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patrikmore

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  1. Keyboard keys remapped at computer level: "Up Arrow" remapped on keyboard to "NumPad 8" - Look Forward "Down Arrow" remapped on keyboard to "NumPad 2" - Look Behind "Left Arrow" remapped on keyboard to "NumPad 4" - Look Left "Right Arrow" remapped on keyboard to "NumPad 6" - Look Right Settings inside flt3.cfg file: opt_gamma_correction 29 ;--Gets rid of brakes message no_brakes_message ;--Gets rid of the "e to start engine" message no_engine_message joy_device 1 ; 3 Z axis is rudder left and right using Left and Right arrows rudder_device 1 3 ;mixture_device 1 6 ; 6 rotation around Z throttle device using Up and Down arrows ;NumPad 8 & 2 are remapped Up and Down arrows using Lexip joystick throttle_device 1 6 Settings inside joykeys.cfg file (keyboard keys remapped): ; uses joy 1 to assign both brakes to joystick trigger - a la MSFS joy_1 console func left_brake_on && func right_brake_on joy_1_up console func left_brake_off && func right_brake_off ; uses joy 2 to toggle landing gear joy_2 Toggle_Landing_Gear ; uses joy 3 to look left joy_3 console func Look_Left || func Look_Left_Done && func Look_Ahead ; uses joy 4 to look right joy_4 console func Look_Right || func Look_Right_Done && func Look_Ahead ; uses ` (key next to number 1) to Communicate ` Communicate ; Uses W to apply jet reverse thrust -- same as kp_* w Reverse_Thrust ; Uses R for Autopilot ALT – Altitude r Autopilot_HoldAltitude ; Uses T for Autopilot HDG – Heading t Autopilot_HoldHeading ; Uses Y for Autopilot APR - Approach on ILS y Autopilot_ToggleApr ; Uses U for Autopilot NAV - Navigation using VOR u Autopilot_ToggleNav ; Uses I for Toggle AntiIce i Toggle_AntiIce ; Uses S for Autopilot Speed - Airspeed s Autopilot_HoldAirspeed ; Uses D to Deploy Speed Brakes - same as kp_/ d SpeedBrakes ; uses D in capital letter for Increment Time of Day D Increment_Time_Of_Day ; Uses G to Ground - Shutdown Engine g Shutdown_Engine ; uses space bar for toggling between IFR cockpit view & VFR cockpit view space console func Camera_IFR_Cockpit || func Camera_VFR_Cockpit ; uses N to show green lines taxi path at unfamiliar airport -- Alt F12 n Show_Taxi_Path ; tab key to switch radio frequencies -- same as Alt f tab Auto_Tune_Radio ; Uses NumPad 8 & 2 remapped Up & Down arrows for throttle - same as kp_+ & kp_- ; triggered by Up and Down lever using Lexip joystick up_rep_5 Throttle_Increase 2 down_rep_5 Throttle_Decrease -2 ; uses \ for navigation lights \ Toggle_Navigation_Lights ; Uses Z to trim up nose z_rep_10 Elevator_Trim_Up 3 ; Uses X to trim down nose x_rep_10 Elevator_Trim_Down -3 ; Uses C to Center trim c Elevator_Trim_Center ; Uses V for Flaps Up v Flaps_Up
  2. Answering to andy9164, I find it amazing that FU3 works directly under Windows 11. I tried it to see by myself... Anyway, it's blurry and there is a kind of pulsating effect on instruments, in my testing. I tested all dgvoodoo2 versions and the more stable is to me 2.86.5. with these settings: direct3D 11 level 11, RAM 2048 MB, Resolution 2x, 16 x anisotropic and 8 x antialiasing, force filter if not point sampled, and fast video memory access. I use ddfix 1.5.13 https://www.ttlg.com/forums/showthread.php?t=143020 "embedded" in FLIGHT3.EXE that provides some "corrections" like Clean overlay transparency edges., Fixes sun textures with new sun texture, Fixes lens flare with new lens flare, Fixed Post processing: reasonable defaults for FU3 post processing. In my NVIDIA RTX 5050 settings, associated to the FU3 game, these settings: Prefer Maximum Performance, and Texture Filtering Quality -> Performance And on top of all this: reshade 4,7,0 https://reshade.me/downloads/ReShade_Setup_4.7.0.exe (rename dxgi.dll d3d11.dll or d3d12.dll) with these settings: Techniques=Unsharp,Vibrance,Pirate_Bloom,Pirate_Tonemap,DELC_Sharpen
  3. Fine tuning. Last post I hope. The settings I propose are good or valid excepted for frame rate. After testing I've found that the setting "Max Frame Rate -> 58FPS" at graphic card level does nothing! So leave it off. instead of that, in dgvoodoo2 settings, in DirectX section, activate Force vSync, and, very important, in GeneralExt section, put FPS limit -> 60. These last settings bring stability, I mean that the game FU3 doesn't "auto-close" going to desktop after minutes of play (with Windows 11 and a powerful computer). Another thing: in "reshade 4.7.0" settings, instead of "pirate vibrance", activate "Vibrance", to obtain colours a bit less vivid. If someone is interested I could "encapsulate" and share the whole thing.
  4. I've just found that dgvoodoo2 setting related with VRAM, there is a better frame rate putting 2048 instead of 1024. Sorry sorry sorry. The setting on dgvoodoo2 VRAM as 1024 MB is the good one. The issue is in my side. I do not know why, my NVIDIA driver has two variants: Game Ready Driver and Studio Driver, and Studio Driver was set. Game Ready Driver is the good one (for playing). I seize the occasion to say something I've never said. I play FU3 in landscape mode or stretched ! If you don't go (shift key plus P then F5) to watch other planes flying, you don't see any difference.
  5. Just one think more. FU3 under Windows 11 thru dgvoodoo2 utility, if it is not very well configured, it could suddenly stop running after a while, closing itself going to desktop, or even worse, freezing your computer, forcing you to restart. For this reason settings inside dgvoodoo2 are very important. Also settings at graphic card level for performance described in previous post are important. I've just found that dgvoodoo2 setting related with VRAM, there is a better frame rate putting 2048 instead of 1024. (For the same reason putting in graphic card settings Max Frame Rate -> 58FPS brings stability). These settings work well with my AMD I7 processor and my NVIDIA rtx 5050 graphic card inside my laptop recently purchased. My FU3 frame rate goes from 30 to 60 depending on what plane and what airport are selected, and with "Direct3D 11 level 11" selected on dgvoovoo2. And one last thing: I improved, completed, almost rewritten, the FU3 manual, in case you are interested.
  6. I finish my appreciations. If you have a laptop with two graphic cards, you have to select the "dedicated" one instead of the "integrated" one, that is to say, the powerful one, and assign it to FU3. To do that in Windows settings go to "graphics" and add FU3 (FLIGHT3.EXE) as "desktop app" and put it as "high performance". FU3 needs really a very powerful computer. To finish with settings, on graphic card settings activate settings like: Max Frame Rate -> 58FPS, Power Management Mode -> Prefer Maximum Performance, and Texture Filtering Quality -> Performance. Air Traffic Control in FU3 is ingenious and straightforward. I find it more friendly and easy to use than in recent flight sims. I configured (inside joykeys.cfg file) the keyboard key next to number 1 (to the left), to be the key initiating radio communication, before you press 1 or 2 etc.. to build a radio communication. I'm aware that I'm perhaps the last fellow in this planet playing the fabulous FU3 game. But if someone ask me I could publish in AVSIM library https://library.avsim.net/index.php/search/basic/lgfu3?sort=author&mode=scan&change=&page=1 what's necessary to reproduce my settings and play FU3 game wonderfully under Windows 11. You have still to download a good release of the game (on some versions radio is bugged), and install something to have "virtual cd" working (at minimum to install the game).
  7. Hi. I just saw this thread. I continue enjoying FU3, Seattle plus San Fran. DgVoodoo2 2.79.3 with VRAM 1024, resolution 2x, anisotropic 16x, antialiasing 4x and "force filter if not point sampled" and "fast video memory" activated. I have inside my executable the post processing patch "ddfix 1.5.13" (by Jermi). I'm also using "reshade 4.7.0" with "unsharp, lumasharpen, prod80 02 bloom, pirate lumasharpen and pirate vibrance". (gamma correction set to 29). I have also heavily tweaked my keyboard and LEXIP joystick to get personal settings inside my joykeys.cfg config file. The overall result is PERFECTION. No crash, visually perfect, weather is outstanding, easy to drive,... Plus all the planes and addons I could find... Actually I not see how I could change to another Sim...
  8. To sjfinch: You don't need oracle virtual box. The game is 32 bit. I installed on windows 11 64 bit. You need something that works like a CD player. Insert the right disc in the right letter drive. You could need XP sp3 compatibility. To Christopher: With Reshade and dgvoodoo (I'll share settings) you reach astonishing quality. Now I'm mastering the landing of the Boeing 747. Near the airport speed 220 and flaps 10°, turning to be facing the runway speed 180 and flaps 20°, at 45 degrees from the runway activate ILS, facing the runway at 5 or 6 miles speed 160 and flaps 25° and gear down, on the flare reduce power seriously, just before touchdown autopilot off and spoilers up, plane is going down slowly, do not touch joystick, on the ground reverse thrust...
  9. Hi sjfinch So with virtual ISOs or so with physical ISOs, on Windows 11 64bit, compatible with 32bit (the game), insert first CD (the one with setup and autorun) and open a run instance and write D:\setup.exe -lgntforce (followed by intro), assuming the CD is in the D letter drive, but could be otherwise. Installation tells you when to swap discs into D (or else) letter drive. That's for install. To play the game you need DGvoodoo2. Best version: 2_78_2. INTRO video could be run, but for first attempt: Go to <path-to-game>\GENPILE. Delete or rename the file EA_LG.avi
  10. ;no_splash ;--Gets rid of opening loud movie ;nomovie ;--This will stop Approach and Control from screaming at you on guard. ;no_approach_on_guard ;no_tower_on_guard frequent_pilot_slams ; new stuff terrain_delta_time 5 maximum_cap 280000000 ;joystick with throttle and rudder pedals joy_device 1 ; 3 Z axis rudder left and right (uses Left and Right arrows) rudder_device 1 3 ;mixture_device 1 6 ; 6 rotation around Z throttle device (uses Up and Down arrows) ;NumPad 8 & 2 are remapped Up and Down arrows for my Lexip joystick throttle_device 1 6 use_loose_gtls ;generate_outer_megatiles ;--Give your plane a shadow ;enablePlayerShadow ;--Cancel splashes on floatplane touchdowns ;no_splash use_haze_cache haze_cache_size 512000 show_distant_mountains 0 UsePuffCloudModels ;NoGrids ;Nice, non-blocky haze may be achieved with ;TerrainHazeMethod MT ;but probably with a small framerate hit. ;Nice, non-blocky haze may be achieved with ;HazeMethod Specular ;but few 3D drivers support it properly. You'll see things ;like black clouds if your driver doesn't handle it. ;If your 3D driver can handle single-pass blending multitexturing, ;remove the following line for framerate boosts during nighttime ;scenes. ;punt_single_pass_multitexturing ;STARTUP plane Beechjet airport oak region sanfran CurrentLog DEFAULT.LOG default_weather WEATH5.WSD ;default_weather default.wsd ;default_weather TRWDIST.WSD ; AI pattern_cap 10 takeoff_cap 8 ground_cap 20 cam_mode 11 mono_wrap mono_clear ;--In fly mode, the mouse will disappear after # seconds of inactivity. ;--Moving it will bring it back. mouse_vanish 4 ;--Having this line in your cfg file will enable you to fly freely throughout the world ;--"Zoar mode" is toggled in-game by pressing control-Z. zoar forcefeedback_xmin 0. opt_pilot_voice 7 opt_hw_acceleration 1 opt_3dhw_last_hw 1 opt_video_resolution 2 opt_perspective 2 opt_gamma_correction 39 opt_close_caption 0 opt_aircraft_density 69 opt_distance_clipping 0 opt_terrain_detail 103 opt_BDensity 5 opt_sun_moon_glare 1 opt_sky_detail 2 opt_enhanced_cumulus 1 opt_fair_weather_cumulus 1 opt_cumuloform_population 58 opt_cumuloform_variability 58 opt_wind_accuracy 2 opt_radio_volume 90 ai_density_multiplier 0.7 haze_scale 29 turb_scale 40 blackbox_autorec 101803 ;the blackbox_real_time option will make your flight recordings stay in better sync with any .wav ; sound files they reference ;blackbox_real_time ;CLOUDS ;--This will change the size of the "puffs" within a cumuliform cloud (default=2) model_puffscale 3 ;--Maximum size of "grid" element (in whole numbers, default=16). CloudDeck_PuffOnlyMaxQuadSize 32 ;--Maximum size of puff, in whole numbers (default=5). CloudDeck_PuffOnlyMaxPuffSize 8 ;SNOW ;Here's how the falling rain and snow is defined. reg_average_temperature 270 reg_seasonal_temperature_variation 50 reg_daily_temperature_variation 263 reg_daily_temperature_variation_summer 35 reg_daily_temperature_variation_winter 25 reg_random_temperature_variation 20 reg_frontal_temperature_variation 30 ;--How many (default=400). snow_MaxParticles 5000 ;--How far out they (both snow and rain) can be created (meters, default=10): precip_MaxRadius 25 ;--Size, in inches, a snowflake is (default 0.5). snow_size 1.4 ;--How see-through snow is when moving slow or fast (default 0.1,0.7). snow_minOpacity 0.5 snow_maxOpacity 0.9 sky_SnowOpticalDepthHW 50 ;RAIN ;Here's how you tweak those marvelous windshield raindrops, which are really composed of three separate effects. ;--How many of each effect, when at max intensity. ;--Defaults: maxdrops=20, maxspecks=240, maxsplats=10 windshield_Maxdrops 160 windshield_Maxspecks 300 windshield_MaxSplats 40 ;--Fudgy thing that makes them curve (default=0.60). windshield_CurvatureYFactor 0.80 ;--How they respond to relative velocity. Higher numbers make faster movements. ;--Default=0.3. windshield_VelAirspeedfactor 0.8 ;--Fudgy thing that makes them affected by gravity (default=6). windshield_ForceFactor 5 ;--How many (default=400). rain_MaxParticles 5000 ;--Terminal velocity, in m/s (default=-6.0). rain_TermVel -10.0 ;--How see-through precipitation is when moving slow or fast (default 0.1,0.7). rain_minOpacity 0.2 rain_maxOpacity 0.6 sky_RainOpticalDepthHW 50 ;STORM ; Virga may exist under cumulus clouds. They are packed in rows and columns under ; a cloud with a density defined by a value representing the number of virga ; instances on the side of square (default=2). Virga_Dim 4 ; Virga fades out when it is approached, defined by these min/max values, where a small value yields a closer distance. Virga_MaxDistFactor 1.5 Virga_MinDistFactor 0.5 ; Virga haze gets recalculated with a certain frequency, and random ; variation, in seconds. The smaller the values, the more frequent the ; recalculations. Virga_HazeCalcTime 5 Virga_HazeCalcTimeVariation 2 ; Disables lightning flashes ; DisableCumulusLightning ; Lightning causes CB (cumulonimbus) clouds to flash, at a variety of locations. ; The location changes randomly, governed by these min/max times, in seconds: Lightning_MinTime 0.5 Lightning_MaxTime 20 ; When lightning occurs there is a probability it will not have a bolt associated ; with it. To reduce that probability (and thus increase the likelihood of a ; bolt), define this 0-1 value, where 0 means "most likely". Lightning_BoltProb 0 ;SKY ; Here's a bunch of random stuff relating to sky coloration, and other ; miscellany. ; Size, in radians, sun and moon appear (defaults both 0.08726646259972). ;moon_size 0.0450 ;sun_size 0.0436 moon_size 0.0000 sun_size 0.0600 ; how high the atmosphere exists AtmosphereThickness 50000 ; how quickly the atmosphere gets thin with altitude AtmosphereDensityRatio 0.4 ; increase these values for finer sky rendering sky_Lats 128 sky_Longs 128 sky_GradientLats 720 ; this value defines the angle above the horizon where the "solid" sky color begins sky_GradientAngle 0.4 ; these affect the "clear air" absorption sky_RayleighScatterRed 0.01 sky_RayleighScatterGreen 0.023 sky_RayleighScatterBlue 0.05 ; these affect the "clear air" scatter sky_RayleighScatterRedScatter 0.0004 sky_RayleighScatterGreenScatter 0.002 sky_RayleighScatterBlueScatter 0.003 ; How many low level haze profiles we have defined (default=2). sky_NumLowLevelHazeProfiles 2 sky_UseLowLevelProfile 1 sky_LowLevel1ScatterRedHW 1 sky_LowLevel1ScatterGreenHW 0.995 sky_LowLevel1ScatterBlueHW 0.97 sky_LowLevel1ScatterRedScatterHW 0.23 sky_LowLevel1ScatterGreenScatterHW 0.33 sky_LowLevel1ScatterBlueScatterHW 0.42 sky_LowLevel1OpticalDepthHW 800 sky_LowLevel2ScatterRedHW 1 sky_LowLevel2ScatterGreenHW 0.999 sky_LowLevel2ScatterBlueHW 0.95 sky_LowLevel2ScatterRedScatterHW 0.2 sky_LowLevel2ScatterGreenScatterHW 0.32 sky_LowLevel2ScatterBlueScatterHW 0.4 sky_LowLevel2OpticalDepthHW 800
  11. On June 2019, in relation with "no fog or haze effects are rendered" in the game when using dgVooDoo, Dege the creator of DGvoodoo said the following thing: https://www.vogons.org/viewtopic.php?t=67406 <<Play this game with an 'old' virtual card type, like Geforce4 / FX5700 or ATI Radeon 8500. This game renders the scene with exponential w-fog, but causes DirectX to apply z-fog instead (I guess it's the usual lack of setting of the projection matrix). If I know it correctly, old drivers didn't support z-fog (that's why the game worked on old hardware), so the card types mentioned are forcing w-fog.>> [Geforce 9800 GT from last DGvoodoo2 versions features w-fog (verified).] <<Also, this game is continuously writing to the backbuffer by the cpu to render its HUD. This is what dgVoodoo doesn't like too much, so I recommend to enable option 'fast video memory access'. I got much better performance with that.>> [The "fast video memory" setting brings instability when settings are not optimized. In the next post I present my "masterpiece" for flt3.cfg config file. It's a balance between great visual rendering and no game crash when going through clouds (You can skip DDFIX) ]
  12. Too much "vibrance" (last post, Reshade point). Remove "Pirate_Vibrance", just leave "Vibrance". Otherwise, FU3 game seems to be more robust with settings indicated in last post (I confirm). It wasn't game freeze or computer crash, but it was just the game "exiting" itself when too much "action" (Windows 11).
  13. First point: I am very sorry because as I am looking for the best settings, I end up with answers that are not final. But this time I guess I got it. The matter is that from time to time the game could crash through clouds, through thunderstorms, etc... So the point is I found FU3 to be more stable with some of the settings for graphics to be at game level, and aimed at an old graphic card. For that, first layer before DDRAW has to be DDFIX. I explain in this forum how to apply DDFIX. And in ddfix.ini I put triple buffering activated. I changed again dgVoodoo2 (last version) DirectX settings: Videocard [GeForce 9800 GT] VRAM [1024 MB] Filtering [Force anisotropic 16x] ☐ Disable mipmapping Antialiasing (MSAA) [4x] ☐ Bilinear blit stretch ☐ Apply Phong shading ☐ Force vSync ☐ dgVoodoo Watermark ☐ Fast video memory access And last point: On ReShade 4.7.0 these are my settings with this new configuration (it looks like a new game): Vibrance,Pirate_Vibrance,DELC_Sharpen,prod80_02_Bloom,prod80_03_FilmicTonemap,Unsharp
  14. My last discovery. (dgVoodoo2 is needed, in my case, because it converts Direct Draw (DirectX 6) to D3D11, and D3D11 is needed for Reshade 4.7.0. My settings for Reshade 4.7.0: Techniques=Pirate_Vibrance,DELC_Sharpen,Pirate_Bloom,prod80_03_FilmicTonemap,Unsharp ) To stability and performance, because I suffered some crash when playing FU3, I discovered dgVoodoo2 version 2.63.2 appears to work better. And with these settings applied: Videocard [dgVoodoo Virtual 3D Accelerated Card] VRAM [512 MB] Texturing Resolution Filtering [Force anisotropic 16x] [Unforced] ☑ Disable mipmapping Antialiasing (MSAA) [4x] ☐ Bilinear blit stretch ☐ Apply Phong shading when possible ☐ Force vSync ☐ dgVoodoo Watermark ☐ Fast video memory access
  15. On my laptop there is an i5 2 cores Intel processor. It's "medium" performance. If it is lower than that or if there isn't a dedicated graphic card on the laptop, it is awkward. Instead of dgvoodoo2 there is another wrapper that could work better, but with no connection with Reshade 4.7.0. It is DDrawCompat. 20 fps is the strict minimum. Reach 30 fps is not so evident. On game options do not forget to connect with the 3D card (or with dgVoodoo, it's the same). And if necessary reduce resolution (mine is 1024 x 768) (I play it extended 1366 x 768) (I like it that way).

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