I love Megascenery Earth but find the water masking lacking in many regards (missing lakes, rivers, islands, inaccurate coastlines, etc.) which results in the underlying landclass scenery "showing through" in areas that should be rendered as FSX/P3D water. Would using a product like FTX Global Vector or Ultimate Terrain X BENEATH the Megascenery layers result in water bodies lining up more accurately? The anomoly is shown in the illustrations linked below. Example 1
Example 2
My thinking is since the underlying landclass/vector scenery is "showing through" the water areas of the photo scenery replacing the underlying scenery with more accurate coastlines/hydrology would reduce these artifacts?