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RealAir Simulations SF.260 - just got it - WOW

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Everyone, if you have even a passing interest in flying what is probably the most realistic flight model ever created for FS - RUN and buy this plane. I was so blown away by the way it feels that I forgot to lower the gear as I landed it for the first time... [;)] Seriously, this is right up there with the Dreamfleet planes and PIC for that totally immersive feeling of actual flight. The rudder authority in this plane eclipses anything I've ever seen before in FS - you can do snap rolls, fully straighten out a crosswind landing, do real sideslipping etc.. And yes, the spins do work very well!I know this looks like an ad for the plane or something, but I just seriously wanted to let everyone know that all the hype over this plane is fully justified IMO.Ryan

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Ryan,I agree!I bought it as soon as it was released and I doubt that it will be bettered until FS2004 comes out! It really does push back the limits of what can be done in FS2002 in terms of realism.Iain Spowart,Scotland.Webmaster and photographer,Scottish Claymores 2002Cheerleaders Fan Sitehttp://avsim.iainspowart.com/2002-s.jpghttp://www.claymorescheerleaders.comhttp://www.iainspowart.com

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Same perception here.There's something about this plane that gives me the impression I'm actually learning something. Like I wrote elsewhere, working with the SF 260 seems to make you significantly more proficient with other models as well, which suggests that there is some kind of general learning that's taking place.Try this: do about 45' of pattern with the SF 260 and switch to any other GA a/c. You should see an improvement in your manoeuvres.I also noticed that this plane's taxiing behavior on a windy day seems to vary with the elevator's position, as it should.

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Hi Ryan,Thanks for your kind comments. We certainly haven't set out to "hype" our aircraft, and in any case hype never works - it's the user feedback that promotes any aircraft all by itself. Best Regards,Rob YoungRealAir Simulations

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If anyone remembers just how unique the FSD Pilatus Porter was, flight dynamics wise for FS2K, then this SF260 is the most unique flight model for FS2002. It's not only........ excellent flight dynamics outside the normal low and slow flight envelope, but does much more than FS2002 was capable in the past. It's the most fun I've had in "sim land" period!!!!!!!!!!!!!!L.Adamson

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You should see the virtual cockpit in steroscopic 3D!!!It is unbelievably realistic on a 19" display, I can only dream what it would look like on a 22" that would do 120hz refresh rate.Here is a link to a picture in 3D if you have the stero viewer. Of course if you have the viewer you have already seen the cokpit, so I am preaching to the choir. Perhaps someone hasen't gotten the SM260 yet, (I can't imagine who or why not), and they can look at it. Besides it is just pure fun to post these links. LOL :Dhttp://members.cox.net/wb5okj/sm260final.jpsSave the above picture to your harddrive with a jps extension and double click it. If you don't have the stero viewer you can save it as a jpg image, then look at it crosseyed until it comes into focus as a 3D image. No I am not kidding, it will work if you try it. Have to work at it for awhile until you can see it properly. :)LOL

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My word, Don...what do you have yours set at, 100% separation? My eyes nearly popped out of my head trying to cross them and see the image! :) If you get around to reading this, I wanted to let you know that I got the glasses to work (thankfully), but Im having driver issues with the new 30.82's, and after a few times of running the sim, 3D images wont show up in the sim. When in the aircraft selection page, I can see everything but the picture of the aircraft Im selecting at the bottom, and when I load back into the sim itself, I see nothing at all, but my mouse still brings up the boxes of what Im pointing at (Airspeed indicator, HSI, etc.). So Ive uninstalled both the basic nvidia 30.82 and the 30.82 stereo driver...I will try and sort it out this weekend. Its amazing what we simmers will go through to get our equipment to work properly! :)Craig

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HI Donald,This is a nice surprise, as we had no idea whether the SF260 would work well with stereo vision. Could you please give more details about your view system, how much it cost, and how easy to set up it was, and whether it works on a modest (1.4 gig) computer running Win98se?Thanks for the kind feedback.Regards,Rob YoungRealAir Simulations

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Hi Ryan. Want to increase the feeling of reality even more?Try sideslipping into Emma Field in this baby. Both the aircraft and the scenery are state of the art and, combined, make a wonderful team.I know it costs but it's worth it.Cliff

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Can anyone please post a link as I can't seem to be able to find their websiteThanksRonCVA1701

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>Hi Ryan. >>Want to increase the feeling of reality even more? >>Try sideslipping into Emma Field in this baby. >>Both the aircraft and the scenery are state of the art and, >combined, make a wonderful team. >>I know it costs but it's worth it. >>Cliff Already on the list for mext month... ;)

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Hello Rob,First Kudos for your SM260 a masterpeice if its field if ever there was one.I have a P4 1.4 gig HP machine which runs very well with any and all of Microsofts Flight Simulators for starters. When I started using steroscopic 3D I had for a video card a GeForce 2 64 Pro card which I ordered for this machine. At the time that card was the fastest on the planet which was why I ordered it. We all know that would last abut 2 weeks after buying it. LOL, But I digress. Using the Gforce2 card the nVidia Stero drivers would not work well, but after downloading the version 5.02 beta drivers from E-D they worked well. The GF4 card will not use these drivers, I must use the 30.82 nVidia Stero Drivers along with the regular 20.82 drivers. (Please note you must use two sets of drivers here, the regular drivers currently 30.82 that the card uses, and then also the 30.82 Stero Video drivers.These drivers work extrememly well with the G4 Ti4600 card. The monitor needs a fast refresh rate, the faster the better. Myl Hp 19" monitor only has a 85 refresh rate at 1280x960 resolution but I get very little flickering with this refresh rate. Again the faster the better, they recommend 100 but 85 does fairly well.It is money well spent in my opinion. 3D is at least to me is amazing and it helps my real world flying too. This is strictly my opinion however.Allow me to apoligize for errors or typos as I do not have time to proof read this. mail me if you need info.http://www.edimensional.com/index.html again E-D linkThe actual 3D e1uipment is from E Dimensions http://www.edimensional.com/index.htmlI have the wireless glasses which are 9$99.95 US, (the wired kind are $69.95 US). The wired and the wireless work the same, I just like the freedom of not having wires hanging around my head.

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Thanks very much for the info and links. Very useful. I might try this myself!Best Regards,Rob Young

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It's kinda off sub-topic, but since we're sitting at the same table...I think I remember someone mentioning the IR tracking thingy with the SF 260, and how nice it was. What part of your body do you move to generate the panning on the screen..?

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Howdy Shrink,I don't have the IR Tracker yet, however that is on the agenda next I hope, it seems like it would be a natural for the virtual cockpits. You move your head to pan the virtual cockpit. By moving your head a slight bit it will emulate the hatswitch control. The key here is learning to move just a bit and to hold your head steady on final approach. :) The tracker can be used to move your cursor instead of using the mouse among other things. That is, using your head as it were.I must say that the 3D glasses are really fun, not without problems though, the drivers have a tendency to drive one "round the bend sometimes. The drivers unfortunately are a bit cranky, especially if one is wont' to tweak a lot. ( I'm afraid that last sentece describes about 98% of us. After all flight sim is nothing more than a way to tweak your PC).I have had these glasses for over a year, I ordered them on Sept 10 last year. Go figure. The point is I have had well over a hundred dollars worth of fun with them. :DAlink to another 3D picture.http://members.cox.net/wb5okj/archerpanel2.jps

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Hey, thanks! That's what I thought, but then I thought that you had to keep your eyes straight to look at the screen (unless you have 3 screens...), So that, on the whole, the thing becomes counter-intuitive instead (i.e you turn your head in one direction and you look the other way...) So I don't know. Think I'm gonna work IFR style instead.

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Hi,I really can diminish your fears about it being counterintuitive. As a matter of fact it is simply done be exaggerating your head movement. If you move your head to the left 4 degrees the VC will move like 30 degrees. So you still look left to look left if you know what I mean. The only case where it seems unatural is when you actually turn your head to see what is behind the aircraft. In that case you will not turn your head but move your whole body to the left. That is sure unnatural, but you get used to it within a week or so. It is sure hard to explain if you have not used it. As a matter of fact trackIR adds amazingly to the realism especially on short final or when taxiing. I never ever fly without it anymore, and I never ever use the 2nd cockpit anymore (2 monitors + 7GoFlight units).Alex

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HI Alex,Do you know whether you can adjust the resolution of the tracker so a 30 degree movement of the head might equal say 60 degrees virtual movement.30 degrees for 4 degrees sounds a bit excessive, but I suppose you get used to making subtle movements of the head. Yes?Best Regards,Rob Young

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Hi Rob,yes. You actually can adjust the x and y axis speed separately which means nothing else than what you are asking, it is practically the angle multiplier rate. You can also adjust the amount of initial movement you have to make that it moves at all. Meaning you can adjust it in a way, that a little unwanted movement will not move your viewpoint.Having said that I will try to explain what makes it so different from your POV hat:1.First of all the TrackIR is a mouse not 8 buttons. Therefore the movement is totally smooth and not jumpy like with a POV head. That is provided that your computer is fast enough however.2. Now here comes the important thing: !situational awareness!.Let us assume you drive a car and are approaching a curve. Now what would you do? Keep your head straight and move the steering wheel until the street aligns with the car? No because that would be totally dangerous as you would never see what is in that bend , right?Also you would have no awareness whatsoever how good your steering action keeps you on the road and no anticipation as to when the curve ends. Finally your wife would think you are totally stoned or had the wrong pills this morning.3. What do you do instead. You keep your eyes outside the car and on the road watching the point where you actually want to be in the next second, permantently adjusting that point, and align the vehicle with the road, not the road with the vehicle. Well, exactly that is possible with trackIR. Because you permanently adjust your viewpoint with the movement.4. This is also the reason why this thing has a learning curve to go through. When you are simming you are used to align the scenery with the cockpit instead of doing vice versa like in real life.Trust me on this guys. Get it, you won't regret it. And it is especially great with the SF-260 because the super VC comes together with a huge field of view (or is it vision? sorry for my bad English). Actually it should be sold as a bundle.After this advertisment I expect a free pair of glasses from e-dimensional. :-)Alex

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OK. Makes sense. Guess I'll go for it after all. If you have a minute can you give your specs?

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HI Alex,Thanks very much for the heads-up (excuse pun!) on this piece of kit. Sounds very enhancing and certainly a lot better than constantly tweaking the POV to see in the direction of turns. I think you've pursuaded me to have a go.Best Regards,Rob

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Alright guys. Let me know if you share my view when you tried it.Alex

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Rob,Going off at a slight tangent here... but is it possible in FS2002 to do something similar to EF2000, Flanker 2.5 etc and have the POV change automatically in turns? Instead of having to use the hat on the stick to 'look into a turn' could it be done automatically?It was always a feature of EF2000 that I really liked and FS2002 seemed to miss out in comparison.Iain Spowart,Scotland.

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