Jump to content

Jeff H

  • Content Count

  • Donations

  • Joined

  • Last visited

Community Reputation

63 Good

About Jeff H

  • Rank
  • Birthday 07/13/1965

Profile Information

  • Gender
  • Location
    Aurora, CO

Flight Sim Profile

  • Commercial Member
  • Online Flight Organization Membership
  • Virtual Airlines

About Me

  • About Me
    I've been here on AVSIM off and on since mid 1997. Gone through a half dozen user names at least. That's just for those who seem to use someones join date or number of posts as some kind of litmus test to determine the value of one's contribution.
    I've been flying in the real world for 30 years, been flying with Flight Simulator for 32 years. I have 25 years in the airline industry under my belt and I started my aviation affliction with a stint in the USAF when I turned 18. I enjoy helping people out with FS where and when I can, but even more, I love to help people learn about aviation and encourage people to use Flight sim as a tool to enhance their education and abilities.

Recent Profile Visitors

1,727 profile views
  1. Thanks, Mel. I'm going to play around some more over the next couple of days. I appreciate all the advice. I'll just keep at it 'til I get it right. I might actually get to a point where I can release some of these airports I'm working on. :smile: Cheers!!
  2. No problem, Mel. I've been a bit busy too, these last few days. I have found time to work with SBuilder though. I've figured out the calibrated maps and I've been working on learning the other features and going through some tutorials. I found that the autogen that I've done with SBuilder works fine as long as it's not over photo scenery. Annotator seems to be the only program that does custom autogen that will appear on top of the photo scenery. The downside to annotator is that doing autogen is a bit more laborious than it would be with SBuilder, but the results have been great so far. At the moment, I'm working on doing textured poly's on the airport, but I'm having a little issue with getting my ADE runways, taxiways and aprons to sit on top of the SBuilder created poly's. I'm sure it's something I'm doing wrong. Not sure if it's a layering issue or a draw order issue as it regards textures. My plan was to do the poly's in SBuilder and then do all the lines and other enhancements in ADE and/or Object Placer. The only other confusion I'm having with textured poly's is figuring out how the X-Y tiling numbers work and how to control the direction of some of the textures. I've tried some of the runway textures and they seem to cut across the runway at an angle rather than along the same heading. Hope that made sense, lol. So when you have a few minutes, If you have any more suggestions or tips, I'm all ears...or eyes, as the case may be. :smile: Cheers, Jeff Oh btw, I've always relied on my memory but, like you, I'm coming to realize that may not be a viable long term solution. LoL. I'm thinking about buying stock in Sticky Notes!!
  3. Mel, thanks so much for the step by step. I'm going to try this out over the next week or so. Once I get the hang of creating the airport poly's, I think I'll be in good shape. I'll certainly post back if I run into any snags. In the meantime, I've figured out the process of adding custom autogen to my photo scenery surrounding the airports. I've been using the annotator program from the SDK to add trees and buildings in the right places within roughly a 5 to 10 mile radius of the airports so I now have that depth and texture I was looking for on departure and landing. It's the best of both worlds with photo scenery for my flights and custom autogen for the immersion on or close to the ground. Thanks again for your help!! Cheers, Jeff
  4. Thanks Mel. Looks like I'm going to have to dig into the books again as I never did manage to get a handle on SBuilder. I see a pile of hair on my desk, in the near future lol. Cheers!! Seeing how this topic has progressed, I think it's a great start to a permanent FS9 scenery thread. Given that new scenery products for FS9 are not usually on the top of commercial developers list of things to do, I think it would be nice for us to have a place for us FS9'ers to help each other out with making and sharing our own. I certainly don't want to re-invent the wheel here as we do have several scenery creation forums, but having a thread that is specific to FS9 may prove beneficial to many of us. Peter, I hope you don't mind my broadening your topic a bit. :Big Grin: Cheers, Jeff
  5. Great post, Mel. I've been dabbling in photo real scenery recently with FSet and that's something I'd like to figure out how to do. That is, finding a way to place the scenery down as an airport polygon. Not so much to include it in the airport scenery itself, but more for alignment purposes. I've noticed that some airports are off just a little bit when they're sitting on top of the photo real stuff, but I haven't a clue how to add it to ADE with the correct position and alignment. I'd also like to be able to add some of the autogen trees around the perimeter of the airports so I don't have that "you can see to the horizon" effect. Ed Cox did it with his Glens Falls airport (KGFL) and it strikes a perfect balance for use with photo real scenery.
  6. Shez is a freeware developer. That's actually a nickname. His name is Shehryar Ansari, and he does a lot of nice stuff. Do a search in the library. Cheers, Jeff
  7. Great!! Glad you got it worked out. Cheers!! :smile:
  8. Hehe...got that too!! John and Holger did some great work that really set the standard for freeware when it was released. :smile:
  9. Thanks for the tip. I have Vancouver covered pretty well with Vancouver+, and of course, I have all of Holger's stuff on up into Alaska, but I will be eventually looking at more sceneries along the coast to bridge the gap between the two. I know I have CYBL which is really nice. I just need to grab the rest. Cheers, Jeff
  10. Phil, the only thing I can think of off the top of my head is that you still have some of the old version's files in your FS9 root directory. You're right that the configurator thinks it's still installed. The "Add SweetFX" button appears exactly where the Remove button is. Try clicking the Remove SweetFX button, let the program do its' thing, and then go back into your FS9 root folder and make sure that all of the SweetFX files are gone from there. If not, then delete them. After all that, try to go through the process again as I outlined and see if that fixes it. Cheers, Jeff
  11. It's no big secret that I favor general aviation type flying more than the "point a to point b" airline flying. So I'm always looking for the well done regional and little ga type of airports. I recently came across a couple of really nice packages from Lauren Robison in the AVSIM Library. Montana Unleashed - A nice collection of 28 airports in Montana as well as Spokane, WA (KGEG). All of them have a lot of character and evoke that "little airport" feel. Plenty of eye candy and no impact on frame rates from what I've seen. Installation is a snap, too. Download in two parts. http://library.avsim.net/search.php?SearchTerm=Montana+Unleashed! If you happen to own the Payware FZ02-Portland, you'll want to take a look at this two airport addon for it. Equally well done and it fits in with all of that other great scenery in the area. http://library.avsim.net/search.php?SearchTerm=FZ02+Portland+&CatID=fs2004scen&Go=Search Cheers!!
  12. There's AI SMooth http://library.avsim.net/search.php?SearchTerm=+Michael+Sagner&CatID=fsx&Go=Search and AI Separation http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=86786 I've used them both for a couple of years at least. Set up right, these work really well together.
  13. Ok Scott, first thing to do is download this file. It has the configurator as well as version 1.5.1 of SweetFX. http://ge.tt/api/1/files/64SMJpf/7/blob?download Unzip (unRAR) that file to your FS9 root directory. You should see SweetFX 1-5-1 Configurator in the FS9 root directory. Before you do anything else, make sure you remove any of the previous files from SweetFX that you may have put in your FS9 root directory. Next, open the SweetFX 1-5-1 Configurator folder and click on the SweetFX config.exe file. In the lefthand pane, click on Add new game, navigate to your FS9.exe file and click on that to add it to the game list. Click once on the file name in the game list. On the right side you should see a button that says Add SweetFX, click on that. You should now see the middle window populated with the various SweetFX options. For now, clear any checks out of the boxes in the top, middle window. Then look for the button on the bottom that says Save new config and click on that. Now try to run FS. It should startup normally now. After all this, you can go back to the configurator and tweak to your heart's content. Make sure to check out the buttons on the right so you can get comfortable with them and what they do for you. Hope this helps. Let me know how it works out. Cheers, Jeff
  14. Your post was removed for being off topic. This thread is about SweetFX and your previous post added nothing to that discussion. If you want to discuss other injector software, feel free to post it in a new topic. Hijacking this thread to do so is inappropriate. Regards, Jeff
  15. Scenery Config Editor does the same plus a whole lot more. One of its' most useful features is that you can categorize your scenery into different groups, which allows you to activate and deactivate scenery based on the area you're flying. If you have tons of scenery installed, as you and I both do, this ability alone substantially reduces loading times of the sim. Check this one out, WingZ. I think you'll appreciate the improved functionality. Cheers. :smile: Oh yeah, Sweet FX is awesome. Makes FS9 a whole new sim!!
  • Create New...