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black scenery

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can somebody help me i am new to tileproxy i jst installed it but am getting black tiles all over so there is no scenery. i dont know what it means and what i should do. any help would be appreciated thx.

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For useful help suggestions, we would need to know-what version you are using ( we would presume the newest available for download, but you never know...)-what OS are you using-have you been to Ed's site and applied his functional ini files-are you trying to run on 9 or X-are you using the correct proxyuser.ini for the sim version you want to use it with-where are your cache folders located-where is the Photoreal Scenery folder located-do you now have a revised scenery.cfg file and a smaller backed up copy of your previous cfg-do the new scenery locations show in the sim scenery settings window-are there any error messages-do 'ovals' show and fill in the console window during start up-include the proxyuser.ini file you are using in your response (copy-paste is fine)-where are you trying to flyLoyd

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hello thx for the reply :)1. am using the latest tileproxy which id beta 8.2. my operating system that am using is vista.3. yes i have been to eds site i downloaded tile proxy through his site thn downloaded the user ini. file4. am trying to run it on fsx5.yes i think am using the correct user.ini. after i downloaded it i opened the folder to where i had a choice of fsx or fs9 user.ini , andi clicked on the fsx one and droped it to the tileproxy root folder.6. according to my pc i got 2 drives the vista© drive and the data(e) drive so i put the cache folders in the (e) drive and the photo real folder in the (C:)> program files, ms games. 7. (do you now have a revised scenery.cfg file and a smaller backed up copy of your previous cfg) = am not sure what this mean but i probably dont lol.8. (do the new scenery locations show in the sim scenery settings window)9. when tile proxy window is openn and fsx is loading for a fligt i do get messages scrolling up in the TP window messages such as:nettile:transfer#21 problem giving up!10. and i was trying to fly around heathrow, UK.thx :) any help would be appreciated.nettile transfer#22 failed to resolve host retrying<1>...error was 6 <couldnt resolve hostname> for transfer#<http://a2.ortno tile figurethisoutyourself /tiles/9031315302.jfg?g=209> cleaning up....10. there is ovals but in the TP start up if thats what you mean11.

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and thats my user.ini.## Start a line with # to comment it out.# Turn your text editor's Word Wrapping OFF for editing this document.## Read the manual for help with configuration. Do not contact the# author about the configuration for particular services. Thank you.#[TileProxy]# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On# Write a logfile to disk. In recommend to only turn this on for debugging purposes.# When using FSX RTM or FS 2004, the logfile may grow VERY fast and affect performance.#logfile="C:\logfile.txt"# If you have concerns about possible copyright violations by caching JPEG and BMP tiles# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy# will not store a single tile on your hard drive. Expect higher network usage though.# Note that offline mode will depend on tiles being available in the cache.diskless_mode=Off# Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No# Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible# if you have at least 2GB of system memory.max_lod=16# The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can# be used in conjunction with third party scenery products like "FS Altitude" that provides data only# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because# they are not needed anyway.# Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.preload_min_lod=9# Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.preload_max_lod=16# The maximum number of tile contexts that Tileproxy will send to the filter driver. A context# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values# mean more use of your precious kernel memory though. The maximum number is 512. Lower if# you run out of RAM during flight and the PC starts to use the paging file a lot.max_contexts=512# Generate Water Mask. This brings back shader-rendered water and allows# for the use of planes with floats (Goose, Beaver, etc...). If you turn this# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.water_mask=On# Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions## FS9 users: Use water_blending=off, water_smoothing=on# to get hard land/water transitions which# Tileproxy tries to match pixel-exact against coast-lines## Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results.# Use blending techniques to create a soft land/water transition with some# transparency effect near the shoreline. Compatible with FSX only.water_blending=On# The distance in meters that you want land/water blending to extend from the# shore line. Larger values require more processing. Large values are now possible,# useful values are up to 2000 meters. Very high values may be detrimental to water# mask resolution. Loading speed however remains mostly unaffected by this setting.blend_distance=500.0# The rate at which terrain is blended into the water color. 1.0 means a linear# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,# an exponent of 0.5 results in a square root behavior.blend_exponent=1.0# The minimal and maximal transparency of the water. The lower you choose the min value,# the more reflective the deep water will be. The higher the max value is chosen, the less# reflective the water will be directly at the shore line. The reflectiveness transitions# linearly from max to min throughout the distance given by blend_distance from the shore.# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or# things may look weird.# The following alpha_min values will not give you any dithering artifacts on all-water tiles,# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373alpha_min=0.2678alpha_max=0.7# The water color in hexadecimal RGB notation. Prefix with #. This should be blue# or greenish blue or some shades of brown, depending on your preference.# Values of #000000 are discouraged when using water blending - it will result# in weird behavior at the shorelines.water_rgb=#000D1A# Try to smooth land/water boundaries by trying to match the water mask to the image content.# This is a a somewhat experimental algorithm.water_smoothing=Off# The decision threshold for water/land when water_smoothing is enabled. 0 means everything# will be turned to land, 1 means everything turns to water. Chose some value inbetween.water_threshold=0.33# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 100 MB.cache_bytes_limit=100000000# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=100000# The currently active service is configured here. Only ONE active source please.# The other source statements should be commented out.#source=Acme Globe Servicesource=Service Example 1#source=Service Example 3#source=Service Example 4# The sources you want to be able to switch from the GUI menu.# Separate the list entries with | and enclose in quotes. Make sure the# names specified here are valid services which are defined below.# You may want to rename the services according to your preference,# but make sure you replace all occurences of the strings.menu_sources="Service Example 1|Service Example 3|Service Example 4"# Experimental API Hooking section. Disable if you see strange crashes and effects.# Currently we only have the DirectX 9 hook. More hooks are planned.enable_hooking=No# The DirectX 9 hook enables the moving map overlay. More features are planned.enable_dx9hook=No# A flag whether to show the moving map overlay initially or not.enable_movingmap=No# Dimensions and overlay colors of the moving map. Positions are percentages of the screen.# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given# in a hexadecimal ARGB notation. movingmap_alpha=255movingmap_color=#ff000000movingmap_xpos=88movingmap_ypos=15movingmap_width=60movingmap_height=80movingmap_radius=60## Here begin the service specific configurations## This is new when you specify captcha_module## On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies# stored for the specified service domain to the web server. It will also display whatever web# page the service redirects you to. This could be a page requiring you to enter a so-called# captcha. After entering the captcha correctly, the resulting session cookie will be stored as# a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on# subsequent requests. You will then be able to use the service as long as you wish, given that# you correctly enter the captcha dialog which may nag you once every 20 minutes or so.# # Explaining the captcha_config arguments:## cookiedomain from captcha_config specifies the domain name for which cookies are stored.# This might be the service name plus a top level domain like ".com"## cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if# no existing identifying cookie is found. This may be required sometimes to make the captcha# dialog appear in the first place. This could be the service's front page URL (e.g. a search# engine)[Acme Globe Service]cache_folder=E:\TPCache\cache.acmenetwork_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"captcha_module=captchaformcaptcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"min_level=9max_level=17map_version=1color_hack=Nocolor_level=0bulk_extend=25[service Example 1]cache_folder=E:\TPCache\cache.service1network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.figurethisoutyourself|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=9max_level=19map_version=209level_mapping=9,10,11,12,13,14,15,16,17,18,19 regular settting (use this with High Altitude mode)#level_mapping=9,10,11,12,14,14,15,16,17,18,19 more radius HQ (13->14)#level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)color_hack=Yescolor_level=13bulk_extend=50[service Example 3]cache_folder=E:\TPCache\cache.service3network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.figurethisoutyourself|path=/aerial.maps.figurethisoutyourself/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1.8color_hack=Nocolor_level=0bulk_extend=50[service Example 4]cache_folder=E:\TPCache\cache.service4network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.figurethisoutyourself|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1color_hack=Yescolor_level=12bulk_extend=50:) thx

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Ok, the first serious problem located..The proxyUser.ini that you included is NOT usable... it is the incomplete version from Christian that is initially installed.You downloaded the good user .ini's, you said, but apparently did not use it to over write the original one.The error lines you posted have text that is ONLY in the original ini file; that one is not ed's. and will not work.error was 6 <couldnt resolve hostname> for transfer#<http://a2.ortno tile figurethisoutyourself /tiles/9031315302.jfg?g=209> cleaning upPaste the correct one from Ed's zip in the Tileproxy installation folder.you may have missed other important steps also. It wouldn't hurt to walk through the installation and setup instructions that Ed has written up on his site to make sure there aren't any obvious omissions.The ini is set up for the full range of image resolutions, but not every location has all resolutions available; some are very low and these initial settings will cause a lot of 'file not found' errors; be prepared to use some lower settings when this happens.Reading and re-reading the user's manual is important to help you get and keep things running. Remember it's a 'Beta' project and you have to be able and willing to experiment and tweak to make it work for you.In the sim, you can go to the Scenery Dialog window and you should see many entries with this naming convention:WORLD_0204, WORLD_0205, WORLD_0206 etc. These are the TileProxy Photoreal World scenery folders where the scenery wil be stored that TileProxy makes. If you see them here, they are in the scenery.cfg file. If they are not here, you may need to reinstall.Downloaded tiles are saved in the cache folders; it doesn't matter where or how many you use, just so long as the cache name is properly used in the active proxyUser.ini fileWe're here to help; now Good Luck and get some scenery on your screen :( Loyd

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can somebody help me i am new to tileproxy i jst installed it but am getting black tiles all over so there is no scenery. i dont know what it means and what i should do. any help would be appreciated thx.
Did you read the directions?

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yeah thx to lliaudais you helped alot thx now my TP works fine with FSX :)jst one more question why do i need to store the cache files or i can delete them and if i have to store them can i store them on a an external hard drive?thx.

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You don't have to keep the cache files, but it runs better if you do because if you go to an area you have been to before, it does not need to download them again.I've also got the photoreal world on the same seperate hard drive.I store mine on a seperate hard drive but you will have to either to reinstall tileproxy or reconfigure your settings if you do so that fsx knows where to find them.IAN

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