Jump to content

Recommended Posts

Hi Jim and TeamThanks for the new products weather/graphics for FSX, as usual they make for a great realistic experience. I see that UT for FSX has been released, so a couple of questions: Will we see any significant difference over X Graphics? I've had a look at Hollister (one of their featured towns in the demo) and FSX with X graphics depicts it quite well. Is FSX UT USA compatible with the "bundle" particularly X Graphics?ThanksPeter Hayes

Share this post


Link to post
Share on other sites
Guest d.lahrman

Looking at the specific features of UTX and XGraphics, there are a couple areas of overlap. For example, they both do some modifications to roads/railroads and water. Obviously there are no prohibitive conflicts but can someone shed some light on how they mix? Another example, XGraphics adds some water textures and color while UTX adds some colors. Will UTX colors be presented with XGraphics textures? Which water color will override the other, or what are the recommended settings to get the best effect (matter of opinion, I guess)?I guess I should quit reading these forums and just try them out myself. :-)

Share this post


Link to post
Share on other sites
Guest craigjjs

I am using both UTX and X Graphics. No problems. From what I understand, UTX will overrule X Graphics where they overlap (eg water) after a default install. The UTX files appear at the top of the scenery library. At the moment, I prefer the UTX water files, so I created a custom X Graphics theme with the water settings at default FSX. It might not matter. I haven't really evaluated it, but it works fine.Craigjjs

Share this post


Link to post
Share on other sites

Hi,Ultimate terrain x use don't have water texture, they use landclass on ground ( they place whatever texture is in fsx installed to a different way), you still need texture to see water in fsx, even their texture are used only with their own bgl, it remove default road etc and add their own road etc.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg


Kind Regards
Chris Willis

Share this post


Link to post
Share on other sites

>Hi,>>Ultimate terrain x use don't have water texture, they use>landclass on ground ( they place whatever texture is in fsx>installed to a different way), you still need texture to see>water in fsx, even their texture are used only with their own>bgl, it remove default road etc and add their own road etc.>>>Thanks>Chris Willis>http://www.hifisim.com>http://www.hifisim.com/banners/hifi-dev-sigbanner.jpgI turned of the UTX water class when using X-Graphics because I was getting some really wierd color combinations.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...