June 11, 200718 yr http://forums.avsim.net/user_files/173552.jpg http://www.precision...GX_Dev_Team.jpg PMDG Graphic Designer
June 11, 200718 yr I find it strange people asking for new screenshots, then no comments... :)Lovely paint, pity about the airline :|
June 12, 200718 yr Ahh, Yes, I come home from work, sit down and this is what I get a nice shot of the 744. I can hardly wait till I can fly this bird in FSX. And you know that when Pete starts showing us these screenshots it will not be all that much longer.... Mike Keigley
June 12, 200718 yr >And you know that when Pete starts showing us these screenshots it will not be all that much longer....My first thought as well. :)Looks good Pete, can't wait for release.
June 12, 200718 yr Cool stuff, Pete. Have there been significant changes in the mapping, or can we port the textures for the FS9 version by just converting to DXT5?Daniel P.http://www.precisionmanuals.com/images/forum/supporter.jpgMember of SJU Photography. [A HREF=http://www.jetphotos.net/showphotos.php?userid=9004]Click Here[/A] to view my aircraft photos at JetPhotos.Net!The official psychotic AA painter. :)
June 12, 200718 yr Author Daniel.You'll need to vertically flip all texture for FSX. DTX5 for textures using alphas and DTX1 for all others. FSX also no longer uses alphas included with your fuse textures for night windows, they now have their own texture map with a _LM callout. Once we get this puppy out the door, you'll be able to see what I mean. http://www.precision...GX_Dev_Team.jpg PMDG Graphic Designer
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