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ATC in 2024?
Virtual-Chris replied to Virtual-Chris's topic in Microsoft Flight Simulator (2020/2024)
This community is so much fun. 😆 -
I love my OLED but it did flicker at lower frame rates during night flights (which is a common issue with OLEDs). It’s due to the charge time of OLED pixels being optimized for 120Hz and if the frame rate is significantly lower it will degrade somewhat before the next frame refreshes things. This is only noticeable using VRR and on dark scenes. But this was a few years ago now, so maybe newer OLEDs have solved this. But something to look into and maybe a good reason to look at LCD.
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ATC in 2024?
Virtual-Chris replied to Virtual-Chris's topic in Microsoft Flight Simulator (2020/2024)
Yes. That’s perhaps a good analogy. But if someone feels that MS should be investing in a better default aircraft there’s nothing wrong with that… and if they want to share their views and frustration… thats fine. I’m not sure why you and a few others are so in a knot about it. You’re happy with MS priority choices, and what you have to mod, and I’m not. -
ATC in 2024?
Virtual-Chris replied to Virtual-Chris's topic in Microsoft Flight Simulator (2020/2024)
Hey, good to see you’re still a member here. Hope all is well with you. As an aside, I’ve been playing a lot of Starfield lately. It’s an amazing game. Bethesda makes good engaging games that are infinitely modable. I just wish they made flying your space ship down to the planet surface a thing in Starfield… would have been cool to have a bit of space ship flight sim in there. 🙂 -
ATC in 2024?
Virtual-Chris replied to Virtual-Chris's topic in Microsoft Flight Simulator (2020/2024)
I asked in the original post, if any enhancements had been made to ATC in the last year that I’ve been away, and were now on page 6 and no one has mentioned anything. Please share. Have they addressed some of the key issues? ps.. not sure what I’ve done to deserve such a snarky response. I’m sorry if I’ve offended you or anyone else. I’m just not happy with MS priorities. We can agree to disagree on that. Peace! -
ATC in 2024?
Virtual-Chris replied to Virtual-Chris's topic in Microsoft Flight Simulator (2020/2024)
I guess there are a few fundamentals that I feel were missing when I stopped playing a year ago that sound like they may still not be addressed in the core sim: - ATC for IFR flights - Other air traffic - and sequencing of such for take off and landing including holding patterns at busy airports - which is a huge part of commercial aviation - Better simulation of a virtual co-pilot or pilot-monitoring for airliners as flying an airliner solo is not realistic -
ATC in 2024?
Virtual-Chris replied to Virtual-Chris's topic in Microsoft Flight Simulator (2020/2024)
Too bad this thread has gone off the rails… who cares whether I or you or the other guy considers this a simulator or a game. Can we at least all agree that the fact that MS/Asobo has completely ignored ATC for the last four years is very sad (and maybe even frustrating as it is for me)? Im voting with my wallet. I’m not buying MS2024 until they have addressed some of the ATC issues -
ATC in 2024?
Virtual-Chris replied to Virtual-Chris's topic in Microsoft Flight Simulator (2020/2024)
A couple more thoughts… If I recall correctly, the default ATC could be fairly good with a few tweaks. For example, it did assign an approach and runway on arrival, for IFR flights, but the issue was that it was completely random from the available runways and approaches available rather than using some logic. All that’s needed here is a bit of added logic and data to fix this. You don’t need generative AI, although maybe generative AI has the data needed. I dunno. The other main issue it has was giving nonsensical altitudes on approach. This could also be fixed with some very basic VNAV type coding. Or even just checking that the new instruction is contradictory to the last. I mean it’s not hard to suppress an instruction to climb to 10000 feet if I’m on approach that requires me to be at 3000 feet. Again, you don’t need generative AI for this, just a tiny bit of logic. What is probably a bit more challenging issue to solve is not flying planes into the terrain, but if the ATC just stuck to published approaches and departures that wouldn’t be an issue either. The data is all there… in the flight planer… it just needs to be integrated with the ATC. In summary, I think the ATC could be significantly better with minimal added investment. And you don’t need Generative AI to solve its top problems. ps. Without functional and reliable ATC, you cannot properly simulate IFR flight, which is why I consider this more of a game than a simulator. It doesn’t help my opinion that some of the new features in 2024 seem to be leaning in on the gamification of it while fundamental flight simulation systems are ignored. But that’s just my view. -
ATC in 2024?
Virtual-Chris replied to Virtual-Chris's topic in Microsoft Flight Simulator (2020/2024)
A flying game. -
ATC in 2024?
Virtual-Chris replied to Virtual-Chris's topic in Microsoft Flight Simulator (2020/2024)
This is sad news. Last I played the sim, add-on ATC apps suffered from some combination of bad UI from trying to do too much, poor voice synthesis, an inability to assign an approach and runway on arrival, or a lack of integration with live traffic and/or very poor live traffic behaviour. None of them were very good and not worth paying for. Has Beyond ATC solved these issues? I’m not in a rush to get back into flight simming until ATC has improved. I’m of the mind that it’s misleading to call it a “flight simulator” with ATC as bad as it is. In the real world, ATC is so fundamental to flying, it’s hard for me to understand why it has been so neglected for so long. -
I’ve been away for a year and read elsewhere that there are no improvements expected to the ATC for 2024… is that correct? If so, I’m pretty shocked. The ATC in 2020 was horrible… essentially unusable for IFR. It had me flying into mountains or making sudden altitude changes on approach that were nonsense. But maybe they addressed this in the last year? Please tell me that’s the case 😊
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Maybe it's just me, but GAIST doesn't add enough ships to be realistic. With only GAIST running, I get maybe one ship. If I layer on the Seafront Simulations add-ons for both the sim-generated AI ships, and their own ships, I get several ships. Another problem with the oceans in general, is they are just way too calm. Real world oceans are not as calm and smooth as the glass we have in the sim. It's not immersive at all.