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Saitek Pro Flight Yoke System

Featured Replies

I have the Saitek pedals & like them. Have never tried CH's.IMO, slip-stream/torque/P-factor can be "faked", but for some reason, it hasn't been faked well enough since FS2002 & MS Combat simulator. With those earlier sims, pedals required a constant pressure to stay on the runway center line. These days, it seems that models want to drift back & forth with less of a sense of rudder pressure.I always compare some stronger single engine aircraft to riding along the edge of a gutter, or the edge of a wake on a slalom water ski. Just enough pressure to keep it there, but constant. I'm disappointed with a somewhat lack of these characteristics in today's models. Must have something to do with newer versions of Flight Simulator.L.Adamson

Funny. I was just thinking of popping the $150 for the CH pedals because of the lack of realism on my 3 month old Saitek pedals. The more I use them the more dissatisfied I am with the circular foot motion required to turn the rudder - you spin the pedals left or right around a central pivot point - instead of CHs (what appears to be) more realistic up and down pedal design.Is there any resistance at all in the CH Pedals? Also, when I first installed my Saitek pedals they defaulted so that I had to turn them left in order to turn the aircraft to the right, and vice versa -- is this configuration correct? I'm not a real world pilot but I seem to remember something about: when taxiing push the right pedal for nose left, left pedal for nose right.Chuck B.

Smooth Skies! -- Chuck B.

 

MACHINE 1:FS2004/WinXP Pro 64, Intel Core 2 Duo E8600 Clocked to 4.35 GHz, Corsair H50, Asus Maximus Formula, 4GB PNY XLR8 DDR2 @1067, ATI 4870 and 4650, WD Raptor 10K RPM 160 GB HD, Seagate 500 mgb 32mgb cache, 2 Analog 2HTGs w/ 3 19" I-INC flat panel monitors 1280x1024x32, and 1 17" at 1280 x 1024, PC Silencer 750 Quad, FSPassengers, FSUPIC, (Payware), WideFS

MACHINE 2: Dell Dimension, P4, WideClient, FDC Live Cockpit, Pro Flight Emulator, Active Sky v6.5

MACHINE 3: ASUS u81A Laptop, Windows 7 (what a joke!), WideClient, FlightSim Commander

No... that is definitely screwed up. The nose of the plane goes in the direction you press when you taxi. This is not encouraging news. But IF you have to pivot rather than go "up and down" ... is that really true? ... then a right input with your foot may cause a pivot to the left which may make the nose go right. Boy... I don't know about this. Is there anyone else out there with these pedals.... I think I may start a different thread on this subject.I appreciate your post. Now I don't know what to do. The Saitek looks more beefy... but not if they work like that. Sheesh!Steve

Well, it's easy enough to reverse the inputs in the Assignments tab in FS9, which is what I'll need to do now, and completely relearn how to steer a plane when on the ground. And the Saitek does have a resistance wheel that you can use to adjust the relative amount of force needed to spin left and right with your feet, but again -- it's spinning AROUND. The pedals you see in the pictures are really just to operate the brakes, and there is NO resistance to those -- I need to come up with something, like foam pads or springs or something. The physical feedback from the brake pedals is absolutely zero so I keep getting phantom "Differential Brake" and "Brake" messages if I don't keep my feet completely off of them when flying. You can adjust the dead zones in the software for this, which I've done, but some sort of physical resistance would work better. All that being said . . . that "circular motion to turn" thing is a biggie. :-/Chuck

Smooth Skies! -- Chuck B.

 

MACHINE 1:FS2004/WinXP Pro 64, Intel Core 2 Duo E8600 Clocked to 4.35 GHz, Corsair H50, Asus Maximus Formula, 4GB PNY XLR8 DDR2 @1067, ATI 4870 and 4650, WD Raptor 10K RPM 160 GB HD, Seagate 500 mgb 32mgb cache, 2 Analog 2HTGs w/ 3 19" I-INC flat panel monitors 1280x1024x32, and 1 17" at 1280 x 1024, PC Silencer 750 Quad, FSPassengers, FSUPIC, (Payware), WideFS

MACHINE 2: Dell Dimension, P4, WideClient, FDC Live Cockpit, Pro Flight Emulator, Active Sky v6.5

MACHINE 3: ASUS u81A Laptop, Windows 7 (what a joke!), WideClient, FlightSim Commander

Geof,Do the CH pedals have a braking function? How does that work... and if it is possible to push both of them down at the same time... how does the sim respond to such inputs? And if you are not just exactly right on "one foot up an one foot down" how does the sim interpret what you mean?Thanks,Steve

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