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Showing results for tags 'PSXseecontraffic'.
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Hi Nico Terribly sorry to be bothering you again but today I launched PSX at UK2000 Luton together with Aivlasoft EFB but after a few second EFB crashed leaving no trace in the Windows error log but here is the PSX log file: Wed Jan 24 21:02:53 2018 (utc) version 9.17 PSXseeconTraffic (64 bit) for any user aircraft in Prepar3D v4 21:02:53 Start reading and processing parameters from PSXseeconTraffic.cfg ********* Parameters ********** ALWAYS_ON_TOP=0 HELICOPTERS=0 LIGHT_AIRCRAFT=0 LIMITED_VERTICAL_RANGE=0 AUTO_MODE=1 COLLISION_DET_AIR=0 COLLISION_DET_GND=1 LOG_MATCHING=0 LOG_PARKING=0 LOG_TAKEOFF=0 LOG_LANDING=0 VERSION_CHECKED_AT=Fri Jan 19 VMRGENERATOR= FLIGHTPLANSFOLDER=flightplans LATERAL_RANGE=40 AUTO_GND=15 AUTO_BELOW_ALT_IN_RANGE=20 AUTO_BELOW_ALT_OUT_OF_RANGE=30 AUTO_ALT=10000 AUTO_RANGE=15 AUTO_ABOVE_ALT=40 AUTO_VERTICAL_RANGE_GND=5000 AUTO_VERTICAL_BELOW_ALT_IN_RANGE=7500 AUTO_VERTICAL_BELOW_ALT_OUT_OF_RANGE=10000 AUTO_VERTICAL_ABOVE_ALT=15000 LIMIT_VERTICAL_RANGE=10000 FLOOR_ALTITUDE=0 ONLY_INJECT_WHEN_USER_AIRBORNE=0 FLOOR_ALTITUDE_ACTIVE=0 PARK_STATIC=1 VERSION_CHECK=1 ********************************* Version check ... Looks like an updated verson is available. VERSION_CHECKED_AT=Wed Jan 24 There are 4211 airports in the internal database 21:02:55 Start reading and processing AI_liveries.txt ... ********* AI_liveries.txt summary ********* 731 liveries read from file AI_liveries.txt 57 Registration codes for a livery no generic Boeing liveries no generic Airbus liveries no generic Embraer liveries no generic Bombardier liveries no generic ATR liveries no generic Private liveries 203 unique airlines 41 unique aircraft types Default livery set for aircraft category Heavy, type A306, num liveries: 5 Default livery set for aircraft category Middle, type A318, num liveries: 5 Default livery set for aircraft category Light, type DHC6, num liveries: 8 No default livery found for aircraft category Helicopter **************************************** 21:02:55 Initializing PSX server at port 10747 21:02:55 Waiting for FlightSimulator to connect ... 21:02:55 Waiting for RealTraffic to connect ... 21:02:56 RealTraffic connected 21:02:58 Waiting for FlightSimulator to connect ... 21:03:02 Waiting for FlightSimulator to connect ... 21:03:05 Waiting for FlightSimulator to connect ... 21:03:08 Waiting for FlightSimulator to connect ... 21:03:12 Waiting for FlightSimulator to connect ... 21:03:15 Waiting for FlightSimulator to connect ... 21:03:19 Waiting for FlightSimulator to connect ... 21:03:22 Waiting for FlightSimulator to connect ... 21:03:26 Waiting for FlightSimulator to connect ... 21:03:29 Waiting for FlightSimulator to connect ... 21:03:32 Waiting for FlightSimulator to connect ... 21:03:36 Waiting for FlightSimulator to connect ... 21:03:39 Waiting for FlightSimulator to connect ... 21:03:43 Waiting for FlightSimulator to connect ... 21:03:46 Waiting for FlightSimulator to connect ... 21:03:50 Waiting for FlightSimulator to connect ... 21:03:53 Waiting for FlightSimulator to connect ... 21:03:56 Waiting for FlightSimulator to connect ... 21:04:00 Waiting for FlightSimulator to connect ... 21:04:03 Waiting for FlightSimulator to connect ... 21:04:07 Waiting for FlightSimulator to connect ... 21:04:10 Waiting for FlightSimulator to connect ... 21:04:13 Waiting for FlightSimulator to connect ... 21:04:17 Waiting for FlightSimulator to connect ... 21:04:20 Waiting for FlightSimulator to connect ... 21:04:24 Waiting for FlightSimulator to connect ... 21:04:27 Waiting for FlightSimulator to connect ... 21:04:31 Waiting for FlightSimulator to connect ... 21:04:34 Waiting for FlightSimulator to connect ... 21:04:37 Waiting for FlightSimulator to connect ... 21:04:41 Waiting for FlightSimulator to connect ... 21:04:44 Waiting for FlightSimulator to connect ... 21:04:48 Waiting for FlightSimulator to connect ... 21:04:51 Waiting for FlightSimulator to connect ... 21:04:55 Waiting for FlightSimulator to connect ... 21:04:58 Waiting for FlightSimulator to connect ... 21:05:01 Waiting for FlightSimulator to connect ... 21:05:05 Waiting for FlightSimulator to connect ... 21:05:08 Waiting for FlightSimulator to connect ... 21:05:12 Waiting for FlightSimulator to connect ... 21:05:15 Waiting for FlightSimulator to connect ... 21:05:19 Waiting for FlightSimulator to connect ... 21:05:22 Waiting for FlightSimulator to connect ... 21:05:25 Waiting for FlightSimulator to connect ... 21:05:29 Waiting for FlightSimulator to connect ... 21:05:32 Waiting for FlightSimulator to connect ... 21:05:36 Waiting for FlightSimulator to connect ... 21:05:39 Waiting for FlightSimulator to connect ... 21:05:43 Waiting for FlightSimulator to connect ... 21:05:46 Waiting for FlightSimulator to connect ... 21:05:49 Waiting for FlightSimulator to connect ... 21:05:53 Waiting for FlightSimulator to connect ... 21:05:58 Lockheed Martin® Prepar3D® v4 connected 21:10:35 User aircraft title: PMDG 777-300ER Brussels Airlines 21:10:35 User aircraft model: B77W, category: H 21:10:36 User aircraft position: latitude, longitude 51.871995,-0.383255 21:10:36 User aircraft at 51.871995,-0.383255, close to or at airport EGGW, dist 0.5 Nm PERCENTAGE_PARKED=35 NUM_PARK_POSITIONS=30 21:10:36 35 % parked set for EGGW 21:10:36 EGGW has 29 parking positions 21:10:36 10 aircraft to be parked AIRPORT_ALTITUDE_FEET=526 21:10:36 Connecting QNH Reader to UDP port 49004 ... 21:10:36 QNH Reader connected 21:10:37 Connecting Traffic Reader to UDP port 49003 ... 21:10:37 Traffic Reader connected third party aircraft detected with callsign OO-YAF 21:10:38 Parked at r73: no parked aircraft found 21:10:38 QNH: 1005 {"ICAO": "EGGW","QNH": 1005, "METAR": "EGGW 242050Z AUTO 21012KT 9999 FEW010 06/05 Q1005", "NAME": "London Luton Airport", "IATA": "LTN","DISTNM": 0.6} Warning: Simconnect call to create AI ac in sim failed (?) rtid: 4661104, liv: Wizzair 'New Livery' Airbus A321-200 'Sharklets' Warning: Simconnect call to create AI ac in sim failed (?) rtid: 4223687, liv: FAIB Airbus A321-200S CFM FFT Frontier Airlines NC "Max the Lynx" N706FR 21:12:40 User closed PSXseeconTraffic, wait till all processes have stopped ... ******************** live traffic livery matching summary ***************************************** 5 liveries needed, 80% were completely matched, of which 0% were matched upon registration code =X= 1 random livery for similar type *************************************************************************************************** 21:12:40 QNH Reader has stopped 21:12:40 Traffic Reader has stopped 21:12:42 Flight Simulator disconnected Wed Jan 24 21:12:42 2018 Now I fully understand the EFB crash might have nothing to do with this but since it is a program that shows position of all injected ai traffic on the airport chart there is the possibility of a connection. I'd be grateful if you could look further into this. Bardia
- 6 replies
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- PSXseecontraffic
- Aivlasoft EFB
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Hello Sir! Fist of all, thank u for this wonderful App PSXseeconTraffic and of course AILGenerator and ParkPosGenerator. The setup is easily done and in the meantime I´ve made a lot flights with AI Traffic and it works perfect, especially in combination with RealTraffic. There is one little thing what would be a "nice to have", and this is an option (checkbox or in the config file) to minimize the application into the systray instead of the taskbar - it´s not a big thing if it isn´t possible or just to much work for the benefit. If i missed such an feature in the manual, I would like to apologize. By the way, I´m using the latest version 17.5 Thanks in advance for your feedback and keep on going with your great tools!! Regards and stay healthy! Michael
- 3 replies
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- PSXseecontraffic
- systray
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Hi All, I ran a few tests today on the CPU main thread performance both AIG Traffic Controller and PSXT have within MSFS and what I noted was interesting. Using the exact same scenario (no simulator reload) but comparing the performance between the two programs (using AIG models and repaints) showed PSXT seems to result in significantly higher main thread timings than AIG Traffic Controller. Two screenshots to demonstrate. PMDG 737-700. Loaded into iniScenes EGLL using clear weather and parked at gate 246 with a view of most of the airport. I've used AI Companion to display the number of AI aircraft being depicted in the SIM and limited it to meet PSXT's number of 70 AI aircraft. So we've got the same number of AI, at the same airport in exactly the same conditions, just being injected by different software. All aircraft are parked/static at the time of the test. With AIG Traffic Controller I'm getting a pretty consistent 37/38 FPS and a main thread processing time of between 25 and 26ms. Switching over to PSXT and with the same number of AI rendered (almost all parked static as you can see) I've dropped to 31/32 FPS and a main thread processing time of between 29 and 30ms. So my question is given the same number of AI are being depicted, why is the main thread burden caused by PSXT so might higher than AIG Traffic Controller? I would have thought that given the sim is having to render the same number of objects (and none of them are moving) the performance impact would be more or less the same. I replicated the same test at KLAX and YSSY with the same results - consistently higher mainthread and lower FPS using PSXT. Clearly there are advantages between the two....just interesting in why the performance difference? ANybody got any ideas? @Kaiii3 or @kiek Cheers,