_PULL) The problem is that it stays pulled and does not go back to the "neutral" position. I have tried a number of things but to no avail. Any ideas? It seems that when using the mouse, the pull happens on the down click and the release to neutral on the mouse release. If that helps.
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Increase amount of turn on a script
Great. Learned something new again today. Thanks and Merry Christmas to you and yours.
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Increase amount of turn on a script
I have the following script for the speed bug on the FSS-727. It works but is slow. I have attempted to add rolls with a fast turn but that does not seem to work. This would be more helpful with the HDG bug and course script which are similar. What say the smarter folks here. This seems to increment in single steps, I would like the fast turn to do 5-10 steps. I don't think I have tried adding more "+" to the script and thought I would check here before going down a rabbit hole. (L:FSS_B727_CP_AIRSPEED_KNOB, Number)(L:FSS_B727_CP_AIRSPEED_KNOB, Number) ++ (>L:FSS_B727_CP_AIRSPEED_KNOB, Number)
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Has anyone figured out the FSS 727 spoiler axis binding?
Thanks! That was the trick! I had been breaking my brain trying to figure this out!
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Has anyone figured out the FSS 727 spoiler axis binding?
I can manage to deploy the spoiler but nothing I know how to do will make it retract. It also seems to be an all or nothing thing, not a true axis. Any ideas? Supposedly this works in FSUIPC, however I am apparently too dumb to format it correctly into AAO. This is what gives the handle full deployment but does not stow when I move the handle back up. Using HC Bravo. B727 Spoiler Axis#$Param 16384 + 327.68 / 0 max 100 min (>L:FSS_B727_SPOILER_LEVER_STATE, Number)
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latest update CTD when selecting a template
Sent. After install I exported my templates and imported them into the MSFS2024 side. Other than the above, it has worked without issue for me in 2024
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latest update CTD when selecting a template
Since the last update to include MSFS2024 compatibility, I get a CTD when in offline mode on both the MSFS2020 and MSFS2024 executable when going into offline mode and selecting a template.
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MD-11 push buttons and toggles
Pretty standard PMDG stuff like 0·(>K:#70152) Eng1 Fuel lever on 1·(>K:#70152) Eng1 Fuel lever off Assigned to a rocker on my HC Bravo. I don't think it is hardware as this does not happen in the 737 for example. Normally both fuel levers move to on no issue and then do not move to off when I arrive at the gate. Now, I did assign them as button on/off commands and I am wondering if that may have something to do with this behavior. OFF assigned to switch 44 Pressed ON assigned to switch 44 On release I will try just assigning them individually to the up and down position of the rocker.
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MD-11 push buttons and toggles
Well, lol, I guess I have reached the end of my ignorance. I will wait till someone smarter than me and understands the scripting logic makes a set of scripts. I read what you put above and it makes zero sense to me why it works. I get it, it does work, I am sure. I am guessing that means that if you send 90112 and the LVAR is in the NAV state (1) then it turns it off and if in the OFF state (0) it turn it to NAV. Am I in the ball park?
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MD-11 push buttons and toggles
I have found that for most of the TFDI buttons, they consist of two separate sim events. For example: The APU 1·(>K:#73728) pushes the APU button/switch. If you send this command, the button itself stays pushed in 1·(>K:#73729) returns the APU button/switch to the out position So in order to push the button and have it cycle both in and out as is proper I am using 1·(>K:#73728)·(WAIT:400)·1·(>K:#73729) Now, if I assign this to a rocker on my HC Bravo, it turns on and off no matter where the rocker starts (up or down) as would be expected. Would the IS TOGGLE feature make this so the rockers visual position would indicate if the APU is on or off? Also, just updated to 4.30 b12, but on the last version I began to notice that scripts that worked during testing, sometimes do not do anything when actually used in the game. Then sometimes they do. In other words not very consistent. Has this been an issue and if not what do you suspect could be wrong?
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Fast Turn
I am trying to come up with a way to emulate turning a knob faster. If 218000·7·+·(>K:ROTOR_BRAKE) is heading increase in the 777, what should I do to make it move in larger increments if I turn a knob faster. In the past I have just done something like: 218000·7·+·(>K:ROTOR_BRAKE) 218000·7·+·(>K:ROTOR_BRAKE) In other words, just repeat it. Would the roll function do the same? Like change roll from 1 to 2 or 3?
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Axis curves
Well, I am just a dumb Marine with exceptional shoot skills, and a cherub like demeanor that masks the heartbreaker and lifetaker lurking just below. Short answer is I don't know. I used the % because that is how it is displayed in the post I linked, and I assume from a pic taken from the sim. % of what, who knows, maybe Asobo does. I will look at the numerical factor dialog and see what that is about.
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Axis curves
Ok, yes they are talking about S-Curve. Besides using the mouse to create the curve, is there a way to assign a percentage to it?
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Axis curves
Before I mess something up, is there any way to put the following type of curve in an AAO axis assignment? Like shown here https://forum.pmdg.com/forum/microsoft-flight-simulator-2020-2024-products-discussion/pmdg-777/general-discussion-aa/303591-can-we-talk-about-how-the-airplane-seems-to-handle-like-a-go-cart-on-the-ground?p=304336#post304336