Everything posted by Leclercq A.
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TEP continues
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Regarding the new lclookup.bgl: If you don't want to modify the one from the Orbx addons and if you are using SceneryTech's landclasses, you can copy it into the scenery folder of the landclasses. This way, nothing will be changed for Orbx. The file will only be active for the affected landclasses.- TEP continues
- TEP continues
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Hi Dave, The lclookup link is separate, next to the link for the TEP base pack in the PDF. I agree with you regarding the quality of the SceneryTech landclasses. However, it's important to note that I had to modify certain textures class to better address the shortcomings of these add-ons. I used Google Earth to help me achieve the most realistic representation. There are still some inconsistencies that I couldn't fix without creating other inconsistencies elsewhere. I had to make compromises. You can't compare the landclasses on their own without my textures in place. This is why I created and remapped textures specific to these landclasses, as explained in point 2. Friendly Aimé- TEP continues
- TEP continues
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TEP is made to work with Global Orbx and vectors ;-). TEP is automatically merged. Building HD, TerraFlora compatible. OpenLC do the same job : the order in the library determines which one takes precedence over the other. If you use FB, you can see video and many screens shots : search ALeclercqCreations. Read the manual before try it : TEP Manual- TEP continues
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Hello P3D enthusiasts, I'm back after a very long absence. To give you some context, I created TreeX and Picnic for FSX. Those of you who have been around for a while will recognize me. My global ground texture project for P3D & FSX is now at version 4. It comes in two resolutions: 4K with 25 cm/pixel and 1K with 1 meter per pixel (P3D/FSX's native resolution). Furthermore, I've taken advantage of the ability to add texture packs to the landclasses produced by SceneryTech. The advantage is having TEPv4 installed as the base pack, which provides textures specific to the regions covered by their landclasses. I've also added a new lclookup.bgl file to TEP, which significantly reduces the patchwork effect on slopes. This file was created using Arnaud Claire's utility (thanks again!) and the AI Claude. After about twenty files and hours of testing, I finally found a satisfactory version. I've placed all the download links in two PDF files: a 4K version and a 1K version, which I'm making available to the community. As always with TEP, I've made sure to maintain integration with ORBX products. PDF for 1K version PDF for 4K version Read the installation procedure carefully because there is a batch file to run for each pack. Friendly, Aimé for ALeclercqCreations- Terra Emergence Project...any site hosting ?
Hi simmers, The TEP upgrade (v3.1 to v3.2) is now uploaded. Please read this post carefully to help you download and unzip the file(s). TEP upgrade v3.1 to 3.2 TEP V3.1 must be installed before (.BAT from 3.1 must be run after install 3.1 and before the files of the upgrade 3.2) After unizip the upgrade 3.2 in your TEP_v3 folder, run the .bat supplied with zip. For this upgrade, I used ChatGPT AI and Upscayl software for texture editing. The result is more detailed and harmonious textures. NB: The files host uses multiple ADs. I use the Brave browser for peace of mind. Warning: Windows's default unzip tool doesn't work properly with multipart zip files. Use Bandizip or 7zip to unzip the zip. (Do not attempt to unzip the z01 file. Only the zip file. The z01 file is automatically unzipped with the zip.) Links version 1K (207 Mb) - Default resolution. Download 1K Version 2K (817 Mb) - the best value for money in storage space. Download 2K Version 4K (1+2 Gb) - Very low altitude flights. Download 4K Part 1 Download 4K Part 2 Version 4K+8K (2+2 Gb) - Flights at ground level. Download 4K-8K Part 1 Download 4K-8K Part 2- Terra Emergence Project...any site hosting ?
Hi, Try ctrl+left clic Or right clic on the link and copy the link. Past in your navigator. Or open the pdf in your internet navigator.- Terra Emergence Project...any site hosting ?
I noticed that the default Windows zip extractor doesn't work with multipart zip files. Use third-party software to extract your files, such as 7zip or Bandizip. Also, there's no need to extract the .z01, .z02, etc. parts. Just the zip itself. The extractor automatically links the separate parts. So, you must download all the linked parts of the zip before extracting the files.- Terra Emergence Project...any site hosting ?
Concerning this v3.1 Note: Installation requires an additional step: a BAT file to be launched after extraction. This operation is intended to copy textures that do not have seasonal variations, and are therefore identical to those for summer. This procedure reduces the size of the downloaded zip files by half. Due to the host's limitations, zip files are split into 3GB groups. Do not attempt to extract a zip file before downloading all other parts. For the v3 8K - run the bat - download the upgrade v3.1 8K - run the new bat.- Terra Emergence Project...any site hosting ?
Hi Tim and everyone TEP version 3.1 is finally available! You'll find all the download links in the attached PDF. PDF with all links You'll find version 3.1 in different versions: 1K, 2K, and 4K, plus links for version 3.0 8K, along with its update to version 3.1 8K.- FS 9.95 never looked so good.
For ground texture replacement, don't forget to try my freeware "Terra Emergence Project"... Video here: https://sites.google.com/site/aimecreations/freeware-fs2004/fs2004ter/fs2004ter_videos Available here http://library.avsim.net/search.php?SearchTerm=terra+emergence&CatID=root&Go=Search- 2015
Bonne année et plein de beaux addons.- Mirage IIIC FSX-A / P3D
- P3Dv2 about terrain shadow cast
The minimum gap between max and min appears to be in 1500. The more the gap widens between these variables less trees you see on the edge of display. (This is more sparse in the distance.)- P3Dv2 about terrain shadow cast
AUTOGEN_TREE_MAX_DRAW_DISTANCE=12000 seems to be an acceptable maximum. and 2500 for minimum. http://www.orbxsystems.com/forum/topic/82985-mix-screenshots/ It seems that the "AUTOGEN_TREE_MIN_DISTANCE_TO_LOD" is recalculated and stored in the config if too much value is used. I will do some tests. Edit: Maximum values are: AUTOGEN_TREE_MAX_DRAW_DISTANCE=12000.000000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=10500.000000 Minimum: AUTOGEN_TREE_MAX_DRAW_DISTANCE=1500.000000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=0.000000 Recalculated by P3D and stored in the config if too much or too low values are used. LOD_RADIUS did not affect the result of the distance display.