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Is TileProxy a good shot for airliners?

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Hey folks!I've just came across TileProxy last week. The photoreal quality is amazing...Altough, looking for videos and shots around the internet, I only see people using it for VFR (GA aircraft). I've also learned that there is no autogen.So then I'm wondering... Is it a nice addon for IFR airlines flights? Like 737, MD-11 and alike? Does anybody uses it for this pourpose and like it?Thanks in advance... hope to get a nice feedback!Bruno

Bruno Romano - Sao Paulo, Brazil.

 

fs2crewlinepilot.png

Tileproxy is great for low and slow, but I find that it all gets a bit blurry over 100 kts. It all depends on how fast a system you have I think.I certainly can't use it at airliners speed very well.IAN

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

I've been lucky and have flown cross-country flights in the IFDG A320 with Tileproxy running. For the most part Tileproxy has stayed caught up and is able to keep the textures fairly sharp. My system is a year old--my specs:Vista Home Premium, 64 bitIntel Quad Q8200 @ 2.33 MHZ8 GB RamNvidia 9500GT with 1 GB RamHD 640 GB - Serial ATA-300 - 7200 rpm I have the Epic from Lionheart Creations which cruises at 320kts. I regularly fly one to two hour routes with the Epic, and the textures stay caught up the entire flight. One thing which can help is to fly a route "Low and Slow" before trying the route at faster speeds. This will cache a lot of tiles to your Hard Drive and save having to load them via the Web Connection on future flights with faster aircraft.Regards,John

Bruno,The results will be subject to FSX's manner of only loading 'detail' surface imagery for the nearby scenery regions surrounding the user aircraft - and that depends on the terrain LOD setting (small, med, large). So there could be a very abrupt difference between the very low-res FSX surface 'out there' and the more detailed stuff closer in (with or without TileProxy). And what color the new tilage is and the default coloration at that location. But can it be used? Yes. Is it worth it? Here is a transition between Montana TP and default from FL400. You judge the effect - I should have waited till the sun got a little higher..You can use low-res tiles probably at high altitude and commercial speeds but the massive amount of tiles needed will be increasingly difficult to process and display as the resolution gets higher. I'd fly with a max of level 13 for high altitude, depending on the coloration of the imagery. With level mapping, you could make 19.2m/pix resolution scenery (level 13) using level 14 as the source instead of 13 if the color was more desirable but you need to keep low resolution as the goal for high altitude flying. Can't read license plates from that altitude even in real life...Loyd

Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro

I find Tileproxy is still better than default scenery even with IFR flights. It can get blurry sometimes, but default looks like a bad cartoon anyway. Usually it stays nice, especially at t/o and approach.

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Thank's for the feedback guys...Altough I'm not sure if I'll try it on my "not so" good system. I suppose one needs a very a system capable to render textures very fast...

Bruno Romano - Sao Paulo, Brazil.

 

fs2crewlinepilot.png

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