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Ramberga

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  1. Ditto. The guy is in a class of his own and blows any other developer out of the water.
  2. Yay. Thanks for all your input. I'm pretty sure that the manual cache only saves limited data with no imagery. Do you use the Map Enhancement mod? If so, which map type do you use and what improvements (if any) do you see?? Oh, and do you use the manual cache at all??
  3. I just found this definition of data types from an ASOBO seminar: Data types TIN: ● Triangulated Irregular Network ● Issues from photogrammetry Data types DEM: ● Digital Elevation Map ● Ground height estimate Data types Aerial images: ● Photos taken from satellites or aircraft Data types Vector data: ● Points, lines, polygons ● Used to represent: ● Water bodies ● Roads ● Building footprints ● Individual tree So, it appears that "aerials" mean 'Photos taken from satellites or aircraft'. If we can take the prior description of manual cache (which says it does NOT include "aerials"), then that means manual cache does NOT include 'Photos taken from satellites or aircraft'. Am I interpreting this correctly, in your estimation??
  4. What is your native language?? Your English is amazing! I don't think that the manual cache is only used for areas with photogrammetry, I think it is used for any area, but will include photogrammetry data if it exists for that region. I found this description online in "Microsoft Flight Simulator Support": Rolling cache A file used to automatically store World Data while flying or exploring the World Map. The rolling cache avoids downloading information such as aerials, DEM, TIN, or vector data more than once. It is especially useful when flying over the same zone regularly. Manual cache A file used to download and pre-cache World Data from a specific zone for later use. Stores DEM, TIN, and vector data but NOT aerials. It is especially useful for saving up bandwidth and reducing the amount of information being streamed while flying. Question: what is your interpretation of the word "aerials"?? What does that include?? Because if it doesn't include the satellite images (either stock msfs images or the ones from Map Enhancement mod), then it is obvious - the manual cache does not include any image files. Thoughts?
  5. Yeah, I had looked at that previously. Thanks though. I am trying to see if I notice any differences between the manual cache map that pops up when you choose "manual cache", using the default images versus running the map enhancement mod with google images before starting up msfs2020. I don't see any difference - I thought there would be a noticeable difference with the 2 screenshots side-by-side, but they look identical. That makes me wonder whether the image files from the mod find their way to the manual cache.
  6. OK, thanks for the reply. Any thoughts on whether the manual cache image files are from the stock msfs 2020 or if the map enhancement mod's images are used in creation of the manual cache??
  7. From msfs: "MSFS has implemented a useful manual scenery caching capability that enables users to predownload custom scenery regions to their hard drives. Once these cached areas are stored locally, scenery data will no longer be streamed when flying over these regions. This provides a noticeable performance improvement since MSFS no longer needs to share CPU/GPU resources to stream data while flying over your custom regions. This capability is very flexible and offers nearly infinite solutions for every user." "First, a comment about Rolling Cache. If you have Rolling Cache enabled, MSFS will cache the data you are flying over and store that scenery content in your rolling cache up to the data limit you have set in “Rolling Cache Limit (GIB)”. This is happening continuously as you fly and employs a first in, first-out logic once the cache is full. This rolling cache functions until such time as you enter a region you have manually cached. When you fly over a manually cached region, MSFS know this and interrupts streaming until you are outside that area. This is where the performance improvement is achieved since the CPU/GPU are no longer processing the streaming data pipeline." OK, so does the manual cache use the data from the Map Enhancement mod or does it use the default msfs2020 stock image files?? That's my question!!
  8. P.S. I checked with the "tool tip" for 'manual cache' and it does say "saves photogrammetry data" along with other items. Maybe I don't understand the purpose of the manual cache. I thought it was to keep from having to stream the online maps and just download them instead to the manual cache - that way, you wouldn't be dependent on internet bandwidth. Can you help or point me to a resource that explains the whole concept?? I think I am now confused about the purpose of the "manual cache" concept... Pete
  9. Is this the rolling cache or manual cache you are referring to?? Jmalfatti's comment seems to indicate that the mod maps are NOT used by the manual cache.
  10. Is there a way to determine what is used for the manual cache? Its description within msfs2020 doesn't indicate that it only saves photogrammetry data. Thanks when you have time to respond. Is there a resource that might explain how this all works, or am I already there?? 🙂
  11. Folks - I am new to the msfs 2020 Derekhe Map Enhancement mod and have a question concerning rolling versus manual cache. My question concerns whether the updated Bing (or other) image files from the Map Enhancement mod can be used to create the manual cache in msfs 2020. Since I have a low internet bandwidth, I create a manual cache of tiles, so I am not susceptible to internet speed issues. This limits the amount of image streaming that needs to be done via the Internet. When I create a manual cache of tiles, I assume that those tiles are created from msfs 2020 stock images. But, is there any way to use the updated Bing images supplied by the map enhancement mod to be used in creating the msfs 2020 manual cache files?? In other words, if I start the map enhancement mod BEFORE starting msfs 2020, will the new updated image files from the mod be used by msfs 2020 when creating the manual cache tiles??? Or, does the manual cache option only allow access to the stock image files from msfs 2020? Thanks - Pete
  12. I am using the Hisense A6 75" monitor for my main sim screen. It is run in parallel with the computer's main monitor via a cheap WalMart splitter. Since I have a homebuilt cockpit, I need a sim monitor separate than the computer's main screen. The A6 is rated at 4K 60 hz. I get about 40 fps out of MSFS 2020 and the A6 shows no stuttering that I can see. I'm pretty pleased with it. Why the A6?? Because it is cheap! Pete
  13. Hey Al - thanks so much for the feedback and interest. I just did a thorough static test and flight test an hour ago. Using the stock C172. The CDI does, in fact, show full scale deflection of 10 degrees for any VOR, and 2.5 degrees for an ILS localizer. The ILS localizer worked ok, but I have to be fairly "quick on the draw" to stay ahead of it. It seems more sensitive than in a real C172, but I haven't flown one in years. I would say it's "good enough". Who knows when the last time I shot an ILS approach for real! It might have been decades. Do you fly for real or in the flight sim world only?? Perhaps we could chat with private messages. I'd like to pick your brain a bit more. Thanks again, Pete
  14. Thanks for the info AI - appreciate it. Checking it on my end in a bit.
  15. Martin - that is a perfect explanation. Yes, it is the CDI or course deviation indicator, that seems way off. I recall, from flying, that full scale defection is 10 degrees. The aircraft is the Textron C172 that comes with the base MSFS package. It uses a G1000 glass cockpit, but I have built an analog instrument panel with 'Air Manager' that uses the data from MSFS and is used by Air Manaher. As a reference, I have used the identical hardware with X-Plane12 and the CDI works appropriately. I am going to see how the Reims C172 free download CDI works as a comparison. Pete

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