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Virtual-Chris

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Everything posted by Virtual-Chris

  1. I guess I’m one of the few that don’t. But I mostly fly GA or occasionally an IFR flight in the Longitude using the in-sim planner.
  2. Classic but I’m not really getting it.
  3. I have invested in the Kodiak but I love the Caravan as well… it’s a bush strip workhorse
  4. Has anyone done this?… PNG bush strips around Goroka? I’m going to give it a go in the updated Kodiak. Any tips? What addons or mods do you recommend?
  5. It does seem to be a wide-spread issue with all kinds of potential fixes. In my case… The first few days I flew last week I don’t recall any stuttering issues. But then I loaded up a couple airport and city scenery packs. It seems to me that in the past, loading a third party addon scenery would cause a visual stutter and a temporary drop in FPS. I could easily ignore that. But now loading scenery seems to also cause an audio pop or crackle which is impossible to ignore. If it’s just the main thread taking a hit on scenery load, I’m not sure what I can do about that short of not using any add-on scenery. From searching and consulting Google Gemini it sounds like Asobo made things worse for stuttering in SU5. I was hoping others might have noticed the same issue when updating to SU5. And I was also hoping to hear that SU6 beta improves things, but no comments on either so far.
  6. Am I the only one with this issue? I wonder what I'm doing different.
  7. I’m just getting back into the sim after a year away. Last I played was on SU4. I’m running into massive stutters with audio drop outs and static that I’ve never experienced before. It starts when just loading into the world from the main menu where it makes me cringe. Then periodically during a flight it happens again and again - probably when any scenery loads. I have a 4090 and 9800X3D with 64 GB and never experienced this before now (Sim update 5). In the past, FPS would take a hit and you may get a visual stutter when landing at an add-on airport but I never experienced audio issues. What’s going on? Is this new to SU5 or just my imagination? Does SU6 beta help?
  8. So far I can only seem to load passengers and cargo at an airport after setting things up in the EFB and using ground services to request passenger boarding. I was at a bush strip in my Kodiak with no services earlier, and wanted to pretend to pickup a few people, but couldn't figure out how to get them to appear. Did I miss something? Is there a trick?
  9. So today I did a few test flights... No AutoFPS - I now get occasional stutters without AutoFPS now. I think this is new. Ugh. v4.6.6 - Didn't have stutters the other day, but did today. Seems slightly worse than no AutoFPS v5.1 - Stutters a fair amount more than 4.6.6 but not as bad as my experience with 5.2RC I don't know what's going on now. I had several stutter free flights on 4.6.6 over the last few days but now anything has stutters. So probably best to ignore my feedback for now. Not sure whats going on. Quick question... Is removing the directory in Appdata/Roaming sufficient to completely uninstall? Or is there other elements I need to remove?
  10. One other issue I'm not sure about... In Stream Deck, I'm using Guenseli's profile and there are a couple of three way switches for Landing Lights and Cabin Lights. I've got the switch working by updating his scripts to use Z: but can't read the value as there's no Z: for read variables... https://imgur.com/a/BkmsFdw
  11. Thanks. Works. Used this for the starter and the Aux Fuel Pump as both needed this. Other buttons map fine with old B vars
  12. I don’t use Claude as I’m not a coder but as a gamer, I use Google Gemini a lot for help optimizing and modding my games. It’s great at analyzing INI files and drawing on a wealth of info from forums, YT, and Reddit to help quickly optimize things that would otherwise take a lot of personal searching and digging. Yesterday, in addition to helping me adjust this flight model, it also helped me map several controls in AAO. I view it as sort of a super aggregator of knowledge and expertise I could find by doing a ton of searching on my own. So it’s a huge time saver in some cases.
  13. I tried that on the 2020 plane and if I recall it was primarily addressing the excess drag SWS had modelled on the prop and flaps which did help overcome the issues on final that require excessive torque to overcome. It seems that SWS tuned this in the 2024 version of the plane so it’s not so much an issue. But the excessive bounce tendency on the Tundra tires is still a problem and Cpt Mustache never tackled that as far as I know.
  14. There’s also this documentation, but this B: variable doesn't work either and doesn’t match what you see in the Dev Mode Behaviour monitor. Starter Switch L:1:SWS_ENGINE_Switch_Starter_1 B:SWS_ENGINE_Switch_Starter_1 Simworks Studios - Taking simulation to new heights!Kodiak 100 – Switch variables and bindings - Simworks Stu...Flight Simulator 2020 bindings Circuit breakers (A:CIRCUIT BREAKER PULLED:x, Bool) System index depends on aircraft, reference systems.cfg for exhaustive list Oxygen (L:XMLVAR_Oxygen, Bool) 0 off 1 onWhat should I be using?
  15. It could very well be a skill issue. It might also have to do with the Tundra tires. At any rate, this adjustment has breathed some new life into the Kodiak for me as I had given up on it in favor of the Caravan which is much easier to work with. I hope it goes without saying that if you’re happy with the Kodiak, this is not for you, and you can ignore it. I’ve shared this in case anyone else feels like I do.
  16. I tried tweaking the flight model to see if I could make it a bit more manageable... it seems to have worked wonders for me... https://www.avsim.com/forums/topic/699356-taming-the-kodiak-by-changing-the-flight-model/
  17. In a recent discussion about the best bush plane, a few of us were commenting on the "lively" nature of the SWS Kodiak. Some love it. I feel it's too much on a knife edge. So I thought I would try to tame it a bit. I consulted Google Gemini and came up with some modifications that seem to make it a lot more stable and especially less likely to bounce like a beach ball on landing. I'd love to hear from others who have the Kodiak and find it a bit unstable... try these settings and let me know what you think. Here are the changes I made to the flight model... (comments in parenthesis from Google Gemini) In the [FLIGHT TUNING] section... Added these to address the Bounce: bump_absorption_factor = 1.8 (Forces the landing gear and tire physics to compress deeply and absorb high-impact forces) rebound_damping_factor = 2.0 (Acts like heavy hydraulic fluid in the shock absorber struts, slowing down the suspension rebound so the plane cannot kick itself back into the air) Changed these to make it a bit easier to fly: pitch_stability = 1.0 (Increased from 0.25 to heavily damp nose pitch up/down over rough terrain) roll_stability = 1.2 (Increased from 0.25 to stop the wings from acting like a nervous knife-edge) yaw_stability = 1.2 (Increased from 0.25 to calm the notorious P-factor "tail-wagging" on approach) elevator_effectiveness = 0.85 (Increased from 0.8 Tuned to give you smooth, positive nose control) aileron_effectiveness = 0.75 (Increased from 0.6 Tuned to allow responsive banking while stopping cleanly when you center your stick) rudder_effectiveness = 0.40 (Increased from 0.3 Tuned to keep the tail responsive for tight turns on backcountry approaches) The file you are looking for is... flight_model.cfg (a text file you can edit in your text editor of choice) It's located in... sws-aircraft-kodiak-wheels\SimObjects\Airplanes\SWS_Kodiak_100\common\config\
  18. Right. I did not enable that in either version I'm using. And I used 5.2RC is that version known to be problematic? Should I try 5.1? 4.6.6. works fine.
  19. Right. I did not enable that in either version I'm using. And I used 5.2RC is that version known to be problematic? Should I try 5.1? 4.6.6. works fine.
  20. I'm working with the latest version of AAO and the updated Kodiak 100 from SWS in MSFS 2024. I have most buttons and controls mapped just fine. But there are a couple of 3 way switches that I cannot get working. One is the starter switch which has off, lo, and high. (1, 2, 0 respectively). Using the Dev Mode Behaviors Inspector the InputEvents is... INSTRUMENT_SWITCH_STARTER_1_Set So I tried using a B: INSTRUMENT_SWITCH_STARTER_1_Set event for this variable and a value of 1 and 2 for button up and down on my Honeycomb Alpha. The value changes briefly in the Behavior Monitor, but reverts to the position of the virtual switch and doesn't move the switch. So it doesn't stick. In the Mouserect section of the Behavior Monitor, there is another variable... L:1:SWS_ENGINE_Switch_Starter_1 I tried using this in a script using... 2 (>L:SWS_ENGINE_Switch_Starter_1) 1 Any ideas why none of this is working? It seems like the sim is not taking the changed value using the B: var. And I'm not sure about the syntax of the L: var.
  21. I think this captures what most people like about the Kodiak… which is the level of engagement it demands due to being on a knife’s edge. I’m not a real world pilot so I don’t know with certainty, but watching a lot of Ryan’s Missionary Bush Pilot videos, it doesn’t look like the real world Kodiak is as demanding as the SWS version. In fact, I would suggest that if the real world plane was as unstable as the sim version, it probably wouldn’t be used very much as it’s just too dangerous. But we’re playing in a sim where a botched landing doesn’t cost you anything. For me, I don’t want to have to fly a mission two or three times to nail the landing so I’ll take the more boring and predictable option.
  22. I don’t think so. I don’t recall a setting like that or a warning. I just installed it, ran it in non expert mode, VFR, set to 70 FPS FG. I’m willing to give it another try but please advise as to what settings I should use/avoid to have a good experience.
  23. So I tried the updated Kodiak today and it’s improved but still has some bizarre behaviour. “Lively” is being polite. The biggest issue I have is that you need to butter the landing or it bounces like a basketball, whereas the Caravan is just more planted. It may be a skill issue on my part, but I can land the Caravan reliably on any sloped dirt strip whereas I’m probably 1 in 4 or it’s a coin-toss at best in the Kodiak which just doesn’t seem right to me. The Kodiak is just too much on a knife’s edge for me. Props to anyone that can land it gracefully anywhere with any load. So I may use both as well, the Kodiak to role play a H145 HEMS rescue and the Caravan when I actually want to complete the job. 😝
  24. Just wanted to chime in with my experience. I've been away from the sim for a year. I absolutely fell in love with this app back then. Today I installed the latest RC build and did a test flight using non-expert settings. I had a lot of cracklilng audio and stuttering which was not my experience at all a year ago. Same hardware. Strange. So I asked Google Gemini and it recommended downgrading to 4.6.6 and that solved my problem. No crackling or stuttering at all. So I'm not sure what you've changed, but it's not good from my perspective. My specs: 4090, 9800X3D, Ultra settings, DLAA, 2XFG, 4K Sim set to 300 TLOD, 200 OLOD Typical FPS in VFR C208 is 80-90 V4.6.6 Set Target FG FPS to 70 Note I'm not using the 4.6.6 best performance plan option With 4.6.6 I'm back in love with TLOD automatically adjusting from 300 to 800. Interested in your thoughts on why I might have nasty stuttering on the latest build.
  25. Thank you… I appreciate your detailed response. I’m looking forward to trying the latest version.

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