Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Ado198

Members
  • Joined

  • Last visited

  1. Thanks for the answer. I never thought after all these years with MSFS I would miss P3D traffic logic.
  2. Like several of you I've decided to try MSFS live traffic since FSLT isn't working for injection anymore. I use FSLT for parked traffic and AIG for the models. I find it convincing enough given the state of AI traffic in MSFS but I can't get any default traffic to push back. They will take off and land but they will only spawn on taxi ways. Some will spawn on gates but then disappear. Any of you guys using live traffic get push back traffic from gates? Just curious to see if it's a problem from my end.
  3. Installing V6 which i must have skipped a while back fixed the issue. Thank you
  4. Hey Fragtality, I tried to download you Fenix integration today but when I went to install your XL profile it was blank. No buttons populated. I tried your FBW and that worked fine. Is it a problem on my end? Thanks
  5. This is great @MammyJammy thanks for sharing. Forgive my ignorance but why is that when I converted the textures (2K) using Xnview and then mip mapped them, the resulting installation size is 6.97GB. Yours is 13.8 GB. Where does this discrepancy come from?
  6. You're welcome Vel I'm glad it all worked out.
  7. Before I posted my solution here I tried every other program I could think of (texconv, pain.net,gimp) I was only able to successfully covert it using Xnview.
  8. Yes I did. I Used the final converted and mip mapped texture file. Also I verified that it worked in MSFS.
  9. No. Mine display normal. Without transparency but the normal looking template. Not black
  10. I randomly chose 15 of the above files and checked. They all appeared to have converted fine when checked in Xnview.
  11. Perhaps one easy thing to check for those that are having issues. Open the original livery texture ( the one you want to convert the 4k) in Xnview and see if it isn't already corrupted ( perhaps from previous attempt). I t should have a transparent BG not black. Worth a shot.
  12. As far as I understand it the reduce only option is good to have in case a texture file that shouldn't be reduced is in included. Just as a safety. The other important setting is the "same as original" option. It's worth noting that the resample type should be set to the default Lanzcos as different interpolations can yield different results. As a test you can only convert the Swiss a 320 or Easy a320 and then check the converted file in Xnview. If you see an image with a transparent alpha as a opposed to a black BG then it should have worked.
  13. Ordenador is only used to add mip maps after the down scaling. Uncheckall setting except the mip maps option. There is no need to convert twice. The resizing and compression conversation is done using Xnview. Mp.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.