Archived

This topic is now archived and is closed to further replies.

Guest bradley27

Technical question for FS2004 Masterminds

Recommended Posts

Right now i have wondered why some payware/freeware packages have a visual moving nose wheel that turns left & right with a simple pull in either direction on my joystick..e.g PMDG, POSKY, IFDG all turn with what ever you do on the joystick and then other packages like...e.g Overland, CLS & Level D 767 fail to do the same with out using the tail rudder on the keyboard so in other words the nose wheel remains forward even tho the plane is turning!!!Is there a way i can programme these few models to have the same system that PMDG etc run on in order to have the nose wheels turn with the movement of the joystick rather than the tail rudder?!?!?I have already toggled with the auto rudder swicth and that made 0% difference.Please help!!!!

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

I believe you will find that such "animation" is created (or not) by the author in the aircraft model and you cannot change it.

Share this post


Link to post
Share on other sites

You could try adding this to your aircraft.cfg, in the [airplane_geometry] sectionaileron_to_rudder_scale = 1.00 However, keep in mind this also "auto coordinates" the rudder with the ailerons, so you can't gain use of rudder for crosswind landings. You might have to adjust the "1.00" above for the best balance of rudder vs. aileron.For realism's sake, most aircraft are steered with the foot pedals, not with the yoke or stick. I believe some jets use a "tiller" just for ground steering. The Ercoupe (I flew one in Texas a couple years' ago) does steer with the yoke. It felt very strange! In some aircraft the foot pedals turn the nosewheel, in others, differential braking is all they allow for handling turns.Regards,John

Share this post


Link to post
Share on other sites

Thanks Guys, ill try that John cheers,It is alittle annoying to have to keep going back to the keyboard to use the tail rudder pedals to also have the planes nose wheel turn. So i will try that little input and see if it works

Share this post


Link to post
Share on other sites

Okay ive added that line and it works!! But yes now i see what you mean cos now what happens when i turn in the air or even on approach, the planes tail rudder forces that aircraft to over turn becoming very sensitive,so now im at a crossroads as to stick with this unreal dynamic or remove the entrie and ignore the problem i wanted to rectify

Share this post


Link to post
Share on other sites

You could try adjusting the value---to reduce the effect, try:aileron_to_rudder_scale = 0.75or even something lower. Possibly by experimenting with the value you won't have to compromise realism too much, other than my earlier mentioned comments.

Share this post


Link to post
Share on other sites

I had to check that one because it did not sound right - the LDS767 nosewheel does turn with rudder twist on my setup - there must be something specifically causing it for you. I don't know about CLS as I don't own any of them but maybe you can try the LDS forum.regards,Mark

Share this post


Link to post
Share on other sites

If you have the Yaw damper activated on ground, the nosewheel does not turn. :-)Deactivate the Yaw, and miracles will happen. ;-)

Staffan[/font size]

http://www.scandicair.com/images/banner_sa_2008_s.gifFlightsimmer since 1987Intel Core 2 Duo E8600 3,33GHz FSB 1333MHz LGA775, Asus P5Q Intel P45 ATX DDR2 PC6400 800MHz 4096MB, Asus Nvidia Geforce 9800GTX+ 512MB DirectX 9.0c, W XP Home with SP3, E171FPb Flat panel monitor 17"Samsung 750GB SATA HDD 8MB, Samsung 250GB ATA , Maxtor 120GB ATA, All 7200rpmLacie 250Gb Extern HD, Cooler Master ATX Chassis, 550W Power supplyBlogg: http://blogg.passagen.se/primeaviFiles: http://library.avsim.net/search.php?CatID=...&Go=Change+View

Share this post


Link to post
Share on other sites

So just wanna check are you saying switch off the yaw damper in the cockpit when on the ground and it should on the nose wheel movement?

Share this post


Link to post
Share on other sites

>So just wanna check are you saying switch off the yaw damper>in the cockpit when on the ground and it should on the nose>wheel movement?Correct. :-)

Staffan[/font size]

http://www.scandicair.com/images/banner_sa_2008_s.gifFlightsimmer since 1987Intel Core 2 Duo E8600 3,33GHz FSB 1333MHz LGA775, Asus P5Q Intel P45 ATX DDR2 PC6400 800MHz 4096MB, Asus Nvidia Geforce 9800GTX+ 512MB DirectX 9.0c, W XP Home with SP3, E171FPb Flat panel monitor 17"Samsung 750GB SATA HDD 8MB, Samsung 250GB ATA , Maxtor 120GB ATA, All 7200rpmLacie 250Gb Extern HD, Cooler Master ATX Chassis, 550W Power supplyBlogg: http://blogg.passagen.se/primeaviFiles: http://library.avsim.net/search.php?CatID=...&Go=Change+View

Share this post


Link to post
Share on other sites

>Right now i have wondered why some payware/freeware packages>have a visual moving nose wheel that turns left & right with a>simple pull in either direction on my joystick..e.g PMDG,>POSKY, IFDG all turn with what ever you do on the joystick and>then other packages like...e.g Overland, CLS & Level D 767>fail to do the same with out using the tail rudder on the>keyboard so in other words the nose wheel remains forward even>tho the plane is turning!!!>>Is there a way i can programme these few models to have the>same system that PMDG etc run on in order to have the nose>wheels turn with the movement of the joystick rather than the>tail rudder?!?!?>>I have already toggled with the auto rudder swicth and that>made 0% difference.>>Please help!!!!Ok... from what you've said, I'm guessing your joystick doesn't have a rudder axis set up. You're also stating that you can get the aircraft to turn, but the wheels (3D model) don't turn with it.If I'm correct in my thoughts, then the answer is... you can't. The reason: What makes the nosegear turn is built into the 3D model itself and there is no entry or configuration we can suggest that will change that.

Share this post


Link to post
Share on other sites

I believe that is essentially what I suggested in the very first reply to the Original Poster.

Share this post


Link to post
Share on other sites