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svenks

Bushnet seems unstable...

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...both yesterday and today.Are there any alternatives?BRGDSSven Sorensen, EKCH

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I don't know, I'm on there now and have been for almost 3 hours with no trouble.

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I've tried MP twice, once with Sven and once with Alexis last night. Both times I got dumped to desktop. The only times I've experienced CTD's in the past 2 years. I won't be using it for any real racing.Greg

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Strange...I get the normal startup picture, with a latency figure around 200ms. But when I try to join, it just hangs there for 30 seconds or so, then exits with a message saying that 'Not all users could join', and obviously one of them is me.But my question still stands: Do we have an alternate server like last year?BRGDSSven Sorensen, EKCH

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there's always vatsim, at least when there are no controllers (else they'll slow you down by insisting you comply with all kinds of regulations, putting you in holds, etc.).

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Sven,Last night Chris and I determined that we were unable to join the same mulitplayer session. I was reviewing "The Airheads Guide to Bushnet Post" and found the following:Important (FS2004): If you receive the following error when connecting to Bush Net,"Connection failed! Not all players were able to connect."it means that FS was not able to connect to one of the current players in the session. As a result, FS2004 will refuse to join the session at all. This problem may be due to a firewall configuration issue or a routing problem between your ISP and another player's.Chris and I tried a different server and had the same problem. I logged a trouble call with my ISP but they refused to help me trouble shoot. My attempt to ping Chris's IP fails. Not sure where the problem is. Chris and I have had no problem with this until Monday. Both of us are able to join multiplayer with other players. Harv had no problem when either of joined Bushnet. I'm not sure this is a Bushnet problem.Jeff

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Hi Jeff,Interesting... However I've changed nothing in my computer or firewall setup: Nothing will be changed until after the race, and that has been the case for the last 2 weeks or so...Something else must be brewing here. Will just keep on trying!BRGDSSven Sorensen, EKCH

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Guys,This is not a "constant" but instead a "variable". One can encounter this problem from time to time--this failure to connect is pretty common. Lots of folks get this rejection occasionally but not regularly.I've seen plenty of speculation about what causes this. But have not seen a definitive answer.Maybe someone knows the technical side of FSHost?Best,Mike

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Hmm, I get a nasty suspicion:What if it is particular user's setting causing this? Like, when I try to connect, FSHOST must notify all clients of this. If one guy's firewall setting (or other settings) prevents this, I can't join as long as he is active - and neither can anyone else!!!Guess we need to troubleshoot this. I'll connct around 1900z tonight, and see what I can see. Then we can discuss this on Teamspeak or the forum.BrgdsSven Sorensen, EKCH

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I had this trouble with one particular user last year, can't remember his username right now, but his real name was Barry and he was from Australia. I would guess that is was something between our ISP's, because my firewall settings were correct, and I could join the server when he wasn't connected, and same with him. When I tried to connect when he was on the server I either got the "Wasn't able to connect to all players" or it just didn't connect, I was back in my plane with the message "FSHost disconnected", as you would get if you were kicked off the server.I have also had several times when I have been disconnected for unknown reasons (most likely too much pressure on the server's bandwith), but those disconnections have often happened without any clear reason to why it happened, no new players joined or anything like that.Klas

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"his real name was Barry"Perhaps Barryward (Bazza in Brisbane, Australia)?When you browse to http://www.bushflying.org/ you can see who is online on Bushnet without the need to start FS2004 and join a session. This might be very useful when you get cannot connect to Bushnet in FS2004. When you then make a note of who is online, you can perhaps find a pattern.Btw all the times that I took a look at Bushnet (several times a day) I have not seen more than 5 pilots at the same time on line. So I doubt that it is a matter bandwith.Jozef K. http://homepages.onsnet.nu/~jkusters/signature.jpg

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Perhaps Barryward (Bazza in Brisbane, Australia)?Yep, that's the guy.Btw all the times that I took a look at Bushnet (several timesa day) I have not seen more than 5 pilots at the same time online. So I doubt that it is a matter bandwith.No, but I had the most problems the night when a lot of us were flying through Norway, I think that there were 8 or so of us on the server then.But still, bandwith shouldn't really be a big issue, I don't think FS uses too much (it says 0,25 kB/s in the shift+z thing).Klas

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OK, time is 1900 UTC, and I can't get on! Only Jeroen and arrvoo is on.If my theory holds, it's either arrvoo or Jeroen keeping me out. Now, I've flown with Jeroen both connecting before and after him, so maybe I should se what happen if I could get arrvoo to disconnect.Unfortunately, neither of them is on teamspeak...Have any of you been able to connect?BRGDSSven Sorensen, EKCH

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Klas I see you on and off.Jozef, you seem to have no problems?Sven Sorensen, EKCH

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That was only when I was trying to connect I think...Have you tried to join as an observer? I was able to do that earlier when I was not able to connect as a pilot.Klas

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Yes I tried that - it hung up my PC, something that *VERY* seldom happens.Sven Sorensen, EKCH

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Hmm, it seems like my theory about one having a less-than-ok setup might be correct. see this (from fshost):QTEWhat is the error "Unable to connect to all players"?This error is displayed by FS2004 when trying to connect to a session. Usually it happens when someone else that's already in the session is using a router and hasn't forwarded the correct ports. When your FS2004 tries to join, it gets a list of all the players currently in the session and tries to connect to them. But when it tries to connect to the player with the bad router, it isn't able to communicate with it, so FS2004 aborts the connection (note that FS2002 would happily connect anyway and just not show that player, but FS2004 now uses newer DirectX functions that return an error in this case, so FS2004 actually isn't able to connect this way anymore). Unfortunately there's not an easy way of figuring out which player is causing the problem, but if you ask everyone if they're using a router, and one of them says they are, and doesn't know about port forwarding, it's a good chance it's him UNQTESven Sorensen, EKCH

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Klas could you try to joins MP now?if you have teamspeak, join us at Sven Sorensen, EKCH

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