October 28, 200619 yr "Most interestingly, FS2Crew was able to take advantage of FSX Best regards, Fritz ESSONO
October 28, 200619 yr Commercial Member The ability to do create such a tiller is available in the Gauges.H file (and presumably via Simmconnect, which I don't use).In fact, here's the section from the FSX Gauges.H file if you want to try to create one yourself:#define KEY_STEERING_INC (KEY_ID_MIN + 1280)#define KEY_STEERING_DEC (KEY_ID_MIN + 1281)#define KEY_STEERING_SET (KEY_ID_MIN + 1282)For some reason, MS does not allow people to assign a joystick, etc., to the tiller. The tiller can only be accessed by developers. I almost get the feeling MS added the tiller as an after thought.Hope that helps,Bryan B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
January 2, 200719 yr Bryan,The tiller is FS2Crew Default FSX 747 is G.R.E.A.T.!.It's just sensitive enough to keep things feeling real and is very exciting to use.Any chance of a taxi-speed limiter or something like that? Would you just use the autopilot set to 10 or something? At any rate, the way you have it rigged, It's great: Love it!I can click with one hand, power and brakes with other hand and feet, which is great, but there's no hand for my drink, and that makes me sad. Some of these taxis, at night, in weather, 880K lbs of plane: they're two pints long, and that's a lot of picking up and putting down, the Captain is getting fatigued, and the autothrottle is too slow...so what do real flight simmers do?Cheers,Peter C.
January 2, 200719 yr Commercial Member Hi Peter,You're using the autothrottle for taxiing? I think that's a no-no :-)Chrs,Bryan B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
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