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Featured Replies

Salut, j'ai posé la question sur un ancien post qui semble-t-il n'est pas remonté jusqu'ici :( hier je me suis essayé à FSET v1bof, j'ai essayé une zone autour de Saint Crépin en 1m voici ce que ça donneC'est moche, c'est fade.suivant quelques forums, voici les réglages des différents services.#--- Services Configuration --- # you can add up to 9 Services entries [service1]ServiceCodeing = qrtsServiceUrl = http://khm0.google.com/kh?t=t%s&n=404&v=36#Referer = http://khm0.google.com #UserAgent = Mozilla/4.0ServerVariations = khm0,khm1,khm2,khm3[service2]ServiceCodeing = 0123ServiceUrl = http://a1.ortho.tiles.virtualearth.net/tiles/a%s.jpeg?g=172 #you need to replace the * with a service base url#Referer = http://a1.ortho.tiles.virtualearth.net #optional (older versions g=104, g=52)#UserAgent = Mozilla/4.0 #optionalServerVariations = a0,a1,a2,a3[service3]ServiceCodeing = xyzServiceUrl = http://us.maps3.yimg.com/aerial.maps.yimg....p;v=1.8&t=a # You need to replace both groups of ****.***#Referer = http://us.maps3.yimg.com/ # (old versions v=1.7, v=1.5)#UserAgent = Mozilla/4.0[service4]ServiceCodeing = http://kh0.google.com/kh?t=t%s&n=404&a...73676&tc=20 #you need to replace the * with a service base urlServerVariations = kh0,kh1,kh2,kh3 #Server variations that all have to contain the same Tiles (old versions v=24, v=20)Où est la tuile? (c'est le cas de le dire)Merci d'avance

Aimé
My Youtube channel

Windows 10 Professionnel 64-bit / MS-7917 / 16384MB RAM / ATI Radeon RX590 8GB Vram / SyncMaster B2430L / SyncMaster 2333SW / LG ULTRAWIDE / Intel(R) HD Graphics 4600 / Yüsmart JT198x7-1 / Flight Yoke System / Saitek Pro Flight Switch Panel + Trottle quadran / Saitek Pro Flight Rudder Pedals / Trackir5

Bonjour,Alors, personne pour venir en aide à notre Aimé???Désolé grand, moi je n'y connais rien en tuiles, même si ce n'est pas ce qui manque en ce moment!Bon, au moins j'aurai fait remonter ton post!:--))

- PC Hardware: AMD Ryzen 9 9950X3D //  Asus ROG Crosshair X870E HERO //  2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 //  ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600  //  Corsair 1600W PSU
Samsung Odyssey Arc 55" curved 165 Hz monitor.
- Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7. 

   

 

 

  • Author

Meri David, c'est sympa. Il faudrait que Michel passe par ici, je pense que c'est un spécialiste.Apparement, il y a de grosses lacunes au niveau de la qualité de certaines zones.J'ai réalisé Londres et sa banlieue en 50cm, impecc!Amitiés

Aimé
My Youtube channel

Windows 10 Professionnel 64-bit / MS-7917 / 16384MB RAM / ATI Radeon RX590 8GB Vram / SyncMaster B2430L / SyncMaster 2333SW / LG ULTRAWIDE / Intel(R) HD Graphics 4600 / Yüsmart JT198x7-1 / Flight Yoke System / Saitek Pro Flight Switch Panel + Trottle quadran / Saitek Pro Flight Rudder Pedals / Trackir5

Bonjour AiméJe viens juste de me faire quelques scenes de 'jonction' avec Fset qui ne sont pas mal.Ton service 4 est mal paramétré; compare le aux autres : il te manque des lignes. En pratique je n'utilise pas google (procédure pas simple que j'ai oubliée et qui bannit ton IP du service si tu te plantes :( ). Mon service 2 est identique au tien, et le 3 est : http://us.map3.yimg.com/aerial.maps.yimg.com/img?%s&v=1.8&t=aEn pratique je n'utilise plus le service 2 (virtualearth) car, selon le niveau de zoom il t'envoie des tiles issues de base de d'images différentes qui deviennent bien moches aux forts taux de zoom (à partir de 3 ou 2 dans Fset). Une belle image en global finit souvent en patchwork de tiles gris. Je suis un peu monomaniaque des USA et j'utilise le service 3 (map3.yimg). Ca ne me met pas à l'abris de quelques crasses, mais c'est mieux que virtualearth.En pratique, il faudrait peut-être que tu trouves un autre serveur pour la France, ou que tu essaies Google. Je ne suis pas chez moi, mais je regarderai ce soir si je retrouve la procedure et je t'enverrai mon .ini.

  • Author

Merci Philippe,je vais déjà jeter un oeil sur mes services.Pour le 3e c'est presque identique au tien sauf un petit s en plus"hachtétépé://us.maps3.yimg.com/aerial.maps.yimg.com/img?%s&v=1.8&t=a"Amitiés

Aimé
My Youtube channel

Windows 10 Professionnel 64-bit / MS-7917 / 16384MB RAM / ATI Radeon RX590 8GB Vram / SyncMaster B2430L / SyncMaster 2333SW / LG ULTRAWIDE / Intel(R) HD Graphics 4600 / Yüsmart JT198x7-1 / Flight Yoke System / Saitek Pro Flight Switch Panel + Trottle quadran / Saitek Pro Flight Rudder Pedals / Trackir5

Merci Philippe,je vais déjà jeter un oeil sur mes services.Pour le 3e c'est presque identique au tien sauf un petit s en plus"hachtétépé://us.maps3.yimg.com/aerial.maps.yimg.com/img?%s&v=1.8&t=a"Amitiés
Coucou Aimé,Je me suis relancé dans FSET pour créer une scène de Gibraltar qui manquait à EspanaX.La 3eme adresse comporte bien un "s" :-)

- PC Hardware: AMD Ryzen 9 9950X3D //  Asus ROG Crosshair X870E HERO //  2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 //  ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600  //  Corsair 1600W PSU
Samsung Odyssey Arc 55" curved 165 Hz monitor.
- Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7. 

   

 

 

Avec un peu de retard, voici mon .iniPour google, je il me semble que l'adresse ne reponde plus#--- Services Configuration --- # you can add up to 9 Services entries [service1]ServiceCodeing = qrtsServiceUrl = http://kh0.google.com/kh?t=t"target=&...=404&v=1000 #you need to replace the * with a service base url (universal map version v=1000)#Referer = http://kh0.******.*** #optional,you can try with and without this to establish a connection#UserAgent = Mozilla/4.0 #optional, alternatives: MSIE 7.0; Windows NT 6.0; or any fictional nameServerVariations = kh0,kh1,kh2,kh3 #Server variations that all have to contain the same Tiles[service2]ServiceCodeing = 0123ServiceUrl = http://a1.ortho.tiles.virtualearth.net/tiles/a%s.jpeg?g=172 #you need to replace the * with a service base url#Referer = http://a1.ortho.tiles.************.*** #optional (older versions g=104, g=52)#UserAgent = Mozilla/4.0 #optionalServerVariations = a0,a1,a2,a3 #Server variations that all have to contain the same Tiles[service3]ServiceCodeing = xyzServiceUrl = http://us.maps3.yimg.com/aerial.maps.yimg....p;v=1.8&t=a # You need to replace both groups of ****.***#Referer = http://us.maps3.****.*** # (old versions v=1.7, v=1.5)#UserAgent = Mozilla/4.0[service4]ServiceCodeing = qrtsServiceUrl = http://kh0.******.***/kh?t=t%s&n=404&v=26 #you need to replace the * with a service base urlServerVariations = kh0,kh1,kh2,kh3 #Server variations that all have to contain the same Tiles (old versions v=24, v=20) [ProxyList] #if you want to use proxies (web/http) add them heredirect #use the word "direct" in the List to mark a connection without Proxy#127.0.0.1:8118 #local proxy (example for TOR net) #130.149.49.26:3124 #external proxy example#direct #you may enter the same Proxies more than one time in this list if you like#132.239.17.224:68664 #Use the next button to change cycle throughthe proxy list manualy. (note original I planed a proxy change automatisation but didn't implement it at the end) #---FS Earth Tiles Start up default values---[FSEarthTiles]WorkingFolder = S:\FSEarthTiles\work #working space folder.SceneryFolder = S:\FSEarthTiles\Scenes #scenry folder. Note it stores the files in the texture and scenery Sub-folder (also creates any missing folders) DownloadResolution = 1 #-4...8StartWithService = Service3SelectedSceneryCompiler = FSX #choose: FSX or FS2004 AreaSnap = Off #Off/LOD13/LatLong/Tiles/Pixel, IMPORTANT: Select LOD13 for FS2004 to avoid water borders!CreateAreaMaskBmp = Yes #if Yes Area Mask Bitmap will be created that are used for Blend and Water and Seasons. (note FS2004 does not know blend)CompileScenery = Yes #Yes = Compile the Scenery, No = Download the Area only. AutoReferenceMode = 1 # 1..4 only active if AreaSnap is not off # 1 = match exact Area Dimensions, 2 = allow to go one large, 3 = maximum freedom in going larger (largest areas simular to Area Snap Off), 4 = divide into single unitsZoom = 4 # -4...18AreaDefinitionMode = 1Point #1Point / 2PointsAreaSizeX = 1 #[nm] Usage of this value depends on your AreaDefinitionMode setting (used on 1Point)AreaSizeY = 0.6 #[nm] Use point for broken numbers here such as 1.5 or 0.75 no matter what language setting you useCenterLatitude = 44deg 25min 00sec north #Usage of this value depends on your AreaDefinitionMode setting (used on 1Point)CenterLongitude = 8deg 51min 00sec eastNorthWestCornerLatitude = 44deg 25min 00sec north #Usage of this value depends on your AreaDefinitionMode setting (used on 2Points)NorthWestCornerLongitude = 8deg 51min 00sec eastSouthEastLatitude = 44deg 25min 00sec north #Usage of this value depends on your AreaDefinitionMode setting (used on 2Points)SouthEastLongitude = 8deg 51min 00sec east#-- Additional Settings --TextureUndistortion = PerfectHighQualityFSPreResampling # choose: Off/Good/Perfect/PerfectHighQualityFSPreResampling. It corrects the texture to ensure accuracy on large areas and in best mode it heavy improves FSCompiler result but costs a lot memory # Off -> Not recommended (inaccurate on large areas) # Good -> Fast with Good Quality, small Memory usage # Perfect -> Remarkable slower but perfect accuracy, small Memory usage # PerfectHighQualityFSPreResampling -> Increase of Texture Quality through Pre-Resampling (Doing FS's job, just with much more quality result). Heavy Memory usage (6 times more). As slows as Undistortion Perfect.FSPreResampleingAllowShrinkTexture = Yes # Yes = Shrink the Texture on resampling instead enlarging. That generates one LOD Level less. Saves HD and memory space. Sharper but less Antialiasing effect. (only aktive if TextureUndistortion = PerfectHighQualityFSPreResampling)FSPreResampleingShrinkTextureThresholdResolutionLevel = 3 # Textures with selected Resolution Level less or equal this values becomes shrink instead enlarged. Usefull if HD space is limited to get the maximum quality for the highest LOD. # Example. The Default value 3 means: Dl Res 3 was earlier converted to one LOD up: LOD14, and with this it will be shrinked/converted in LOD13 (which match more with the table on the GUI). Dl Res 4 will still be converted upward to LOD13 (only active if FSPreResampleingAllowShrinkTexture = Yes)Brightness = -6.0 #[percent] Texture Color Enhancement. Brighness is best set to BrighnessValue = - 0.5 * ContrastValue; Contrast = +12.0 #[percent] Texture Color Enhancement.DownloadFailTimeOut = 1800 #Time out in seconds. If connection breaks and the tile flow stops this is the time after which the download attempts stops. MaxDownloadSpeed = 20 #Max download Speed in Tile per Seconds [Tile/Sec]. You can enter broken values like 0.1. One Tile is about 12kByte in transfear. 20 Tile/Sec is max (Internal hardcoded speed limit for fairness reason)MaxMemoryUsageFactor = 1.0 #Factor of Maximum of Memory Usage of detected allocable texture memory. (there is already a 5% marging).WebBrowserRecoverTimer = 15 #[sec] If the WebBrowser Tile flow stops due not accessible pages or redirected or user interruptuions etc the flow is auto restarted after this timeWebBrowserNoTileFoundKeyWords = Not Found,HTTP Error 404,Bad Request #If a WebPage with any of this KeyWords are found (seperated with comma) instead a Tile, The No Tile Found Tile will be used. (else it tries again and again and again..endless..a WebBrowser only problem...(no proper HTTP error msg accessable or I found none)). #Note that the Words used here are Service dependent. Also make sure there is no collision with the Windows internal Page if connection breake. The Wordsyou use should not apear on the Windows connection lost info page else you get No Tile Founds on connection breake also which we don't want. #--- Yes/No Switches --UseCSharpScripts = No #If yes then the Scripts will be loaded and usesd. KeepAreaInfFile = Yes #if Yes then this keeps the Area.inf File (used for FS scenery compilation with resample.exe with no Water or Season Masks)KeepAreaMaskInfFile = Yes #if Yes then this keeps the AreaMasks.inf File (used for FS scenery compilation with resample.exe with Water Masks)KeepAreaMaskSeasonInfFile = Yes #if Yes then this keeps the AreaMasksSeasons.inf File (used for FS scenery compilation with resample.exe with Season Masks (and water))KeepAreaEarthInfoFile = Yes #if Yes then this keeps the AreaEarthInfo.txt File (used for Water and Season creation) required input file for FSEarthMasksKeepSourceBitmap = Yes #if Yes then this keeps the Area.bmp File (This is the original downloaded and assembled Area.bmp and is required for FSEarthMasks and scenery compilation with Area.inf)KeepSummerBitmap = Yes #if Yes then this keeps the AreaSummer.bmp File (used in AreaMask.inf for scenery compilation with Water/Season Masks. Can be recreated through FSEarthMasks)KeepMaskBitmap = Yes #if Yes then this keeps the AreaMask.bmp File (used in AreaMask.inf for scenery compilation with Water/Season Masks. Can be recreated through FSEarthMasks)KeepSeasonsBitmaps = Yes #if Yes then this keeps the Various Season Bitmaps Files (used in AreaMask.inf for scenery compilation with Water/Season Masks. Can be recreated through FSEarthMasks)FS2004KeepTGAs = Yes #choose: Yes or No (you will find them in the \yourscenery\texture\TgaSourceFiles folder)UseInformativeAreaNames = Yes #No -> Area.bmp, Yes -> Area_Lp2_SnapLatLong_N042470000_N042400000_E010050000_E010170000.bmpShuffleTilesForDownload = Yes #if you want the Tiles to be shuffeled downloaded instead in plain orderShuffleAreasForDownload = No #if you want the Areas to be shuffeled downloaded instead in plain orderAutoStartDownload = No #Automatical starts the download on application startAutoExitApplication = No #Automatical exits the application after the work is doneOpenWebBrowsersOnStart = No #Yes = Right open the WebBrowser Engine on Start of the Application.ShowDisplaySelector = No #Yes = shows the Display mode selector with the 2 modes Free/Tile. Usually of no use except for study/debug. SuppressPitchBlackPixels = No #Yes = All absolut black Pixels color(0,0,0) will be transformed into color(0x01,0x01,0x01) pixels. CompileWithAreaMask = Yes #Yes = Compiles the Scenery by useing AreaMasks (AreaFS..MasksInfo.inf) . Should best stay on yes. (only active when CreateAreaMaskBmp = Yes)#--- FS compiler ---UseLODLimits = Yes #Set to Yes to aktivate FSET's minimum destination LOD creation logic. (effects FSX only)MinimumDestinationLOD = 13 #Generates at least LOD's up to this LVL to avoid FS default scenery comeing through. Only active when UseLODLimits = YesCompressionQuality = 100 #FS default is 100%. Some like 80 better to generate smaller bgl's on cost of teh quality.#--- FS Compilers ---FSXSceneryCompiler = resampleFSXSP2.exeFS2004SceneryCompiler = resampleFS2004.exe FS2004SceneryImageTool = imagetoolFS2004.exe #if missing the FS2004 compilation stops with the .tga's (no complete FS2004 executable scenery!)#--- FS Earth Masks ---FSEarthMasksTool = FSEarthMasks.exe #--- Earth Masks Config ---CreateWaterMaskBitmap = Yes # yes = create Water/Blend Mask. (An Area Vectors file (.Kml or .svg) is required for this!) CreateSummerBitmap = No # yes = create Summer Texture * Important! -> *, A summer Texture is required when you want to work with FSEM's Color Adaption for Water Regions. CreateNightBitmap = No # yes = create Night TextureCreateSpringBitmap = No # yes = create Spring TextureCreateAutumnBitmap = No # yes = create Autumn Texture (Thomas M. routines check FSEM Scripts)CreateWinterBitmap = No # yes = create Winter Texture (Thomas M. routines check FSEM Scripts)CreateHardWinterBitmap = No # yes = create Hard Winter Texture (Thomas M. routines check FSEM Scripts) BlendBorders = No # yes = auto blend Borders (Blend-Transition) of an (Multi-)Area#--- Third Party Tools ---UseAreaKMLFile = Yes #yes = an AreaKML.kml File is expected in the Work Folder used for Water and Blend Vectors. You need to create that File in advance! UseScalableVectorGraphicsTool = No #yes = Starts the SVG Tool for every Downloaded Area (Only if CreateAreaMaskBmp is on)ScalableVectorGraphicsTool = H:\Program Files (x86)\Inkscape\inkscape.exe #Used for Drawing Water and Blend Vectors creating a .SVG File

  • 2 years later...
  • Author

Bonjour,quelqu'un aurait-il la gentillesse de me communiquer son fichier ini, car je n'obtiens aucune image avec les ini précédents.Merci d'avance ;-)

Aimé
My Youtube channel

Windows 10 Professionnel 64-bit / MS-7917 / 16384MB RAM / ATI Radeon RX590 8GB Vram / SyncMaster B2430L / SyncMaster 2333SW / LG ULTRAWIDE / Intel(R) HD Graphics 4600 / Yüsmart JT198x7-1 / Flight Yoke System / Saitek Pro Flight Switch Panel + Trottle quadran / Saitek Pro Flight Rudder Pedals / Trackir5

  • Author

Oubliez, j'ai retrouvé mes anciens fichiers.

Aimé
My Youtube channel

Windows 10 Professionnel 64-bit / MS-7917 / 16384MB RAM / ATI Radeon RX590 8GB Vram / SyncMaster B2430L / SyncMaster 2333SW / LG ULTRAWIDE / Intel(R) HD Graphics 4600 / Yüsmart JT198x7-1 / Flight Yoke System / Saitek Pro Flight Switch Panel + Trottle quadran / Saitek Pro Flight Rudder Pedals / Trackir5

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