Archived

This topic is now archived and is closed to further replies.

XLS_DRiver

How to get layers to show through?

Recommended Posts

Hello Gents,I've been working with repainting for some time now (using Paint Shop Pro) but I've never really figured out how to get the original details from a texture to show through a new layer.For instance, say you have a blank fuselage texture that has all the panel lines and rivets. If I place a new layer above it, in which the new paint covers the details, how do I get the details to show through without diluting the color of the new paint?Many thanks. :(

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

...say you have a blank fuselage texture that has all the panel lines and rivets. If I place a new layer above it, in which the new paint covers the details, how do I get the details to show through without diluting the color of the new paint?
Well, all your paint should be below that panel/rivets layer, and the rivets layer's property also should be set as multiply.

Share this post


Link to post
Share on other sites
Well, all your paint should be below that panel/rivets layer, and the rivets layer's property also should be set as multiply.
Okay, so if my original texture is called "background", I'd place the new layer with the paint below 'background' and set that layer to 'multiply'. Anything else?

Share this post


Link to post
Share on other sites

Your background texture should be all your details, you should put the layer you paint above the background layer and the paint layer itself being made into a multiply layer will in essence make it see through. Myself when I do paints I usually have a below paint detail layer for all the stuff under the paint, then the paint layer then an above paint layer followed by a decal layer if I put a bunch of lettering etc on the paint.

Share this post


Link to post
Share on other sites

Zinfandel, you can play with these two different ways of layers blending and decide what is your choice.The ideal is when rivets and panel lines and shades and dirt and whatever are all painted in separate transparent layers, put above all other painting and having normal blending option. This way you can easily get suitable result just changing opacity of corresponding layer. But painting those different layers is a huge work... ;)

Share this post


Link to post
Share on other sites
Hello Gents,I've been working with repainting for some time now (using Paint Shop Pro) but I've never really figured out how to get the original details from a texture to show through a new layer.For instance, say you have a blank fuselage texture that has all the panel lines and rivets. If I place a new layer above it, in which the new paint covers the details, how do I get the details to show through without diluting the color of the new paint?Many thanks. :(
duplicate the background layer, with all the details, set the copied layer to "multiply" then make your painting layer below that one. should work like a champ.

Share this post


Link to post
Share on other sites

John, that's a simple, elegant way of doing this.Thanks to everyone for helping me with this. It made a HUGE difference. :(

Share this post


Link to post
Share on other sites