July 28, 200916 yr I do not want FS2Crew to assign either the red or the green button function to any of my joystick buttons since all button numbers 1 to 25 are already in use (yeah, believe it or not :( ). Therefore I made the following changes in the [KeybJoySettings] section of the FS2CrewX.ini file :cbGreenJoy767=98cbRedJoy767=99Buttons 98 and 99 are non-existent on any of my controls (which consist of four extensively programmed Control Manager devices). Therefore I thought that doing this would ensure that FS2Crew won't do anything with existing joystick buttons. I have assigned the Green and Red button functions to two joystick buttons of my own choice through FSUIPC (I figured after reading a number of posts that trying to find out which is my "primary" joystick would be too much of a PITA :( ).The Start Centre loaded normally after this and just shows blanks for the Joystick Green Button and Red Button fields. But is what I have done likely to mess things up without me knowing :( ? Thanks a lot for any feedback. Cheers, Emile Bax.
July 28, 200916 yr Commercial Member Hello Emile,I don't know as I've never tried that.What may happen is that the buttons revert to their default settings (button 3 and 4).Try it, see what happens.Let me know how it goes.Cheers, B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
July 30, 200916 yr Author Hi Bryan, I don't know as I've never tried that.What may happen is that the buttons revert to their default settings (button 3 and 4).Try it, see what happens.Let me know how it goes.I've just done the tutorial flight and did not encounter any problems :( . The "fake" joystick buttons have been maintained in FS2CrewX.ini and the red & green ones that I assigned via FSUIPC work fine. FS2Crew enhances the experience tremendously IMHO ! Cheers, Emile Bax.
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