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svenks

RTW Race Team
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Everything posted by svenks

  1. Hi Alex As always, a very quick answer! I did change the port number, but only when my problems began, and I changed it back when that didn't work. To tell you the thruth, I have absolutely no idea, what happened yesterday. On the 27th I did the mentioned update and my problems began. When I tried it on th 28th, it worked fine - but only once. Then the address was protected again and nothing worked. I tried all sorts of things, port change rollback to an earlier version of Little Navmap, but to no avail. Then I wrote to you... I came back today with the intention of getting to the bottom of this, but Lo! and Behold - everything is working again! And I haven't done anything today until that point. Now I have updated Little Navmap, and everything is still working fine. Im' confused, and hate when things like this happens. Fortunately it is rare... So let's close it for now, it must have been something in my setup, which is a bit special (Little Navmap running in a Hyper-V VM and accessed as a Remoteapp via RDP). If that doesn't mean anything to you, rest assured it usally works great! Thanks again, BRGDS Sven
  2. Hi Alex I have just updated P3D to v5.4. at the same time I updated Little Navmap to latest version 2.8.12 from 2.8.10 (and of copurse Little Navconnect). Since then, I have not been able to run Little Navmap remotely due to the above problem. I have seen a post converning Defender and Protected Networks, but I have checked and this is not enabled on my PC's. Neither are any firewalls enabled. I rolled back to the older version, but I still see the problem. Other connections (ASPP3D) are working fine. Which server are we even talking about? I'm attaching a bit of the log file (after the rollback). I'm hoping you can shed some light on this... BRGDS Sven Sorensen, EKCH [2023-07-29 19:49:04.680 INFO ]: Little Navconnect [2023-07-29 19:49:04.680 INFO ]: Version 2.8.5 32-bit (revision 89bd0b0). [2023-07-29 19:49:04.681 INFO ]: Data Version 11. Reply Version 5. [2023-07-29 19:49:04.681 DEBUG]: bool atools::win::ActivationContext::loadLibrary(QString) "D:\\FS Addon\\Little Navmap\\Little Navconnect\\SimConnect.dll" [2023-07-29 19:49:04.708 DEBUG]: bool atools::fs::sc::SimConnectApi::bindFunctions(atools::win::ActivationContext&) [2023-07-29 19:49:04.708 DEBUG]: bool atools::fs::sc::SimConnectApi::bindFunctions(atools::win::ActivationContext&) done [2023-07-29 19:49:04.708 DEBUG]: atools::fs::sc::XpConnectHandler::XpConnectHandler() [2023-07-29 19:49:04.708 DEBUG]: FSX status true [2023-07-29 19:49:04.709 DEBUG]: atools::fs::sc::DataReaderThread::DataReaderThread(QObject*, bool) [2023-07-29 19:49:04.709 DEBUG]: void atools::fs::sc::DataReaderThread::setHandler(atools::fs::sc::ConnectHandler*) "SimConnect" [2023-07-29 19:49:04.709 DEBUG]: SimConnect available: false [2023-07-29 19:49:04.710 INFO ]: Connecting to FSX or Prepar3D using SimConnect. [2023-07-29 19:49:04.716 INFO ]: Starting server. This can take some time ... [2023-07-29 19:49:04.742 DEBUG]: Navserver starting [2023-07-29 19:49:04.742 DEBUG]: virtual void atools::fs::sc::DataReaderThread::run() update rate 500 [2023-07-29 19:49:04.756 DEBUG]: localHostName "SKSGAME5" localDomainName "" [2023-07-29 19:49:04.759 DEBUG]: Found IP "fe80::6828:5539:ad4f:9253%ethernet_32777" [2023-07-29 19:49:04.759 DEBUG]: Found valid IP "192.168.0.119" name "SKSGAME5" [2023-07-29 19:49:04.759 DEBUG]: Found IP "fe80::5c4d:19d9:2dc0:edc5%ethernet_32779" [2023-07-29 19:49:04.759 DEBUG]: Found valid IP "192.168.56.1" name "SKSGAME5" [2023-07-29 19:49:04.759 DEBUG]: Found IP "::1" [2023-07-29 19:49:04.759 DEBUG]: Found IP "127.0.0.1" [2023-07-29 19:49:04.759 DEBUG]: Found IP "fe80::9035:c514:410e:a4c3%ethernet_32774" [2023-07-29 19:49:04.760 DEBUG]: Found valid IP "172.20.80.1" name "SKSGAME5.mshome.net" [2023-07-29 19:49:04.760 DEBUG]: Server address IP QHostAddress("") [2023-07-29 19:49:04.763 CRIT ]: Unable to start the server: The address is protected. [2023-07-29 19:49:04.764 INFO ]: Server running. [2023-07-29 19:49:04.764 DEBUG]: MainWindow::mainWindowShown exit [2023-07-29 19:49:04.764 INFO ]: Not connected to the simulator. Waiting ...
  3. Hi As for P3D pausing on alt-tab, that is easily cured. In P3D settings, you will find "Pause on Task Switch" or something like that. Turn that off. Who knows, it might even cure your original problem. Brgds Sven Sorensen, EKCH
  4. Hi all I realize that this is a hardware forum, but my question does revolve both hard- and software, so please bear with me 😀 I have the Saitek X52 Pro as well as a couple of Saitek Throttle quadrants. I use Throttlemanager.lua to enable thrust reverse when flying non-airbus planes. But I do love FSlabs Airbuses, however using the X52 throttle with with Reverse enabled if hoping for problems: If you pull back just a bit too much on the throttle, you'll activate the reversers. I did manage to tweak/modify ThrottleManager.lua to overcome that problem, but pushing the throttle forward to increase Reverse Thrust is not how you do it in an Airbus. So, I have begun a modification of Throttlemanager, so that: 1) Pulling back the throttles will only take you to FWD Idle 2) In order to actually reverse, you have to activate some button (I will pull up on Throttle Hat) to "Unlock" the throttles - and then you can pull back to increase reverse thrust. However, I would like to use the same values within my script as is used in setting detents in the Airbus - what FSlabs refers to as Throttle Position. This will enable me to read the config file and determine where FWD/REV is located. The Throttle Pos values go from -1 to +1, whereas the actual values from the throttle (FSUIPC) go from -16384 to +16384. Now, I'm not a matematician, so I really could use some help to create a formula that will convert the FSUIPC values to the FSlabs' standard. It would be so much easier, if I could just read some offset in the Airbus and get the values there - but FSlabs is like a closed book here. Thanks in advance, BRGDS Sven Sorensen EKCH
  5. Hi all Good to see that the group is still alive and kicking ... err, flying.😀 As for myself, I'm beginning to get back into flying after a LONG break. I'm using P3Dv5, as I'm really not keen on participating in Microsoft's latest beta (you know what I mean) Boy, it's steep learning curve... Keep, flyin', BRGDS Sven Sorensen, EKCH
  6. Haha, good one, Andrew. No worries 🙂 /Sven
  7. Thank you for your reply, Andrew. By "assigned functions", you do mean the ones assigned to a button in the Linda GUI, right? Not a really big issue in this case, but wouldn't it be worth looking into? I can think of lots of situations where your code would get much simpler if you could pass one or more parameters. I now use 4 functions to handle the double trigger functionality on my X52 Pro joystick. If I could pass a parameter, I would need only 2... Then again, it might be to tricky to implement. Thanks again, BRGDS Sven Sorensen, EKCH
  8. Well, the title says it all... Is it possible to pass a parameter to a Linda function, say like one in User module? If I define a function that needs a parameter eg "function RC4_Set_Keycode(keypress)", the Linda GUI doesn't seem to allow me to enter a value for keypress - or have I missed something? BRGDS Sven Sorensen, EKCH
  9. Disregard... I finally got it working by using KeyPressPlus. I did try that yesterday, but apparently something else was wrong. Thanks, Sven Sorensen, EKCH
  10. Hi all I thought I would pick your collective brains for a bit, since I'm fresh out of ideas... I'm trying to utilize the Saitek X52 Pro's double action trigger to do one of 2 things in RC4: ACK or ACK and CTC. In RC4, these are assigned to CTRL+7 and CTRL+1, respectively. I have defined G7 and G1 on my G15 keyboard to do this. However, in a busy moment, it would be nice to have these 2 functions near at hand = the trigger on my X52, which have 2 steps. You would normally use this for machine guns or machine guns + machine cannon, but I really don't do much shooting from my FSlabs A320... 🙂 The idea is: Step1 trigger, - do ACK, step 2 trigger do ACK+CTC. The code is simple enough, and it does produce the correct keypress (veryfied by seeing the korrect keystrokes appearing in Notepad) - but to get RC4 to react to it is a very different matter. I have no idea where the keystrokes end up, but RC4 does not react... Any ideas on how to do this would be greatly appreciated! BRGDS Sven Sorensen, EKCH
  11. Maybe when you did the first copy, you failed to exit LNM? Brgds Sven
  12. Ah, okay - now I see! Well, English is not my first language, so I took the word abuse a little serious. Sorry about that.🙄 But a polyline would do the job nicely, and yes, I would (ab)use it that way. Airernie: You still don't get it. I do zoom.in, so I can see the taxiway names. But at that zoom level you cannot see much of the whole path, and if I zoom out so I can, I may not be able to see where to turn. Especially as I have the map off to the side on a secondary monitor. The multi line measurement would only take a minute to click into place, and then you can zoom out and still see the path. Note, I am not the only one looking for such a tool. Other than using progressive taxi, I haven't found anything that can show the way on the taxiways - except for FSC, and there you can only mark whole taxiways, not just the part you want. Hth brgds Sven
  13. Hi Alex I'm not sure what you mean? I do not hope I have offended you in any way? Brgds Sven
  14. Hi Alex Thanks for your reply. Yes I suspected that. What about my other idea? Special taxi waypoints, that can be inserted before SIDs and after STARs/approach? The reason I would like this feature is simply because it is easier to follow a path in a different colour. Also, when you zoom in as much as is required, sometimes you can't see where you need to be going, and you might wind up taking a wrong turn. Brgds Sven
  15. Hi again Having dug deeper into this brilliant program, I can see that it already can do what I want - almost! First of all, I can place a number of temporary Userpoints along the path I use to taxi. That helps a bit, even if they are not connected. Then I discovered that I could easily add Position waypoints to the flight plan, thus actually getting a path to follow. But this fails when I have a SID, since these waypoints needs to be after the initial (parking) point, but before the SID. And you cannot place them there, you can only move them down, not up. Perhaps a simple way would be to have a class of waypoint, that are temporary but CAN be inserted before the SID. Again, just a suggestion... BRGDS Sven Sorensen, EKCH
  16. Hi there I'm new to this program, but *very* impressed! Just what I need to finally retire my old FSC86... But there is one thing I miss: Taxi help. In FSC you can highlight the taxiways you'll use and thus get some help on the moving map while taxiing. Maybe doable? Of course, it would be even better, if there was a function that did the highlighting for you - a sort of Taxi Planner... I know, you get a lot of suggestions, but this is an area that has been left untouched for many years, and I have found nothing that will work with P3Dv4. Again, this is a really great product, and one I should have been using for years already BRGDS Sven Sorensen, EKCH
  17. I have been running this setup for years, without RC4 though. I have AS16, FSC and PFPX there as well, and never had performance issues at all. That is why I also suspect that giving more ressources to the VM will not help - and it didn't. I am flying as we speak, and right now I had the problem, where I misheard FL 340 for 240. Well, I can always go back to RCv4 on the FS pc. That will give me the option of seeing the text. Thanks for you help, BRGDS Sven
  18. Hi Ray I see you did find out what I meant by DisplayText option 🙂 My experience is the same. With DisplayText OFF, the problem goes away. However, as I said: Turning that option OFF, means that I wont have any means (except for "say again") for verifying what was said. It has happened more than once that I've missed the last digit of the squawk code, and pressed ACK before I realized it was wrong = no "Say Again". Oh, well. I will try to boost performance on the RCv4 PC (a virtual machine) and see if that might help, but I have no indications that the VM in question has any kind of ressource trouble. I take it, that you don't use DisplayText ON? BRGDS Sven
  19. Hi Ray Thanks for taking time to look into this. Further testing have shown me that the missing prompt DOES in fact appear - but it takes forever to appear! My setup is this: RCv4 options: Displaytext ON, FSuipc: Multi-line Window ON, and hide all single line messages=true. Then Showtext diplays the RCv4 text and FSUIPC5's builtin simconnect message window show the menu prompts. However, if I do use Displaytext on the WideFS setup, RCv4 seems to wait for a long time for some event to occur. Why this only happens in WideFS and not with a local RCv4 setup, I don't know. Too bad, if I have to drop the DisplayText setting. As English is not my first language, I could easily get some numbers wrong. If, you have any ideas, please let me hear them! BRGDS Sven
  20. Hi All I have managed to get RCv4 and P3Dv4 to play along rather nicely, thanks to the various posts in this forum. But I do have 1 strange little item: I have actually made 2 installations of RCv4, one WideFS based and one directly on my Gamer PC. I would rather use the WideFS one, as I really don't want too much stuff on my gaming PC. And it does work OK, except the the "Acknowledge" menu point is missing when I use WideFS. This is annoying, as it often is the only clue you have saying "You may have missed something". Even stranger, the ACK key combination (CTRL-7 for me) still works, even if the prompt is not there. When I use the non-WideFS installation, all prompts are there... ANy ideas, anyone? BRGDS Sven Sorensen, EKCH
  21. Hi all Best of luck to you guys! BRGDS Sven
  22. Eamonn mentions something that in fact is a great part of my not wanting to play along: The Rules (some of them, enyway) In the old days, we sort of just took the best available plane and flew the next leg. The best available was one I was familiar with, and felt confident that I could fly the leg. Not so anymore. You have to choose from a whitelist and every plane has to undergo rigorous testing before it can be used. Why_ To prevent cheating! Well, my take on this is that the cheaters teammates are sure to take care of it, and if not: Would you feel proud of a victory you only have because you cheated? MInd you, it's not the racing rules as such that bugs me (required airports etc) but the fact that we have too many of them. It takes hours before we are all clear on every rule, and even then we almost always have misunderstandings as we fly. Maybe it is time to let people fly what they want, as long as it is subsonic. Maybe even drop the bonus and bonus bank to cut down on the red tape on every leg. Sure, it would mean that you WILL have to wait out any penalty, but maybe that will convince people to fly more by the book (no more dive bombing). End of rant, BRGDS Sven
  23. Hi all So, it's come to that... I'm in a bit of a fix here, because on one hand I would hate to to see this great event go down the drain - but on the other hand, I'm still struggling to get my interest for Flight Simming back. Thus I'm not sure if I will participate if the race is being held. So I'm the Devils Advocate here: I vote FOR the race, even if my own situation is not clear. And how did we get to this...??? BRGDS Sven
  24. Hi all Even if the official result is not in, I think gratulations to team Avsim is deserved! Well done, guys! BRGDS Sven
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