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LSA66

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  1. Emilio_G, I'd suggest you to use the SetDataOnSimObject function to trigger a failure, like in the following example (it's Delphi but you'll easily grasp the idea): first add it to data definition SimConnect_AddToDataDefinition(hSimConnect, ord(DATDEF_SETENG1ONFIRE), 'ENG ON FIRE:1', '', SIMCONNECT_DATATYPE_INT32) then call whenever you want it SimConnect_SetDataOnSimObject(hSimConnect, ord(DATDEF_SETENG1ONFIRE), SIMCONNECT_OBJECT_ID_USER, 0, 0, 0, 0)
  2. When the library is in order, will I need to reload once again my repaint that I've uploaded May 4th? I received from the server a confirmation email with my upload ID etc...
  3. Zinfandel, you can play with these two different ways of layers blending and decide what is your choice.The ideal is when rivets and panel lines and shades and dirt and whatever are all painted in separate transparent layers, put above all other painting and having normal blending option. This way you can easily get suitable result just changing opacity of corresponding layer. But painting those different layers is a huge work... ;)
  4. Well, all your paint should be below that panel/rivets layer, and the rivets layer's property also should be set as multiply.
  5. Yes, it is the Accel Hornet. And there are drop tanks and AA missiles painted on its textures. That's why I asked if I could attach those tanks and missiles to the plane... I'll definately do that. There's no choice :(
  6. Thanks, Chock!So, do I get it right that as soon as I assign a key to drop external stores then those will appear under my wings? Is that all? :( Well, I'm currently doing a repaint for the stock F/A-18 and I'd like to see those drop tanks on load stations to make sure that its repaint perfectly matches A/C camo. And the ability to drop tanks is just an option for me...
  7. Hi guys,In F/A-18's wing textures I can clearly see droptanks and missiles. So, how can I use these? Any ideas?Thanks!
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