June 16, 200916 yr Commercial Member Does anyone know if the external view can be resized in any window besides the default (window00 ??) one? Yes, it's for a First Officer and I really would like him to be looking at the correct part of the runway when you change seats.-Dai
June 17, 200916 yr Commercial Member Don't think there's a way to do this. Ed Wilson Mindstar AviationMy Playland - I69
June 17, 200916 yr Moderator There's no mechanism in place for what Dai is asking for, but at least in FS9 it is possibleto "fake it" by using one of the alternate view definitions such as Foward Right to offset the eyepoint to the right, and have a zero angle for the view direction.Unfortunately, FSX no longer supports such a scheme, so it's useless if one wishes to have similar releases for FS9 and FSX... Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
June 18, 200916 yr Moderator It just occurred to me that you could code a gauge to shift your eyepoint i number of times to the right when changing panels: for (i=0;i<20;i++) { KEY_EYEPOINT_RIGHT; } Use KEY_EYEPOINT_RESET when returning to the main panel.There are also key_events for UP, DOWN, FORWARD, and BACK... :( Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
June 18, 200916 yr Author Commercial Member It's not so much the eyepoint, Bill, as the external view. From the captain's viewpoint the .flt file reports the external view as 8192(?) x 3665 i.e. I've pulled the runway up so that the lower edge is just below the sidewindow. This was what I wanted to replicate when you moved to the F/O's seat. So it would appear that the only way to achieve this is to have both the captain's and the F/O's panels as part of the default window and use some nifty code-switching to display/hide the relevant gauges and to move the eyepoint at the same time. Ouch. For the first time I can think of a use for IMAGE_HIDDEN_TREE. And a very good reason for moving over to all-GDI gauges in future.-Dai
June 18, 200916 yr Moderator It's not so much the eyepoint, Bill, as the external view. From the captain's viewpoint the .flt file reports the external view as 8192(?) x 3665 i.e. I've pulled the runway up so that the lower edge is just below the sidewindow. This was what I wanted to replicate when you moved to the F/O's seat.Oh! No, the simplest method would be to have [Window00] display only the 3d "outside view" then have the Pilot's panel as [Window01] and the Copilot's panel as [Window02]. This way, both panels will simply "overlay" the 3d "outside view."This is precisely the technique I've used for several releases to allow for as many as four panel views: Pilot's Full, Pilot's Landing, Copilot's Full and Copilot's Landing... :( Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
June 18, 200916 yr Author Commercial Member Well, I got that bit - finally!! There's nothing quite like overlooking the obvious is there, Bill? :( Thank you very much. But one last question: KEY_EYEPOINT doesn't seem to work for the 2D forward view. I assigned two buttons to _RESET and _RIGHT and found they only worked when I had the VC up. Similarly, my aging FS-debugger quite clearly shows the trigger_key_events firing off but nothing happens onscreen. Do they apply to the VC only? Or do I need to start looking for a smiley with a big red nose because I'm about to be closely shown the obvious again? :( -Dai
June 19, 200916 yr Moderator Well, poo! I hadn't tried shifting the eyepoint in 2d in years, so quite forgot that it does not work... :( Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
June 19, 200916 yr Author Commercial Member Oh well. I'll just have to make the [views] section of the aircraft.cfg file read zero for the centreline offset and live with it....-Dai
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