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anyway to use default night textures with Tileproxy?

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I had a thought. What about a product that is just night lighting combined with Tileproxy? I was thinking of Ultimate Night Environment X. Anyone have this and try it with TP?If it's just night textures, one would think it should work over TP.
I got Orbx Australia on DVD, it has some 3D night lights for streets - my guess is they won't show up any better than the screenshots posted here already.I will try this soon.
I got Orbx Australia on DVD, it has some 3D night lights for streets - my guess is they won't show up any better than the screenshots posted here already.I will try this soon.
The thing is, the product I mentioned is not a 3d light solution, rather it's actually night textures only. So I would think in theory you could place this layer over the TP layer?
The thing is, the product I mentioned is not a 3d light solution, rather it's actually night textures only. So I would think in theory you could place this layer over the TP layer?
Nope, default night textures are derived from landclass tiles. Landclass is only applied on default terrain. Tileproxy replaces default terrain. oopsTileproxy will need to generate its own lightmaps that are modulated onto the photo terrain. Right now it creates all black lightmaps. If I had vector data of all roads available, I could generate these light maps. Gotta check if I can plug into OpenStreetMap data.Christian
Nope, default night textures are derived from landclass tiles. Landclass is only applied on default terrain. Tileproxy replaces default terrain. oopsTileproxy will need to generate its own lightmaps that are modulated onto the photo terrain. Right now it creates all black lightmaps. If I had vector data of all roads available, I could generate these light maps. Gotta check if I can plug into OpenStreetMap data.Christian
Ah bummer. Good luck with that solution. That would be perfect IMHO.
  • 3 weeks later...

UTX adds lights as scenery, it adds them to the scenery library so you can tick or untick them. They're also tied to the scenery slider so only look good at full slider which kills my machine in a city that already has scenery generated by FSX like London or Paris. They're not bad in other places that have no other scenery.In FS9, you could turn off all the default scenery like the buildings of London but still have full airports but with FSX the scenery slider is tied to the whole lot. If you want to turn off all the London scenery you then lose all of Heathrow. They should have had a different slider for Airports only.This is normal slider and extremely dense comparison.Normalnormalm.jpgExtremely denseexden.jpgSome others, you can see where the cut off point is. It couldn't go on into the distance as that would kill framerates but it works great at under 10,000 feet or when landing. UTX uses real roads, every street, so at night you needn't have tileproxy, it will still light up the streets. It also adds more traffic, in the default FSX, traffic only drove on the motorways for the UK but with UTX they drive everywhere, not every single street but they drive in towns now. And because they have every street in it, it matches perfect with tileproxy.Daydaywgg.jpgDuskduskc.jpgdusk2.jpgdusk3.jpg

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