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New FSBUS 2.2.0 Ready

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Thank's DirkThe Cockpit Construction Center looks great a full graphical interface with lots of possibilities. I'vnt totally understood, I'll wait for the new documentations.Timers, logical functions, level, triggers, and lots of complex functions are available .A speaker fonction is available too -> to play a .wav file according to a trigger ... :-)A wide range of possibilities to interface all our extra panels, like fire alert, APU, A/C, pressurisations, etc, etc, ...Really cool, a great step for Cockpit simulationBOB :-) :-yellow1PS Stepper control. is available too.

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Awesome Dirk, your efforts are greatly appreciated by the simpit community!!Kind Regards,

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Having trouble getting the Stepper Motor file?Brad.

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Hi all...does this new FSBUS have the fix for the slow response on triggering switch on/off ? Currrently I have to cycle a switch about 5 times before the feature goes ON or OFF in FS2004Thanks for all your hard work Dirk...we appreciate it...JB

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This is not a feature of FSBUS but rather indicates that something is wrong in your setup - either software (the config) or hardware, switches not working correctly or such.//Tuomas

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>The Cockpit Construction Center looks great a full graphical>interface with lots of possibilities. I'vnt totally>understood, I'll wait for the new documentations.>>Timers, logical functions, level, triggers, and lots of>complex functions are available .A speaker fonction is>available too -> to play a .wav file according to a trigger>... :-)>>A wide range of possibilities to interface all our extra>panels, like fire alert, APU, A/C, pressurisations, etc, etc,HelloCan someone tell me where can i see the new CCC graphical interface in the new version?I think confuse the new version with the old version.I remove the old vervion before i setup the new but i think i need to delete and something else. ( but i don`t know from where)Lambis

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hello can you poste your FB-file please or send me the file via e-mail at pe_martin@gmx.deregards peter

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Hi,the stepper is now downloadable. The new things are an important step to make the software (nearly) ready. I will not focus the CCC as first, instead anybody who had sent me an error report in past, should test and test and test again to make shure any big trouble is solved. Please report any bug with a small and reproducable description to: dirk@anderseck.net.In between i will make some docs ready, to understand and handle CCC.regards Dirk

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Hi Bob,i installed the latest version, it has tha CCC menu, but there is not an example how to use this new function. As i can see from the screenshot above you have make some work with it. Can you post your fb2 file as an example and give us a short "how it works guide"?regardsEddie ArmaosAthens-Greece

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Sorry but I just dowloaded it yesterday and have just look at the possibilities. I've programmed anything yet, I wait for the documentations who are in way to be translated in english ...I'm not specialist in logical programmation, but it don't seem very difficult to manage it, just try make some test with simple function and add more complexity.I'll post some examples when I'll do it later ....It would be interresting if people post their ideas and concepts about programming some extra applications for panelslike APU, alert, or electrical gestions.BOB

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>Sorry but I just dowloaded it yesterday and have just look at>the possibilities. I've programmed anything yet, I wait for>the documentations who are in way to be translated in english>...>>I'm not specialist in logical programmation, but it don't seem>very difficult to manage it, just try make some test with>simple function and add more complexity.Yea, just tinker and play with it, there is no "correct" way to do things, and a manual would never explain everything the CCC makes possible. We are going to use the timer delay thing for our fuel valve for example, since FS's fuelvalve shuts off the big blower on the nose instantly, while on a real plane there will be fuel on the carburettor left for a while, maybe half a minute or so before the engine stops running.>It would be interresting if people post their ideas and>concepts about programming some extra applications for panels>>like APU, alert, or electrical gestions.Yea, post your ideas and thouhgts, that is what is the interesting part. One good example is the "announciator panel test" -button that just lits up every warning light at once.//Tuomas

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>Yea, post your ideas and thouhgts, that is what is the interesting >part. One good example is the "announciator panel test" -button >that just lits up every warning light at once.Certainely easy to do with CCC, link an input "light test switch" to all the outputs of your annunciator.For fun you put a timer for 3 secs.And you play the horn wavefile to test horn warning too.There's no limits, that's exciting :-)BOB

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>>Yea, post your ideas and thouhgts, that is what is the>interesting >part. One good example is the "announciator panel>test" -button >that just lits up every warning light at once.>>Certainely easy to do with CCC, link an input "light test>switch" to >all the outputs of your annunciator.>For fun you put a timer for 3 secs.>And you play the horn wavefile to test horn warning too.>>There's no limits, that's exciting :-)Yep. A tinker's dream toy :)Dirk, it would be fun to be able to control the volume of a wave with another input, I havent seen the new version yet, until wednesday, but if that is not there yet, it would be useful. One could do ambient wind noises etc when the airspeed is high enough, or for a sailplane one could play wings creaking if the G-load is high enough, they make quite a lot of noise when one orbits in a thermal..A lot of cool possibilities are awaiting :)Dirk, another thing: Have you had time to think about the "init all switches on startup"? This is the biggest issue right now, stuff goes out of sync when loading a saved game or when one starts the sim and if switches have been in different positions as in the savegame.Anyway, cant wait for wednesday when we go and tweak this stuff on the Cessna sim.. :)//Tuomas

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Hi Tuomas...when I downloaded 2.2.0 and tried it it fixed my problem ! I now have to only flick the switch once and it goes ON/OFF in FS2004....great !!Thanks again Dirk for your wonderful work !Cheers...JB

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>Hi Tuomas...when I downloaded 2.2.0 and tried it it fixed my>problem ! I now have to only flick the switch once and it goes>ON/OFF in FS2004....great !!>>Thanks again Dirk for your wonderful work !>>Cheers...JBOh, looks like you missed one version in between then, that sounds like the problem one of the intermediate versions had where the software "fell asleep" after a short while and didnt really respond to events at all.Glad to hear it works again.//Tuomas

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Yeah its great!Played around with it last night and built an APU with sound and all :-)2 things:* Anyone worked out if you can let one CCC-object result in a variable, lets say "APU_Power" which is non-zero if the apu is running and the generator is conected to the bus. I want to use that variable in another CCC-object witch will evaluate if the engines will start or not (only if ground power/APU/other engine delivers bleed air and power)* Connecting things in the CCC with lines is a bit tricky... any improvements pending there?/ Olle

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Hi, it looks very nice your posted image and thank you you share it with us here!I have one question, if you know about (por any other knows):Can CCC logical system help me to have the 7-segments display for V/S and Speed in my MCP, blanks when also PM have them blank?There are two read-only offsets in PM's offsets that send the information when V/S or Speed displays are blank. Dirk has them also include in Fsbus.Can i have a logical function here, when V/S = blank, FsBus V/S display to don't display anything? No zeros, no dashes, no numbers?Like the if, then, else?RegardsEddie ArmaosAthens-Greece

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Hi again!Mad a quit try on a "fuel system" Its quite easy to work with once you get the hang of it.http://forums.avsim.net/user_files/71390.jpgThere are 7 fsbus switch inputs, 2 pumps per tank and a crossfeed switch. The FS inputs are the L,C and R fuel tank value. The outpits are not real yet. I want the to be variables thats available for use in other CCC-objects, but I dont know how yet.The logic of the system is taken from the schematics of the real system, with a little simplification. For example, you can accomplish fuel pressure to the left engine by:1. enable one of the pumps (L_pump1 or L_pump2) on the left tank2. enable pump1 (C_pump1) on the center tank3. enable pump2 (C_pump2) on the center tank AND open the crossfeed (X-Feed) valve.4. enable one of the pumps (R_pump1 or R_pump2)on the right tank AND open the crossfeed (X-Feed) valve.All of above will evaluate the fuel amount in the used tank...My intent is to link this with the engine logic etc later...Is there any "save to file" possibility in the CCC to be able to share this?Cheers!/ Ramsberg

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>Can i have a logical function here, when V/S = blank, FsBus>V/S display to don't display anything? No zeros, no dashes, no>numbers?This would be needed for normal radios too - via CCC or any other means: if we have either Avionics Master or Battery/Alternator off, there is no electricity for the avionics and the 7-segments need to be blank. Havent tested the CCC myself yet, but I will need to try if this is possible.A lot of times the pilots flying the sim do not realize the avionics switch is OFF, and thus the radios do not really work - yet the 7-segments make you think they are turned on. It's an important visual clue that causes a lot of confusion because it works "the wrong way".. :)//Tuomas

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Nice,You can add fuel tranfer pumps between the tanks tooand fuel emergency dump function and a refueling command with the flag "on fuel station" of FSUIPCThat's a good example of the infinity of the possibility ofthis great editor ...:-)BOB

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Sure! ;-)Will check that when I get home to my 737 technical manual./ Ramsberg

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Hi,i think you like CCC. It was intersting to read your comments and see the first designs.Some thoughts about it:1. a storage for values, sharable between different CCC objects will be usefull. 2. The control of special display options like "Std" or "---" is in work.3. Detecting the initial value of switches must be done by a hardware reset of the controllers. I will modify the hardware on COM board to achieve this.4. The speaker is now implemented by using the simple Win32 API PlaySound(). Later i will replace it by DirectSound, which allows to mix more than one sound and control the volume. I haven't got the time to do that first.so longDirk

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