Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Cessna 110knots at 2500 ft with 0.6m/p --> perfect / Jetflying high altitude with 4.75 p/m at 260 knots --> blurry

Featured Replies

Hi all,Perhaps someone has an idea why this is.When flying at 110 knots in a Cessna at 2500 ft over 0.60 p/m resolution I have a perfect sharp view.When flying with at 260 knots in a B737 at 17.500 ft over 4.75 p/m resolution within 1 minute the picture starts to become blurry bit by bit.Because I use 2 monitors for 1 wide outside view I cannot go down till very low resolutions ; then the underground does not appear sharp.These ares my ini settings when using the 4.75 p/m res:max_lod=13preload_min_lod=12preload_max_lod=13cache_bytes_limit=1000000000cache_tiles_limit=250000[service Example 1]cache_folder=C:\Program Files\Microsoft Games/cache.service1network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=14max_level=15map_version=325level_mapping=14,14,14,14,14,14,14,14,15,15,15 --> when using lower than 14 VE shows a resolution with a much greener underground which is terrible to look at.I tried Yahoo too , but those colors are imho not realistic enough ( for the Netherlands ).My IN speed is 20mbHelp is appriciated.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

I've never had too much success with TP going much over 100 kts Gerard, but your system is good enough to take more. I'm not sure what speed TP will reaonably get up to with your system but you may get some success adjusting the following settings inthe FSX.cfgFIBER_FRAME_TIME_FRACTION=0.33 for higher speeds or 1.33 for lower speedsLOD_RADIUS=anything up to 8.50000 but note that it defaults back to 4.500000 every time you make an in game change to the scenery sliders.IAN

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

I think Tileproxy has one big flaw with its design.It wont consider (as far as I know) the altitude you are flying. When flying at that altitude you are speaking of you should probably try much lower Level Mapping. Try this one9,9,9,9,11,11,11,11,13,13,13Anyhow, There is absolute no need for having so high numbers as you are doing in the first positions, you wont se the detail anyhow since it is such far distance away.I would recomend playing around with this levelmapping thing.One of my top whishes for Tileproxy is actually for it to consider the altitude you are flying at and adjust the detail of the tiles loading. Pherhaps even the speed of the aircraft should be considered.

  • Author
I've never had too much success with TP going much over 100 kts Gerard, but your system is good enough to take more. I'm not sure what speed TP will reaonably get up to with your system but you may get some success adjusting the following settings inthe FSX.cfgFIBER_FRAME_TIME_FRACTION=0.33 for higher speeds or 1.33 for lower speedsLOD_RADIUS=anything up to 8.50000 but note that it defaults back to 4.500000 every time you make an in game change to the scenery sliders.IAN
Thanks Ian, I will play around a bit with those values.However I remeber that with the release of SP2 the Fiber Frame Time Fraction had no use anymore.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Supposedly not. So I must be imagining it. It seems to have an effect on my system, but I've read the same stuff that says it shouldn't.IAN

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

  • Author

I have tried Service 1 and 3 for Western Europe.With both I see that they go from a high resolution immediatley to a much lower resolution.Nothing in between.Hopefully they will release some good resolutions in between.Imho : TileProxy is far before it's time. Within several years the computers will be much faster , Fs will be easier on the com,puters and IN will be faster too.Downloading while flying will be the future.We will buy the program with all aircraft, mesh and autogen. The underground scenery will be rolled out from the IN while flying. Btw flying like below gives a blurry scenery within a minute. The Lod 8 scenery gives a blurry line at the top, so that is only for lower flying.When spread across 2 monitors the scenery becomes already much less crisp.TP_HighAltitude-Test%201.jpg

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

  • Author

Here with Service 3Also here the image goes form high res to a much lower res for the following ring.TP_HighAltitude-Test%202.jpg

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Those two pictures look like the map services only have that level of detail for that area, I'm sure if you look at www.flashearth.com it will look the same. Where is it?For blurries, I don't think there is any magic line that you can enter into fsx.cfg, I've played about and it all seems to be down to having large frames per second then locking it down to about 20 fps. If I can fly around an area at about 80 fps when on unlimited then lock it at 20 then the scenery loads in great even over 200mph. If you're only getting 25fps, say in an area with a lot of buildings like New York, then even if you lock it at 20fps, you will get blurries quicker. I've had it running at 100fps when on unlimited then locked it at 20 and have been able to slew around at 300mph with pre cached stuff with no blurring at all.I'll post a few screenies.My settings arepreload_min_lod=9preload_max_lod=15min_level=9max_level=17level_mapping=9,10,11,12,14,15,16,17,17Set to medium level of detail radiusI use the default fsx.cfg, the one you get if you delete it and let it rebuild with just one line added, TEXTURE_BANDWIDTH_MULT=4019562338.jpg25655409.jpg18774839.jpg29476313.jpg34883240.jpg83172076.jpg57%38%301648.jpg56593158.jpg45118214.jpg

  • Author
Those two pictures look like the map services only have that level of detail for that area, I'm sure if you look at www.flashearth.com it will look the same. Where is it?For blurries, I don't think there is any magic line that you can enter into fsx.cfg, I've played about and it all seems to be down to having large frames per second then locking it down to about 20 fps. If I can fly around an area at about 80 fps when on unlimited then lock it at 20 then the scenery loads in great even over 200mph. If you're only getting 25fps, say in an area with a lot of buildings like New York, then even if you lock it at 20fps, you will get blurries quicker. I've had it running at 100fps when on unlimited then locked it at 20 and have been able to slew around at 300mph with pre cached stuff with no blurring at all.I'll post a few screenies.My settings arepreload_min_lod=9preload_max_lod=15min_level=9max_level=17level_mapping=9,10,11,12,14,15,16,17,17Set to medium level of detail radiusI use the default fsx.cfg, the one you get if you delete it and let it rebuild with just one line added, TEXTURE_BANDWIDTH_MULT=4019562338.jpg25655409.jpg18774839.jpg29476313.jpg34883240.jpg83172076.jpg57%38%301648.jpg56593158.jpg45118214.jpg
Those screenshots where taken right above Schiphol Amsterdam ( Netherlands ).When spreading the view over 2 monitors ( horizontal expensian ) I loose about 20% performance and that is for jetflying too much and sometimes even for a Cessna.With 1 monitor I can fly with the Cessna without issues.I tried the US ( Miami ) and to my surprise it looked much better ; the way your screenshots look like.With a 737 at 250 knots I could fly without getting blurries ( 20.000ft ) .When I do that over the Netherlands I get blutties real quick I was thinking about the following :Imagine a client pc that has TP running and downloads all tiles. Then the possibility to modify those 1024x1024 or 2048x2048 textures into a lower resolution like 512x512, 256x256,128x128, 64x64 , 32x32, 16x16 and 8x8 while processing them.Then for sure the whole scenery would have the same colors and fit nicely in overview.I am curious how your Netherlands scenery would look at 30.00ft and 5000 ft.It would be great to find a Service which has more resolutions.Btw what setup do you have ?

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Those screenshots where taken right above Schiphol Amsterdam ( Netherlands ).When spreading the view over 2 monitors ( horizontal expensian ) I loose about 20% performance and that is for jetflying too much and sometimes even for a Cessna.With 1 monitor I can fly with the Cessna without issues.I tried the US ( Miami ) and to my surprise it looked much better ; the way your screenshots look like.With a 737 at 250 knots I could fly without getting blurries ( 20.000ft ) .When I do that over the Netherlands I get blutties real quick I was thinking about the following :Imagine a client pc that has TP running and downloads all tiles. Then the possibility to modify those 1024x1024 or 2048x2048 textures into a lower resolution like 512x512, 256x256,128x128, 64x64 , 32x32, 16x16 and 8x8 while processing them.Then for sure the whole scenery would have the same colors and fit nicely in overview.I am curious how your Netherlands scenery would look at 30.00ft and 5000 ft.It would be great to find a Service which has more resolutions.Btw what setup do you have ?
You're not getting blurries, just the next lod up is actually just that crappy detail. Try flying around at 2m detail instead of 5m, when you're that high up it doesn't really matter if they're not fully loaded, they still look pretty realistic, just not close up. Although the two monitor thing does zoom in a lot which spoils it, I agree.My setup isn't spectacular. Dual core 2.5 gig with a Geforce 9600. If I'm in the 737 I just set it to 2m textures in flight sim and medium level of radius. Sometimes I just have it at small, it loads the circles in quicker in tileproxy when downloading on the fly.The next time I boot it up, probably saturday, I'll have a fly around there and post some screens.I've got the Google ini file that works but it's pointless. It loads up but once you take off, the tileproxy window fills up with 403 forbidden errors, I checked the folder and it was 20mb. 20mb before Google reckons you're abusing it. Yet they'd let you fly around in Google Earth, leave it, go to bed, and download gigs of data. They'll let you download gigs in any browser yet a handful of flightsimmers are banned for over use.The trick to non blurries from what I've seen is having high fps then locking it down to around 19-20 fps. I turn down a few things that kill the frames and keep them as high as possible before locking. Airport vehicles kill frames for me, I turn that down to low. There's one line I enter in my fsx.cfg that I forgot to mention..SmallPartRejectRadius=4You put the line in the [scenery] part of fsx.cfg, it removes anything that is that big in pixels. You can test it by loading yourself up at an airport with AI planes and ground vehicles, pressing Y for slew then slowly moving backwards. You'll see all the planes and vehicles disappear as you drop further back. You can change the number to suit you but it means FSX won't be drawing planes and stuff while you're flying about. All those FPS gained can only be good for photo scenery.

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.